unity中获取电脑的分辨率,将分辨率赋值给AVPro Video uGUI的Rect Transform宽度和高度
时间: 2024-11-15 22:33:03 浏览: 32
在Unity中,你可以通过C#脚本来获取计算机屏幕的分辨率并将其应用到AVPro Video UGUI组件的Rect Transform上。以下是一个简单的示例:
```csharp
using UnityEngine;
using UnityEngine.UI;
public class ScreenResolutionExample : MonoBehaviour
{
public RectTransform videoRectTransform; // 需要设置Rect Transform组件的游戏对象
void Start()
{
Vector2 screenSize = new Vector2(Screen.width, Screen.height); // 获取屏幕分辨率
videoRectTransform.sizeDelta = screenSize; // 将分辨率赋值给宽度和高度
// 如果视频RectTransform已经设置了Anchor Presets,可以使用锚点位置来调整比例
// 视频RectTransform.anchorMax = screenSize / videoRectTransform.rect.size;
}
}
```
在这个例子中,`Screen.width` 和 `Screen.height` 分别返回屏幕的宽度和高度(以像素为单位)。然后,我们将这个尺寸作为`sizeDelta`属性设置给`videoRectTransform`,这会影响到该 RectTransform 的显示大小。
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