请使用C++和OpenGL编写导入obj模型文件并为模型贴图的代码,模型文件名为stdT.obj
时间: 2024-02-29 19:51:05 浏览: 174
好的,以下是一个简单的导入.obj模型文件并为模型贴图的C++和OpenGL代码示例:
```c++
#include <GL/glut.h>
#include <iostream>
#include <fstream>
#include <vector>
#include <cstring>
using namespace std;
// 存储顶点坐标的向量
vector<float> vertices;
// 存储纹理坐标的向量
vector<float> texcoords;
// 加载.obj模型文件
bool loadOBJ(const char* filename) {
ifstream ifs(filename);
if (!ifs) {
cerr << "Error: cannot open file " << filename << endl;
return false;
}
// 解析文件
char buf[256];
while (ifs.getline(buf, 256)) {
if (strncmp(buf, "v ", 2) == 0) {
float x, y, z;
sscanf(buf + 2, "%f %f %f", &x, &y, &z);
vertices.push_back(x);
vertices.push_back(y);
vertices.push_back(z);
} else if (strncmp(buf, "vt ", 3) == 0) {
float u, v;
sscanf(buf + 3, "%f %f", &u, &v);
texcoords.push_back(u);
texcoords.push_back(v);
} else if (strncmp(buf, "f ", 2) == 0) {
int v1, t1, v2, t2, v3, t3;
sscanf(buf + 2, "%d/%d %d/%d %d/%d", &v1, &t1, &v2, &t2, &v3, &t3);
// 将三个顶点加入OpenGL的顶点数组中
glVertex3f(vertices[(v1 - 1) * 3], vertices[(v1 - 1) * 3 + 1], vertices[(v1 - 1) * 3 + 2]);
glVertex3f(vertices[(v2 - 1) * 3], vertices[(v2 - 1) * 3 + 1], vertices[(v2 - 1) * 3 + 2]);
glVertex3f(vertices[(v3 - 1) * 3], vertices[(v3 - 1) * 3 + 1], vertices[(v3 - 1) * 3 + 2]);
// 将三个纹理坐标加入OpenGL的纹理坐标数组中
glTexCoord2f(texcoords[(t1 - 1) * 2], texcoords[(t1 - 1) * 2 + 1]);
glTexCoord2f(texcoords[(t2 - 1) * 2], texcoords[(t2 - 1) * 2 + 1]);
glTexCoord2f(texcoords[(t3 - 1) * 2], texcoords[(t3 - 1) * 2 + 1]);
}
}
ifs.close();
return true;
}
void display() {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
// 加载纹理
GLuint texture;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
int width, height;
unsigned char* image = SOIL_load_image("texture.jpg", &width, &height, 0, SOIL_LOAD_RGB);
if (!image) {
cerr << "Error: cannot load texture file" << endl;
exit(1);
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, image);
SOIL_free_image_data(image);
// 绘制模型
glBegin(GL_TRIANGLES);
glColor3f(1.0, 1.0, 1.0);
if (!loadOBJ("stdT.obj")) {
cerr << "Error: cannot load OBJ file" << endl;
exit(1);
}
glEnd();
glFlush();
}
void reshape(int w, int h) {
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60.0, (GLfloat)w / (GLfloat)h, 1.0, 100.0);
}
int main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(500, 500);
glutCreateWindow("OBJ Model Viewer");
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glEnable(GL_DEPTH_TEST);
glutMainLoop();
return 0;
}
```
请确保在编译和运行代码之前,已经安装了OpenGL和SOIL(Simple OpenGL Image Library)库。此外,还需要将纹理文件texture.jpg和模型文件stdT.obj放在同一目录下。
阅读全文