unity 保持一个UDP
时间: 2023-12-17 19:54:19 浏览: 175
Unity 中可以使用 NetworkTransport 类来保持一个 UDP 连接。以下是一个简单的示例代码:
```c#
using UnityEngine.Networking;
public class MyNetworkManager : MonoBehaviour {
private int m_HostId;
private int m_ConnectionId;
private int m_ChannelId;
private byte[] m_Buffer = new byte[1024];
void Start() {
NetworkTransport.Init();
ConnectionConfig config = new ConnectionConfig();
m_ChannelId = config.AddChannel(QosType.Unreliable);
HostTopology topology = new HostTopology(config, 1);
m_HostId = NetworkTransport.AddHost(topology);
m_ConnectionId = NetworkTransport.Connect(m_HostId, "127.0.0.1", 8888, 0, out byte error);
if (error != 0) {
Debug.LogError($"Failed to connect: {error}");
}
}
void Update() {
int recHostId;
int recConnectionId;
int recChannelId;
int dataSize;
byte error;
NetworkEventType eventType = NetworkTransport.Receive(out recHostId, out recConnectionId, out recChannelId, m_Buffer, m_Buffer.Length, out dataSize, out error);
switch (eventType) {
case NetworkEventType.Nothing:
break;
case NetworkEventType.ConnectEvent:
Debug.Log("Connected");
break;
case NetworkEventType.DataEvent:
Debug.Log($"Received {dataSize} bytes");
break;
case NetworkEventType.DisconnectEvent:
Debug.Log("Disconnected");
break;
}
}
void OnDestroy() {
NetworkTransport.Shutdown();
}
}
```
这个例子创建了一个 UDP 连接,连接到本地 IP 地址 127.0.0.1 的端口 8888。在 Update 函数中,它接收任何传入的数据,并在控制台上打印一些信息。你可以按照你的需求修改代码。
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