#define LEFT_BUTTON_WIDTH 145 #define RIGHT_BUTTON_WIDTH 60 #define BUTTON_HEIGHT 40
时间: 2023-09-08 19:16:39 浏览: 48
你好!你的第一个问题是关于宏定义的。这里给出了三个宏定义:
- `LEFT_BUTTON_WIDTH` 定义为 145
- `RIGHT_BUTTON_WIDTH` 定义为 60
- `BUTTON_HEIGHT` 定义为 40
这些宏定义可以用于在代码中指定按钮的宽度和高度。使用宏定义可以提高代码的可读性和可维护性,因为可以通过修改宏定义来一次性修改所有使用该宏定义的地方。
相关问题
用WIN API创建一个带edit文本框的窗口程序,并且edit文本框大小跟随窗口变化,窗口下部有"submit"和"quit"按钮,附上"submit"和"quit"按钮的单击回调, 其中单击"quit"按钮退出程序,改变窗口大小时需要重绘,所有字符串加L修饰,字符串类型要保持正确
好的,我可以为你提供一个简单的示例程序,该程序创建一个带有自适应大小编辑框和“提交”、“退出”按钮的窗口,并且有对应的回调函数。
首先,我们需要包含一些头文件:
```c++
#include <Windows.h>
#include <wchar.h>
```
然后,我们需要定义一些常量:
```c++
#define WINDOW_CLASS_NAME L"MyWindowClass"
#define WINDOW_TITLE L"My Window"
#define WINDOW_WIDTH 640
#define WINDOW_HEIGHT 480
#define BUTTON_WIDTH 100
#define BUTTON_HEIGHT 30
#define EDIT_WIDTH 400
#define EDIT_HEIGHT 200
#define EDIT_PADDING 10
#define ID_EDIT 100
#define ID_SUBMIT 101
#define ID_QUIT 102
```
接下来,我们需要定义一些全局变量:
```c++
HWND g_hEdit;
HWND g_hSubmit;
HWND g_hQuit;
```
然后,我们需要定义窗口过程函数:
```c++
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_CREATE:
// 创建编辑框
g_hEdit = CreateWindowExW(
0,
L"EDIT",
L"",
WS_CHILD | WS_VISIBLE | WS_VSCROLL | ES_LEFT | ES_MULTILINE | ES_AUTOVSCROLL,
EDIT_PADDING,
EDIT_PADDING,
EDIT_WIDTH,
EDIT_HEIGHT,
hwnd,
(HMENU)ID_EDIT,
GetModuleHandleW(NULL),
NULL
);
// 创建提交按钮
g_hSubmit = CreateWindowExW(
0,
L"BUTTON",
L"Submit",
WS_CHILD | WS_VISIBLE | BS_PUSHBUTTON,
WINDOW_WIDTH / 2 - BUTTON_WIDTH - 10,
WINDOW_HEIGHT - BUTTON_HEIGHT - 10,
BUTTON_WIDTH,
BUTTON_HEIGHT,
hwnd,
(HMENU)ID_SUBMIT,
GetModuleHandleW(NULL),
NULL
);
// 创建退出按钮
g_hQuit = CreateWindowExW(
0,
L"BUTTON",
L"Quit",
WS_CHILD | WS_VISIBLE | BS_PUSHBUTTON,
WINDOW_WIDTH / 2 + 10,
WINDOW_HEIGHT - BUTTON_HEIGHT - 10,
BUTTON_WIDTH,
BUTTON_HEIGHT,
hwnd,
(HMENU)ID_QUIT,
GetModuleHandleW(NULL),
NULL
);
break;
case WM_SIZE:
// 重新布局窗口控件
MoveWindow(g_hEdit, EDIT_PADDING, EDIT_PADDING, LOWORD(lParam) - 2 * EDIT_PADDING, HIWORD(lParam) - 3 * BUTTON_HEIGHT - 4 * EDIT_PADDING, TRUE);
MoveWindow(g_hSubmit, LOWORD(lParam) / 2 - BUTTON_WIDTH - 10, HIWORD(lParam) - BUTTON_HEIGHT - 10, BUTTON_WIDTH, BUTTON_HEIGHT, TRUE);
MoveWindow(g_hQuit, LOWORD(lParam) / 2 + 10, HIWORD(lParam) - BUTTON_HEIGHT - 10, BUTTON_WIDTH, BUTTON_HEIGHT, TRUE);
break;
case WM_COMMAND:
switch (LOWORD(wParam))
{
case ID_SUBMIT:
// 提交按钮被单击
// 在这里添加提交按钮的单击回调代码
break;
case ID_QUIT:
// 退出按钮被单击
PostQuitMessage(0);
break;
}
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProcW(hwnd, uMsg, wParam, lParam);
}
return 0;
}
```
最后,我们需要定义WinMain函数:
```c++
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PWSTR pCmdLine, int nCmdShow)
{
// 注册窗口类
WNDCLASSEXW wcex = { 0 };
wcex.cbSize = sizeof(WNDCLASSEXW);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WindowProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
wcex.lpszMenuName = NULL;
wcex.lpszClassName = WINDOW_CLASS_NAME;
wcex.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
if (!RegisterClassExW(&wcex))
{
return 0;
}
// 创建窗口
HWND hwnd = CreateWindowExW(
0,
