现在有一款小程序,我们需要实现一个功能:用户将他分享给3个群聊后,能收到一个随机红包 请问如何进行测试用例
时间: 2024-04-22 19:23:10 浏览: 17
下面是一些可能的测试用例,以确保该功能的正确性:
1. 测试用例1:验证分享到的群聊数量是否正确
- 输入:用户分享该小程序到3个群聊
- 预期输出:成功分享到3个群聊
2. 测试用例2:验证红包的随机性
- 输入:用户分享该小程序到3个群聊,并收到红包
- 预期输出:每个用户收到的红包金额不同,符合随机性
3. 测试用例3:验证红包金额的正确性
- 输入:用户分享该小程序到3个群聊,并收到红包
- 预期输出:红包金额在预设的范围内,并且金额正确无误
4. 测试用例4:验证分享到的群聊是否符合要求
- 输入:用户分享该小程序到1个群聊或者4个群聊
- 预期输出:分享失败,并提示用户分享到3个群聊
5. 测试用例5:验证重复分享是否被纳入计数
- 输入:用户分享该小程序到同一个群聊3次
- 预期输出:只计数为一次分享,并且只能收到一个红包
6. 测试用例6: 验证分享成功后是否能正确领取红包
- 输入:用户分享该小程序到3个群聊,并收到红包,尝试领取红包
- 预期输出:用户能够正确领取红包,领取红包的流程顺畅无误
7. 测试用例7:验证分享失败时是否能正确提示用户
- 输入:用户分享该小程序到1个群聊或者4个群聊
- 预期输出:分享失败,并提示用户分享到3个群聊
8. 测试用例8:验证用户未分享到群聊时是否能正确提示用户
- 输入:用户未分享该小程序到群聊,尝试领取红包
- 预期输出:领取红包失败,并提示用户需分享到3个群聊后方可领取
这些测试用例可以确保该功能的正确性,并帮助开发者及时发现和修复问题。
相关问题
用socket实现一个即时通讯程序 要求实现私聊 群聊 发送文件功能
以下是一个基于Python的简单即时通讯程序,包括私聊、群聊和发送文件功能。其中,使用了socket和select模块。
服务端代码:
```python
import socket
import select
import os
# 创建TCP套接字
server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
# 设置地址复用
server_socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
# 绑定地址和端口
server_socket.bind(('localhost', 8000))
# 监听客户端连接
server_socket.listen(5)
# 存储客户端套接字对象和昵称的字典
clients = {}
print('Server is running...')
while True:
# 监听套接字和客户端套接字列表
sockets_list = [server_socket] + list(clients.keys())
# 使用select模块监听套接字
read_sockets, _, _ = select.select(sockets_list, [], [])
for sock in read_sockets:
# 如果是服务器套接字,表示有新的客户端连接
if sock == server_socket:
client_socket, client_address = server_socket.accept()
# 发送欢迎消息
client_socket.send(b'Welcome to the chatroom! Please enter your nickname: ')
# 如果是客户端套接字,表示有消息发送过来
else:
# 接收消息
try:
message = sock.recv(1024)
# 如果客户端断开连接
if not message:
# 关闭套接字并从字典中删除
sock.close()
del clients[sock]
continue
# 如果客户端还没有设置昵称
if sock not in clients:
nickname = message.decode('utf-8').strip()
# 如果昵称已经存在
if nickname in clients.values():
sock.send(b'This nickname is already taken. Please enter another one: ')
continue
clients[sock] = nickname
# 发送欢迎消息
message = f'{nickname} has joined the chatroom!\n'.encode('utf-8')
else:
message = message.decode('utf-8')
# 判断是否是私聊
if message.startswith('@'):
dest_nickname, message = message.split(' ', 1)
dest_sock = None
# 查找目标客户端套接字
for sock, nickname in clients.items():
if nickname == dest_nickname[1:]:
dest_sock = sock
break
# 如果目标客户端不存在
if not dest_sock:
sock.send(f'{dest_nickname[1:]} is not online.\n'.encode('utf-8'))
continue
# 发送私聊消息
message = f'{clients[sock]} (private): {message}'
message = message.encode('utf-8')
dest_sock.send(message)
continue
# 判断是否是发送文件
if message.startswith('#'):
dest_nickname, filename = message.split(' ', 1)
dest_sock = None
# 查找目标客户端套接字
for sock, nickname in clients.items():
if nickname == dest_nickname[1:]:
dest_sock = sock
break
# 如果目标客户端不存在
if not dest_sock:
sock.send(f'{dest_nickname[1:]} is not online.\n'.encode('utf-8'))
continue
# 发送文件
try:
with open(filename.strip(), 'rb') as f:
data = f.read()
message = f'{clients[sock]} (file): {filename}'
message = message.encode('utf-8')
dest_sock.send(message)
dest_sock.send(data)
except:
sock.send(f'Failed to send file "{filename.strip()}".\n'.encode('utf-8'))
continue
# 发送群聊消息
message = f'{clients[sock]}: {message}'
message = message.encode('utf-8')
for client_sock in clients.keys():
