技能编译器代码
时间: 2023-07-03 19:26:41 浏览: 50
以下是一个简单的 Unity 技能编译器的代码示例,其中使用 C# 编写技能类和技能编辑器窗口,并使用 Unity 的 GUI 系统创建技能编辑器界面。这个例子实现了添加、删除和修改技能的功能,以及将技能数据导出为 XML 格式的功能。
技能类 Skill.cs:
```csharp
using System;
using System.Xml.Serialization;
[Serializable]
public class Skill
{
public string name;
public int level;
public int damage;
public string effect;
public Skill() { }
public Skill(string name, int level, int damage, string effect)
{
this.name = name;
this.level = level;
this.damage = damage;
this.effect = effect;
}
}
```
技能编辑器窗口 SkillEditorWindow.cs:
```csharp
using UnityEngine;
using UnityEditor;
using System.IO;
using System.Xml.Serialization;
public class SkillEditorWindow : EditorWindow
{
private Skill skill;
private string filePath = "Assets/skill.xml";
[MenuItem("Window/Skill Editor")]
static void Init()
{
SkillEditorWindow window = (SkillEditorWindow)EditorWindow.GetWindow(typeof(SkillEditorWindow));
window.Show();
}
void OnGUI()
{
GUILayout.Label("Skill Editor", EditorStyles.boldLabel);
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel("Name:");
skill.name = EditorGUILayout.TextField(skill.name);
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel("Level:");
skill.level = EditorGUILayout.IntField(skill.level);
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel("Damage:");
skill.damage = EditorGUILayout.IntField(skill.damage);
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel("Effect:");
skill.effect = EditorGUILayout.TextField(skill.effect);
EditorGUILayout.EndHorizontal();
GUILayout.Space(20);
EditorGUILayout.BeginHorizontal();
if (GUILayout.Button("Add Skill"))
{
AddSkill();
}
if (GUILayout.Button("Save Skill"))
{
SaveSkill();
}
if (GUILayout.Button("Delete Skill"))
{
DeleteSkill();
}
EditorGUILayout.EndHorizontal();
GUILayout.Space(20);
EditorGUILayout.BeginHorizontal();
if (GUILayout.Button("Export Skill"))
{
ExportSkill();
}
EditorGUILayout.EndHorizontal();
}
void AddSkill()
{
skill = new Skill();
}
void SaveSkill()
{
if (skill == null)
{
EditorUtility.DisplayDialog("Error", "Skill is null", "OK");
return;
}
AssetDatabase.CreateAsset(skill, filePath);
EditorUtility.SetDirty(skill);
AssetDatabase.SaveAssets();
}
void DeleteSkill()
{
AssetDatabase.DeleteAsset(filePath);
skill = null;
}
void ExportSkill()
{
if (skill == null)
{
EditorUtility.DisplayDialog("Error", "Skill is null", "OK");
return;
}
XmlSerializer serializer = new XmlSerializer(typeof(Skill));
FileStream stream = new FileStream("skill.xml", FileMode.Create);
serializer.Serialize(stream, skill);
stream.Close();
}
}
```
在 Unity 中创建一个空的 GameObject,然后将该 GameObject 添加一个脚本,然后将上述代码复制到该脚本中即可。运行游戏,然后打开 Unity 菜单栏中的“Window”-“Skill Editor”即可打开技能编辑器窗口。在技能编辑器窗口中可以添加、删除、修改技能,并将技能数据导出为 XML 格式。