WINDOW_CLASS_NAME,
WINDOW_TITLE,
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
WINDOW_WIDTH, WINDOW_HEIGHT,
NULL,
NULL,
hInstance,
NULL
);
if (!hwnd)
{
return 0;
}
// 显示窗口
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
// 消息循环
MSG msg;
while (GetMessageW(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessageW(&msg);
}
return (int)msg.wParam;
}
```
现在,我们就完成了一个简单的带有自适应大小编辑框和“提交”、“退出”按钮的窗口程序。你可以在提交按钮的单击回调函数中添加你自己的代码。
用hal库写一个具有页面登陆功能的单片机程序(stm32f407ZGTX)
这里是一个简单的示例程序,使用HAL库和STM32F407ZGTX单片机,实现了一个基本的页面登录功能。
首先,在Keil MDK中创建一个新工程,选择STM32F407ZGTX芯片,然后将HAL库添加到工程中。
接下来,创建一个文件夹来存放用户界面文件,例如“GUI”。在该文件夹中创建一个名为“login.h”的头文件。该文件包含用于登录屏幕的所有控件和变量。
```c
#ifndef __LOGIN_H
#define __LOGIN_H
#include "stm32f4xx_hal.h"
#include "stm32f4xx_hal_gpio.h"
#include "stm32f4xx_hal_lcd.h"
#include "stm32f4xx_hal_uart.h"
#define LCD_WIDTH 240
#define LCD_HEIGHT 320
typedef struct {
uint16_t x;
uint16_t y;
uint16_t w;
uint16_t h;
} rect_t;
typedef struct {
rect_t rect;
uint32_t color;
uint8_t *text;
uint16_t text_len;
uint8_t font_size;
} button_t;
typedef struct {
rect_t rect;
uint32_t color;
uint8_t *text;
uint16_t text_len;
uint8_t font_size;
uint8_t is_password;
uint8_t *input_text;
uint16_t max_len;
} text_box_t;
typedef struct {
uint32_t background_color;
uint32_t foreground_color;
uint8_t font_size;
uint8_t *title;
uint16_t title_len;
} login_screen_t;
void gui_draw_button(button_t *button);
void gui_draw_text_box(text_box_t *text_box);
void gui_draw_login_screen(login_screen_t *login_screen);
#endif /* __LOGIN_H */
```
然后,创建一个名为“login.c”的源文件,该文件包含用于绘制控件和处理用户输入的代码。
```c
#include "login.h"
#define UART_HANDLE huart1
#define LCD_HANDLE hlcd
#define BACKGROUND_COLOR LCD_COLOR_WHITE
#define FOREGROUND_COLOR LCD_COLOR_BLACK
#define FONT_SIZE 16
#define BUTTON_COLOR LCD_COLOR_LIGHTGRAY
#define BUTTON_TEXT_COLOR LCD_COLOR_BLACK
#define BUTTON_FONT_SIZE 14
#define TEXT_BOX_COLOR LCD_COLOR_WHITE
#define TEXT_BOX_TEXT_COLOR LCD_COLOR_BLACK
#define TEXT_BOX_FONT_SIZE 14
#define TEXT_BOX_MAX_LEN 20
static void gui_draw_rect(rect_t *rect, uint32_t color) {
for (uint16_t i = rect->x; i < rect->x + rect->w; i++) {
for (uint16_t j = rect->y; j < rect->y + rect->h; j++) {
BSP_LCD_DrawPixel(i, j, color);
}
}
}
void gui_draw_button(button_t *button) {
gui_draw_rect(&button->rect, button->color);
BSP_LCD_SetBackColor(button->color);
BSP_LCD_SetTextColor(BUTTON_TEXT_COLOR);
BSP_LCD_SetFont(&Font16);
BSP_LCD_DisplayStringAt(button->rect.x + 10, button->rect.y + 10, button->text, LEFT_MODE);
}
void gui_draw_text_box(text_box_t *text_box) {
gui_draw_rect(&text_box->rect, text_box->color);
BSP_LCD_SetBackColor(text_box->color);
BSP_LCD_SetTextColor(TEXT_BOX_TEXT_COLOR);
BSP_LCD_SetFont(&Font16);
if (text_box->is_password) {
char password[text_box->text_len];
memset(password, '*', text_box->text_len);
BSP_LCD_DisplayStringAt(text_box->rect.x + 10, text_box->rect.y + 10, password, LEFT_MODE);
} else {
BSP_LCD_DisplayStringAt(text_box->rect.x + 10, text_box->rect.y + 10, text_box->input_text, LEFT_MODE);
}
}