if client_sock != sock:
client_sock.send(message)
# 如果出现异常,关闭套接字并从字典中删除
except:
sock.close()
del clients[sock]
# 关闭服务器套接字
server_socket.close()
```
客户端代码:
```python
import socket
import threading
import os
# 创建TCP套接字
client_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
# 连接服务器
client_socket.connect(('localhost', 8000))
# 接收欢迎消息并设置昵称
nickname = input(client_socket.recv(1024).decode('utf-8'))
client_socket.send(nickname.encode('utf-8'))
# 接收消息的函数
def receive():
while True:
try:
message = client_socket.recv(1024).decode('utf-8')
print(message)
except:
print('An error occurred!')
client_socket.close()
break
# 发送消息的函数
def send():
while True:
message = input()
# 判断是否是退出命令
if message == '/quit':
client_socket.close()
break
# 判断是否是私聊
if message.startswith('@'):
dest_nickname, message = message.split(' ', 1)
message = message.encode('utf-8')
message = '@' + dest_nickname[1:] + ' ' + message
client_socket.send(message)
continue
# 判断是否是发送文件
if message.startswith('#'):
filename = message.split(' ', 1)[1].strip()
# 判断文件是否存在
if not os.path.exists(filename):
print(f'The file "{filename}" does not exist!')
continue
message = '#' + nickname + ' ' + filename
message = message.encode('utf-8')
client_socket.send(message)
try:
with open(filename, 'rb') as f:
data = f.read()
client_socket.send(data)
print(f'The file "{filename}" has been sent successfully!')
except:
print(f'Failed to send file "{filename}".')
continue
# 发送群聊消息
message = message.encode('utf-8')
client_socket.send(message)
# 启动接收消息的线程和发送消息的线程
receive_thread = threading.Thread(target=receive)
send_thread = threading.Thread(target=send)
receive_thread.start()
send_thread.start()
```
使用方法:
1. 分别运行服务端代码和客户端代码。
2. 客户端会提示输入昵称,输入后回车即可。
3. 客户端可以输入消息发送给所有客户端,也可以使用@昵称指定私聊某个客户端。
4. 客户端可以使用#文件名发送文件给其他客户端。客户端发送文件时,服务端会先发送一条消息,包括发送者的昵称和文件名,然后再发送文件内容。接收到文件的客户端会自动保存文件到当前目录下。
5. 客户端可以使用/quit命令退出程序。
用socket实现一个即时通讯程序 要求实现私聊 群聊 发送文件功能 c/c++实现
以下是一个简单的 C++ 实现的即时通讯程序,包含私聊、群聊和发送文件功能,使用了 socket 编程和多线程技术。
```
#include <iostream>
#include <string>
#include <vector>
#include <thread>
#include <mutex>
#include <fstream>
#include <winsock2.h>
using namespace std;
const int MAX_CLIENTS = 10;
const int BUFFER_SIZE = 1024;
struct Client {
SOCKET socket;
string name;
};
vector<Client> clients;
mutex mtx;
void broadcast(string message, SOCKET sender = INVALID_SOCKET) {
mtx.lock();
for (auto& client : clients) {
if (client.socket != sender) {
send(client.socket, message.c_str(), message.size() + 1, 0);
}
}
mtx.unlock();
}
void send_file(SOCKET receiver, string file_path) {
ifstream file(file_path, ios::binary);
if (!file) {
cerr << "Failed to open file: " << file_path << endl;
return;
}
file.seekg(0, ios::end);
int file_size = file.tellg();
char* buffer = new char[file_size];
file.seekg(0, ios::beg);
file.read(buffer, file_size);
file.close();
send(receiver, (char*)&file_size, sizeof(file_size), 0);
send(receiver, buffer, file_size, 0);
delete[] buffer;
}
void handle_client(SOCKET client_socket) {
char buffer[BUFFER_SIZE];
int bytes_received;
string name;
while (true) {
bytes_received = recv(client_socket, buffer, BUFFER_SIZE, 0);
if (bytes_received == SOCKET_ERROR || bytes_received == 0) {
cerr << "Client disconnected." << endl;
break;
}
