用Java编写一个捕鱼达人小游戏,实现主要设计 1、业务对象模型(“找对象”,理清对象之间的关系)---->数据模型(用合理的数据模型描述对象)----->类的设计(根据对象关系和数据模型设计类)。 2、渔网的范围和鱼的范围重叠。——判断一个点是否在矩形范围之内即可。同理:打飞机的游戏也可以依照这种算法实现。 3、由于每条鱼的行为不一样,所以要继承线程类,实现并发——屏幕上有多条鱼各自移动。鱼池继承JPannel,并引入自己的新的属性:鱼和鱼池。 4、类的详细设计: 各个属性的说明如下: - step:鱼的移动速度 - Images:鱼图片的数组 - Image:当前正在显示的鱼的图片 - Index:帧 5、实现诸如鱼的摆尾这样的动画效果:我们只需要将鱼的所有运动的帧放入到一个图片数组,逐帧改变背景图片,由于人眼的视觉暂留,就会产生动画效果。 6、循环显示不同的图片:不断对Index进行自增取余运算,就类似于数据结构中的循环队列那样处理即可。
时间: 2024-04-18 10:27:15 浏览: 107
这是一个很好的设计思路!下面是一个简的Java捕鱼达人小游戏的示例代码,可以帮助你开始实现这个游戏:
```java
import javax.swing.*;
import java.awt.*;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
public class FishingGame extends JFrame implements KeyListener {
private static final int SCREEN_WIDTH = 800;
private static final int SCREEN_HEIGHT = 600;
private List<Fish> fishList;
private Image background;
private Image net;
private int netX, netY;
public FishingGame() {
setTitle("Fishing Game");
setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
setResizable(false);
setDefaultCloseOperation(EXIT_ON_CLOSE);
addKeyListener(this);
fishList = new ArrayList<>();
background = new ImageIcon("background.png").getImage();
net = new ImageIcon("net.png").getImage();
netX = SCREEN_WIDTH / 2 - net.getWidth(null) / 2;
netY = SCREEN_HEIGHT - net.getHeight(null) - 30;
initializeFish();
setVisible(true);
}
private void initializeFish() {
Random random = new Random();
for (int i = 0; i < 10; i++) {
int x = random.nextInt(SCREEN_WIDTH);
int y = random.nextInt(SCREEN_HEIGHT / 2);
int speed = random.nextInt(3) + 1;
Fish fish = new Fish(x, y, speed);
fishList.add(fish);
}
}
public void paint(Graphics g) {
g.drawImage(background, 0, 0, null);
g.drawImage(net, netX, netY, null);
for (Fish fish : fishList) {
fish.move();
g.drawImage(fish.getImage(), fish.getX(), fish.getY(), null);
}
checkCollision();
repaint();
}
private void checkCollision() {
for (Fish fish : fishList) {
if (fish.getX() + fish.getWidth() >= netX && fish.getX() <= netX + net.getWidth(null)
&& fish.getY() + fish.getHeight() >= netY && fish.getY() <= netY + net.getHeight(null)) {
fish.caught();
}
}
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
if (key == KeyEvent.VK_LEFT && netX > 0) {
netX -= 10;
} else if (key == KeyEvent.VK_RIGHT && netX < SCREEN_WIDTH - net.getWidth(null)) {
netX += 10;
}
}
@Override
public void keyReleased(KeyEvent e) {
}
public static void main(String[] args) {
new FishingGame();
}
class Fish {
private static final int FISH_WIDTH = 50;
private static final int FISH_HEIGHT = 50;
private int x, y;
private int speed;
private Image image;
public Fish(int x, int y, int speed) {
this.x = x;
this.y = y;
this.speed = speed;
image = new ImageIcon("fish.png").getImage();
}
public void move() {
y += speed;
if (y > SCREEN_HEIGHT) {
y = -FISH_HEIGHT;
Random random = new Random();
x = random.nextInt(SCREEN_WIDTH);
}
}
public void caught() {
Random random = new Random();
x = random.nextInt(SCREEN_WIDTH);
y = -FISH_HEIGHT;
}
public int getX() {
return x;
}
public int getY() {
return y;
}
public int getWidth() {
return FISH_WIDTH;
}
public int getHeight() {
return FISH_HEIGHT;
}
public Image getImage() {
return image;
}
}
}
```
你可以根据自己的需求和喜好进行进一步的设计和修改。希望对你有帮助!
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