void gui_draw_login_screen(login_screen_t *login_screen) {
BSP_LCD_Clear(login_screen->background_color);
BSP_LCD_SetBackColor(login_screen->background_color);
BSP_LCD_SetTextColor(login_screen->foreground_color);
BSP_LCD_SetFont(&Font20);
BSP_LCD_DisplayStringAt(0, 10, login_screen->title, CENTER_MODE);
}
void gui_enter_text(text_box_t *text_box) {
uint8_t input;
uint16_t len = strlen((const char *)text_box->input_text);
while (len < text_box->max_len) {
if (HAL_UART_Receive(&UART_HANDLE, &input, 1, 1000) == HAL_OK) {
if (input == '\r' || input == '\n') {
break;
}
text_box->input_text[len++] = input;
gui_draw_text_box(text_box);
}
}
}
uint8_t gui_check_password(text_box_t *text_box, uint8_t *password, uint16_t password_len) {
if (strlen((const char *)text_box->input_text) != password_len) {
return 0;
}
for (uint16_t i = 0; i < password_len; i++) {
if (text_box->input_text[i] != password[i]) {
return 0;
}
}
return 1;
}
void login_screen() {
login_screen_t login_screen = {
.background_color = BACKGROUND_COLOR,
.foreground_color = FOREGROUND_COLOR,
.font_size = FONT_SIZE,
.title = (uint8_t *)"Login Screen",
.title_len = strlen("Login Screen")
};
gui_draw_login_screen(&login_screen);
text_box_t username_text_box = {
.rect = {
.x = 30,
.y = 100,
.w = 180,
.h = 30
},
.color = TEXT_BOX_COLOR,
.text = (uint8_t *)"Username:",
.text_len = strlen("Username:"),
.font_size = TEXT_BOX_FONT_SIZE,
.is_password = 0,
.input_text = (uint8_t *)calloc(TEXT_BOX_MAX_LEN, sizeof(uint8_t)),
.max_len = TEXT_BOX_MAX_LEN
};
gui_draw_text_box(&username_text_box);
gui_enter_text(&username_text_box);
text_box_t password_text_box = {
.rect = {
.x = 30,
.y = 150,
.w = 180,
.h = 30
},
.color = TEXT_BOX_COLOR,
.text = (uint8_t *)"Password:",
.text_len = strlen("Password:"),
.font_size = TEXT_BOX_FONT_SIZE,
.is_password = 1,
.input_text = (uint8_t *)calloc(TEXT_BOX_MAX_LEN, sizeof(uint8_t)),
.max_len = TEXT_BOX_MAX_LEN
};
gui_draw_text_box(&password_text_box);
gui_enter_text(&password_text_box);
button_t login_button = {
.rect = {
.x = 80,
.y = 200,
.w = 80,
.h = 30
},
.color = BUTTON_COLOR,
.text = (uint8_t *)"Login",
.text_len = strlen("Login"),
.font_size = BUTTON_FONT_SIZE
};
gui_draw_button(&login_button);
uint8_t password[] = "password";
if (gui_check_password(&password_text_box, password, strlen((const char *)password))) {
BSP_LCD_DisplayStringAt(0, 250, (uint8_t *)"Welcome!", CENTER_MODE);
} else {
BSP_LCD_DisplayStringAt(0, 250, (uint8_t *)"Invalid password", CENTER_MODE);
}
free(username_text_box.input_text);
free(password_text_box.input_text);
}
int main(void) {
HAL_Init();
BSP_LCD_Init();
BSP_LCD_LayerDefaultInit(0, LCD_FB_START_ADDRESS);
BSP_LCD_SelectLayer(0);
BSP_LCD_DisplayOn();
BSP_LCD_Clear(LCD_COLOR_WHITE);
BSP_LCD_SetBackColor(LCD_COLOR_WHITE);
BSP_LCD_SetTextColor(LCD_COLOR_BLACK);
BSP_LCD_SetFont(&Font16);
BSP_UART_Init();
login_screen();
while (1) {}
}
```
该程序使用了STM32F4的HAL库和BSP库,以及LCD和UART的驱动程序。它通过调用GUI函数来绘制控件,并通过UART接收用户输入。它还提供了一个函数来检查密码是否正确,并在LCD上显示欢迎消息或错误消息。
请注意,这只是示例代码,您需要根据您的具体要求进行修改。