SDL 2.0指定qt窗口显示pjsua接收的视频流代码示例
时间: 2024-10-12 13:13:36 浏览: 41
SDL (Simple DirectMedia Layer) 是一个跨平台的多媒体库,用于处理音频、视频输入输出等,而 Qt 则是一个强大的 C++ 应用程序框架。要将 PJSUA 接收的视频流通过 SDL 显示到 Qt 窗口,你需要结合两者以及一些底层编程知识。以下是一个简化的代码示例,它假设你已经有了一个基本的 PJSUA 实例并且接收到视频数据:
```cpp
#include <QApplication>
#include <QQuickView>
#include <QQmlEngine>
#include "pjmedia.h"
#include "sdl.h"
// 假设 pjmedia_video_data_t 是从 PJSUA 获取到的视频数据结构
class VideoRenderer : public QRunnable {
public:
void run() {
// 获取PJSUA提供的视频数据
pjmedia_video_data_t video_data = ...;
// 初始化SDL
if (! SDL_Init(SDL_INIT_VIDEO)) {
qDebug() << "SDL initialization failed: " << SDL_GetError();
return;
}
// 创建渲染窗口
SDL_Window* sdl_window = SDL_CreateWindow(
"Video Display", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
video_data.width, video_data.height,
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE
);
if (!sdl_window) {
qDebug() << "Failed to create SDL window: " << SDL_GetError();
SDL_Quit();
return;
}
// 获取窗口的渲染上下文
SDL_Renderer* renderer = SDL_CreateRenderer(sdl_window, -1, 0);
if (!renderer) {
qDebug() << "Failed to create SDL renderer: " << SDL_GetError();
SDL_DestroyWindow(sdl_window);
SDL_Quit();
return;
}
// 渲染视频帧到窗口
while (true) {
Uint8* pixels = static_cast<Uint8*>(video_data.buf);
SDL_UpdateTexture(renderer, NULL, pixels, video_data.size);
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, video_data.texture, NULL, NULL);
SDL_RenderPresent(renderer);
// 更新循环直到有新的视频帧可用或者PJSUA关闭
pj_status_t status = pjsua_vid_get_next_frame(video_data);
if (status != PJ_SUCCESS) {
break;
}
}
// 清理资源并退出SDL
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(sdl_window);
SDL_Quit();
}
};
int main(int argc, char *argv[]) {
QApplication app(argc, argv);
// 初始化PJSUA和视频处理
PJSua pj_sua;
VideoRenderer* video_task = new VideoRenderer();
// 运行视频渲染任务
QObject::connect(&pj_sua, &PJSua::onIncomingCall, video_task, &VideoRenderer::run);
pj_sua.start();
QQmlEngine engine;
QQmlContext *context = engine.rootContext();
context->setContextProperty("window", qobject_cast<QObject*>(app.mainWindow()));
QQmlApplicationEngine engine_qt;
engine_qt.load(QUrl(QStringLiteral("qrc:/main.qml")));
if (!engine_qt.waitForInitialization(5000)) {
qDebug() << "Failed to load QML file";
return -1;
}
return app.exec();
}
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