用pygame编程实现军舰拦截导弹,实现多搜军舰合作拦截多枚敌方导弹,军舰位置坐标已知,每种己方导弹拦截成功概率和作用范围已知,已知己方导弹数量和己方导弹发射成本,已知敌方导弹位置,约束条件为己方导弹只有在作用范围内才能拦截敌方导弹
时间: 2024-10-17 19:08:34 浏览: 32
在pygame中模拟军舰拦截导弹可以使用事件驱动的编程模式,结合角色移动和碰撞检测来实现。这里给出一个简化版的示例,假设我们有一个简单的场景,其中军舰和导弹都是由矩形表示的:
1. **初始化**[^1]:
```python
import pygame, random
from pygame.locals import *
screen_width, screen_height = 800, 600
ship_size = 50
missile_radius = 10
max_missiles = 10
missile_cost = 50
ship_positions = [(screen_width//2, screen_height//2)] # 假设只有一个初始军舰位置
pygame.init()
screen = pygame.display.set_mode((screen_width, screen_height))
```
2. **创建军舰和导弹**:
```python
def create_ships(screen):
ships = []
for pos in ship_positions:
ship = pygame.Rect(pos[0]-ship_size//2, pos[1]-ship_size//2, ship_size, ship_size)
ships.append(ship)
return ships
def create_missiles(screen, ships, missile_prob, range_limit):
missiles = []
for _ in range(min(max_missiles, len(ships))):
if random.random() < missile_prob:
missile_pos = random.choice(ships).center
missile = pygame.Rect(missile_pos[0]-missile_radius, missile_pos[1]-missile_radius, missile_radius*2, missile_radius*2)
missiles.append(missile)
return missiles
```
3. **检测碰撞**:
```python
def check_collision(ship, missile):
distance = (ship.centerx - missile.centerx)**2 + (ship.centery - missile.centery)**2
if distance < missile.width**2:
return True
else:
return False
```
4. **游戏循环**:
```python
running = True
while running:
for event in pygame.event.get():
if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE):
running = False
# 更新军舰位置(此处仅示例,实际游戏中可能涉及复杂的AI决策)
for ship in ships:
ship.x += 5 # 军舰向右移动
# 创建新导弹并更新屏幕
missiles = create_missiles(screen, ships, 0.5, 100) # 每次迭代生成一半的概率,作用范围100像素内
screen.fill((0, 0, 0)) # 清屏
for missile in missiles:
pygame.draw.rect(screen, (255, 0, 0), missile) # 绘制红色导弹
for ship in ships:
pygame.draw.rect(screen, (0, 255, 0), ship) # 绘制绿色军舰
for missile in missiles:
for ship in ships:
if check_collision(ship, missile):
# 如果碰撞,处理逻辑(如消耗一枚导弹,敌方减分等)
pass
pygame.display.flip()
pygame.quit()
```
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