象棋对弈python代码
时间: 2023-07-03 08:28:16 浏览: 159
象棋程序代码
以下是一个简单的 Python 代码实现象棋双人对战的示例:
```python
import pygame
# 定义棋盘大小和格子大小
SCREEN_SIZE = WIDTH, HEIGHT = 720, 720
GRID_SIZE = CELL_WIDTH, CELL_HEIGHT = 80, 80
ROWS, COLS = 9, 8
# 定义棋子类型
KING, ADVISOR, ELEPHANT, HORSE, CHARIOT, CANNON, SOLDIER = range(7)
# 定义棋子颜色
RED, BLACK = 0, 1
# 定义棋子图片
PIECE_IMAGES = {
(KING, RED): pygame.image.load("red_king.png"),
(ADVISOR, RED): pygame.image.load("red_advisor.png"),
(ELEPHANT, RED): pygame.image.load("red_elephant.png"),
(HORSE, RED): pygame.image.load("red_horse.png"),
(CHARIOT, RED): pygame.image.load("red_chariot.png"),
(CANNON, RED): pygame.image.load("red_cannon.png"),
(SOLDIER, RED): pygame.image.load("red_soldier.png"),
(KING, BLACK): pygame.image.load("black_king.png"),
(ADVISOR, BLACK): pygame.image.load("black_advisor.png"),
(ELEPHANT, BLACK): pygame.image.load("black_elephant.png"),
(HORSE, BLACK): pygame.image.load("black_horse.png"),
(CHARIOT, BLACK): pygame.image.load("black_chariot.png"),
(CANNON, BLACK): pygame.image.load("black_cannon.png"),
(SOLDIER, BLACK): pygame.image.load("black_soldier.png"),
}
# 定义棋子初始位置
INITIAL_POSITIONS = [
(CHARIOT, RED, (0, 0)), (HORSE, RED, (0, 1)), (ELEPHANT, RED, (0, 2)),
(ADVISOR, RED, (0, 3)), (KING, RED, (0, 4)), (ADVISOR, RED, (0, 5)),
(ELEPHANT, RED, (0, 6)), (HORSE, RED, (0, 7)), (CHARIOT, RED, (0, 8)),
(CANNON, RED, (2, 1)), (CANNON, RED, (2, 7)),
(SOLDIER, RED, (3, 0)), (SOLDIER, RED, (3, 2)), (SOLDIER, RED, (3, 4)),
(SOLDIER, RED, (3, 6)), (SOLDIER, RED, (3, 8)),
(CHARIOT, BLACK, (9, 0)), (HORSE, BLACK, (9, 1)), (ELEPHANT, BLACK, (9, 2)),
(ADVISOR, BLACK, (9, 3)), (KING, BLACK, (9, 4)), (ADVISOR, BLACK, (9, 5)),
(ELEPHANT, BLACK, (9, 6)), (HORSE, BLACK, (9, 7)), (CHARIOT, BLACK, (9, 8)),
(CANNON, BLACK, (7, 1)), (CANNON, BLACK, (7, 7)),
(SOLDIER, BLACK, (6, 0)), (SOLDIER, BLACK, (6, 2)), (SOLDIER, BLACK, (6, 4)),
(SOLDIER, BLACK, (6, 6)), (SOLDIER, BLACK, (6, 8))
]
# 定义棋盘二维数组,表示棋子位置
board = [[None] * COLS for _ in range(ROWS)]
# 初始化棋子位置
for piece_type, piece_color, piece_pos in INITIAL_POSITIONS:
row, col = piece_pos
board[row][col] = (piece_type, piece_color)
# 初始化 pygame
pygame.init()
# 创建游戏窗口
screen = pygame.display.set_mode(SCREEN_SIZE)
pygame.display.set_caption("Chinese Chess")
# 主循环
running = True
selected_piece = None # 被选中的棋子
while running:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.MOUSEBUTTONDOWN:
if event.button == 1: # 左键点击
x, y = event.pos
row, col = y // CELL_HEIGHT, x // CELL_WIDTH
piece = board[row][col]
if piece: # 点击有棋子的格子
if piece == selected_piece: # 取消选择
selected_piece = None
else: # 选择棋子
selected_piece = piece
elif selected_piece: # 移动棋子
row0, col0 = selected_piece_pos = selected_piece_pos(row, col)
if can_move(board, selected_piece, selected_piece_pos):
board[row][col] = selected_piece
board[row0][col0] = None
selected_piece = None
# 绘制棋盘和棋子
for row in range(ROWS):
for col in range(COLS):
x, y = col * CELL_WIDTH, row * CELL_HEIGHT
pygame.draw.rect(screen, (255, 255, 255), (x, y, CELL_WIDTH, CELL_HEIGHT))
piece = board[row][col]
if piece:
piece_type, piece_color = piece
image = PIECE_IMAGES[piece_type, piece_color]
screen.blit(image, (x, y))
# 绘制选中框
if selected_piece:
row, col = selected_piece_pos
x, y = col * CELL_WIDTH, row * CELL_HEIGHT
pygame.draw.rect(screen, (255, 0, 0), (x, y, CELL_WIDTH, CELL_HEIGHT), 3)
# 刷新屏幕
pygame.display.flip()
# 退出游戏
pygame.quit()
```
上述代码中,棋盘使用二维数组表示,棋子使用类似元组的数据结构表示,棋子图片使用字典表示,棋子初始位置使用常量列表表示。在主循环中,处理鼠标事件,根据鼠标点击的位置选择或移动棋子,然后绘制棋盘和棋子。
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