写一段贪吃蛇应用Cshap代码
时间: 2023-03-22 15:02:22 浏览: 60
我们可以使用以下代码创建一个贪吃蛇游戏:// 定义贪吃蛇类
public class Snake {
// 定义贪吃蛇的基本属性
public int x;
public int y;
public int length;
public Direction direction;
public List<Point> body;
// 定义贪吃蛇的构造函数
public Snake(int x, int y, int length, Direction direction){
this.x = x;
this.y = y;
this.length = length;
this.direction = direction;
body = new List<Point>();
}
// 定义贪吃蛇移动的方法
public void move(){
// 移动贪吃蛇的位置
x += direction.x;
y += direction.y;
// 更新贪吃蛇的身体
body.add(new Point(x, y));
if (body.size() > length) {
body.removeAt(0);
}
}
}
相关问题
写一下贪吃蛇应用Cshap代码
好的,以下是一个简单的贪吃蛇应用的C#代码,仅供参考:
```csharp
using System;
using System.Collections.Generic;
namespace SnakeGame
{
class Program
{
static void Main(string[] args)
{
Console.CursorVisible = false;
Console.SetWindowSize(40, 20);
Console.SetBufferSize(40, 20);
// 初始化贪吃蛇和食物
Snake snake = new Snake();
Food food = new Food(snake);
while (true)
{
// 显示贪吃蛇和食物
snake.Draw();
food.Draw();
// 检测用户输入,控制贪吃蛇移动
if (Console.KeyAvailable)
{
ConsoleKeyInfo keyInfo = Console.ReadKey(true);
if (keyInfo.Key == ConsoleKey.LeftArrow)
snake.Move(Direction.Left);
else if (keyInfo.Key == ConsoleKey.RightArrow)
snake.Move(Direction.Right);
else if (keyInfo.Key == ConsoleKey.UpArrow)
snake.Move(Direction.Up);
else if (keyInfo.Key == ConsoleKey.DownArrow)
snake.Move(Direction.Down);
}
// 更新贪吃蛇和食物状态
snake.Update();
food.Update();
// 判断游戏结束条件
if (snake.IsDead())
{
Console.SetCursorPosition(15, 10);
Console.Write("Game Over!");
Console.ReadKey();
break;
}
// 清除屏幕,准备下一帧
Console.Clear();
}
}
}
// 贪吃蛇类
class Snake
{
private List<Point> body; // 贪吃蛇身体
private Point head; // 贪吃蛇头部
private Direction direction; // 贪吃蛇移动方向
public Snake()
{
// 初始化贪吃蛇
body = new List<Point>();
body.Add(new Point(20, 10));
body.Add(new Point(21, 10));
body.Add(new Point(22, 10));
head = body[body.Count - 1];
direction = Direction.Right;
}
// 绘制贪吃蛇
public void Draw()
{
foreach (Point p in body)
{
Console.SetCursorPosition(p.x, p.y);
Console.Write("*");
}
}
// 更新贪吃蛇状态
public void Update()
{
// 移动身体
for (int i = 0; i < body.Count - 1; i++)
{
body[i].x = body[i + 1].x;
body[i].y = body[i + 1].y;
}
// 移动头部
switch (direction)
{
case Direction.Left:
head.x--;
break;
case Direction.Right:
head.x++;
break;
case Direction.Up:
head.y--;
break;
case Direction.Down:
head.y++;
break;
}
// 检测碰撞
if (IsCollidingWithSelf())
Kill();
// 检测边界
if (head.x < 0 || head.x >= 40 || head.y < 0
写一段贪吃蛇的C++代码
以下是一个简单的贪吃蛇C++代码,使用了ncurses库来实现界面绘制:
```cpp
#include <iostream>
#include <vector>
#include <ncurses.h>
#include <stdlib.h>
#include <time.h>
using namespace std;
const int WIDTH = 30;
const int HEIGHT = 20;
const int SNAKE_SIZE = 5;
struct Point {
int x;
int y;
Point(int x, int y) : x(x), y(y) {}
};
class Snake {
public:
Snake(int x, int y) {
head = new Point(x, y);
body.push_back(head);
for (int i = 1; i < SNAKE_SIZE; i++) {
body.push_back(new Point(x-i, y));
}
direction = KEY_RIGHT;
}
void move() {
Point* next = new Point(head->x, head->y);
switch (direction) {
case KEY_UP:
next->y--;
break;
case KEY_DOWN:
next->y++;
break;
case KEY_LEFT:
next->x--;
break;
case KEY_RIGHT:
next->x++;
break;
}
body.insert(body.begin(), next);
if (next->x == food->x && next->y == food->y) {
generate_food();
} else {
body.pop_back();
}
head = next;
}
bool check_collision() {
if (head->x < 0 || head->x >= WIDTH || head->y < 0 || head->y >= HEIGHT) {
return true;
}
for (int i = 1; i < body.size(); i++) {
if (head->x == body[i]->x && head->y == body[i]->y) {
return true;
}
}
return false;
}
void set_direction(int dir) {
if ((direction == KEY_UP && dir == KEY_DOWN) ||
(direction == KEY_DOWN && dir == KEY_UP) ||
(direction == KEY_LEFT && dir == KEY_RIGHT) ||
(direction == KEY_RIGHT && dir == KEY_LEFT)) {
return;
}
direction = dir;
}
void generate_food() {
int x = rand() % WIDTH;
int y = rand() % HEIGHT;
food = new Point(x, y);
}
Point* head;
vector<Point*> body;
Point* food;
int direction;
};
int main() {
srand(time(NULL));
initscr();
noecho();
cbreak();
keypad(stdscr, TRUE);
nodelay(stdscr, TRUE);
curs_set(0);
Snake* snake = new Snake(WIDTH/2, HEIGHT/2);
snake->generate_food();
while (true) {
clear();
mvprintw(snake->food->y, snake->food->x, "*");
for (int i = 0; i < snake->body.size(); i++) {
mvprintw(snake->body[i]->y, snake->body[i]->x, "O");
}
refresh();
int ch = getch();
if (ch == KEY_UP || ch == KEY_DOWN || ch == KEY_LEFT || ch == KEY_RIGHT) {
snake->set_direction(ch);
}
snake->move();
if (snake->check_collision()) {
break;
}
usleep(100000);
}
mvprintw(HEIGHT/2, WIDTH/2-5, "Game Over!");
refresh();
getch();
endwin();
return 0;
}
```
这段代码使用了ncurses库来实现控制台界面,使用了vector来存储贪吃蛇的身体,使用了Point结构体来表示坐标。在Snake类中实现了贪吃蛇的移动、碰撞检测、食物生成等功能。在主函数中使用循环来不断刷新界面,读取用户输入,并调用Snake类的方法来更新状态。