string message(buffer, bytes_received);
if (message.substr(0, 5) == "/name") {
name = message.substr(6);
cout << "Client connected: " << name << endl;
broadcast(name + " has joined the chat.", client_socket);
Client new_client = { client_socket, name };
mtx.lock();
clients.push_back(new_client);
mtx.unlock();
}
else if (message.substr(0, 6) == "/whisp") {
size_t pos = message.find(' ');
if (pos == string::npos) {
continue;
}
string receiver_name = message.substr(7, pos - 7);
string private_message = message.substr(pos + 1);
for (auto& client : clients) {
if (client.name == receiver_name) {
send(client.socket, private_message.c_str(), private_message.size() + 1, 0);
break;
}
}
}
else if (message.substr(0, 6) == "/file ") {
size_t pos = message.find(' ');
if (pos == string::npos) {
continue;
}
string receiver_name = message.substr(7, pos - 7);
string file_path = message.substr(pos + 1);
for (auto& client : clients) {
if (client.name == receiver_name) {
send_file(client.socket, file_path);
break;
}
}
}
else {
cout << name << ": " << message << endl;
broadcast(name + ": " + message, client_socket);
}
}
mtx.lock();
for (auto it = clients.begin(); it != clients.end(); ++it) {
if (it->socket == client_socket) {
cout << "Client disconnected: " << it->name << endl;
broadcast(it->name + " has left the chat.", client_socket);
clients.erase(it);
break;
}
}
mtx.unlock();
closesocket(client_socket);
}
int main() {
WSADATA wsa_data;
int result = WSAStartup(MAKEWORD(2, 2), &wsa_data);
if (result != 0) {
cerr << "WSAStartup failed with error: " << result << endl;
return -1;
}
SOCKET server_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (server_socket == INVALID_SOCKET) {
cerr << "socket failed with error: " << WSAGetLastError() << endl;
WSACleanup();
return -1;
}
sockaddr_in server_addr;
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(12345);
server_addr.sin_addr.s_addr = INADDR_ANY;
result = bind(server_socket, (sockaddr*)&server_addr, sizeof(server_addr));
if (result == SOCKET_ERROR) {
cerr << "bind failed with error: " << WSAGetLastError() << endl;
closesocket(server_socket);
WSACleanup();
return -1;
}
result = listen(server_socket, SOMAXCONN);
if (result == SOCKET_ERROR) {
cerr << "listen failed with error: " << WSAGetLastError() << endl;
closesocket(server_socket);
WSACleanup();
return -1;
}
cout << "Waiting for clients to connect..." << endl;
while (true) {
SOCKET client_socket = accept(server_socket, NULL, NULL);
if (client_socket == INVALID_SOCKET) {
cerr << "accept failed with error: " << WSAGetLastError() << endl;
closesocket(server_socket);
WSACleanup();
return -1;
}
thread t(handle_client, client_socket);
t.detach();
}
closesocket(server_socket);
WSACleanup();
return 0;
}
```
在此程序中,我们使用了一个结构体 `Client` 来保存每个客户端的信息,包括套接字和名称。使用 `vector<Client>` 来保存所有连接的客户端。使用 `mutex` 来保证多线程安全。
`broadcast` 函数用于向除了发送者之外的所有客户端广播消息,可以选择不指定发送者。`send_file` 函数用于将文件发送给指定客户端。
在 `handle_client` 函数中,首先接收客户端发送的消息,如果消息是以 `/name` 开头,则表示客户端发送了自己的名称,将其保存到 `Client` 结构体中,并向所有客户端广播其加入聊天室的消息。如果消息是以 `/whisp` 开头,则表示客户端想私聊某个用户,将消息发送给指定用户。如果消息是以 `/file` 开头,则表示客户端想发送文件给某个用户,将文件发送给指定用户。其他情况则表示客户端发送了群聊消息,将其向所有客户端广播。
在主函数中,创建服务器套接字并绑定端口号,然后等待客户端连接。每当有客户端连接时,就创建一个新的线程来处理客户端。
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