flutter中水印实例: 文本绘制与离屏渲染
时间: 2024-10-16 12:16:11 浏览: 23
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在Flutter中,添加文本水印通常涉及到`CustomPaint` widget结合`Skia`图形库,用于自定义绘制。下面是一个基本的例子,展示如何在Flutter中创建一个带有文本的水印并利用离屏渲染提高性能:
```dart
import 'package:flutter/material.dart';
import 'dart:ui' as ui;
class WatermarkPainter extends CustomPainter {
final String watermarkText;
final Color color;
WatermarkPainter({required this.watermarkText, required this.color});
@override
void paint(Canvas canvas, Size size) {
// 计算水印的位置和大小
final textWidth = await文字尺寸计算(watermarkText);
final textHeight = await 文字高度计算(watermarkText);
// 离屏渲染,这里假设有一个OffscreenCanvas用于预渲染
final offscreenCanvas = ui.Canvas(
width: size.width,
height: textHeight,
);
TextSpan textSpan = TextSpan(text: watermarkText, style: TextStyle(color: color));
textPainter.draw(in: offscreenCanvas.context, text: textSpan);
// 将预渲染的结果画到主canvas上
canvas.drawImage(
offscreenCanvas.toImage(ui.ImageFormat.png).image,
Offset(0, size.height - textHeight),
Paint(),
);
}
@override
bool shouldRepaint(CustomPainter oldDelegate) => true; // 每次都重绘
Future<ui.TextMetrics> 文字尺寸计算(String text) async {
final metrics = await ui.measureText(text, TextStyle(fontSize: 16)); // 调用系统提供的测量函数
return metrics;
}
Future<double> 文字高度计算(String text) async {
final metrics = await 文字尺寸计算(text);
return metrics.height;
}
}
// 使用示例
Widget build(BuildContext context) {
return Container(
child: CustomPaint(
painter: WatermarkPainter(watermarkText: "这是水印", color: Colors.grey),
),
);
}
```
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