使用海龟编辑器制作的小游戏
时间: 2023-12-28 16:05:38 浏览: 217
海龟编辑器python
好的,以下是一个使用Python语言和海龟编辑器制作的简单小游戏,名为“贪吃蛇”:
```python
import turtle
import random
# 设置游戏窗口
window = turtle.Screen()
window.title("贪吃蛇")
window.bgcolor("black")
window.setup(width=600, height=600)
# 设置游戏区域边界
border = turtle.Turtle()
border.speed(0)
border.color("white")
border.penup()
border.setposition(-290, -290)
border.pendown()
border.pensize(3)
for side in range(4):
border.fd(580)
border.lt(90)
border.hideturtle()
# 创建蛇头
head = turtle.Turtle()
head.speed(0)
head.shape("square")
head.color("green")
head.penup()
head.goto(0, 0)
head.direction = "stop"
# 创建食物
food = turtle.Turtle()
food.speed(0)
food.shape("circle")
food.color("red")
food.penup()
food.goto(random.randint(-280, 280), random.randint(-280, 280))
# 定义蛇头移动函数
def move():
if head.direction == "up":
y = head.ycor()
head.sety(y + 20)
elif head.direction == "down":
y = head.ycor()
head.sety(y - 20)
elif head.direction == "right":
x = head.xcor()
head.setx(x + 20)
elif head.direction == "left":
x = head.xcor()
head.setx(x - 20)
# 定义蛇头改变方向函数
def go_up():
head.direction = "up"
def go_down():
head.direction = "down"
def go_right():
head.direction = "right"
def go_left():
head.direction = "left"
# 绑定键盘事件
window.listen()
window.onkeypress(go_up, "w")
window.onkeypress(go_down, "s")
window.onkeypress(go_right, "d")
window.onkeypress(go_left, "a")
# 设置游戏循环标志
running = True
# 游戏主循环
while running:
# 移动蛇头
move()
# 检测蛇头是否与食物发生碰撞
if head.distance(food) < 20:
# 移动食物到新的随机位置
food.goto(random.randint(-280, 280), random.randint(-280, 280))
# 创建新的蛇身段
new_segment = turtle.Turtle()
new_segment.speed(0)
new_segment.shape("square")
new_segment.color("light green")
new_segment.penup()
segments.append(new_segment)
# 绘制蛇身
for i in range(len(segments) - 1, 0, -1):
x = segments[i - 1].xcor()
y = segments[i - 1].ycor()
segments[i].goto(x, y)
if len(segments) > 0:
x = head.xcor()
y = head.ycor()
segments[0].goto(x, y)
# 检测蛇头是否与边界碰撞
if head.xcor() > 280 or head.xcor() < -280 or head.ycor() > 280 or head.ycor() < -280:
running = False
# 检测蛇头是否与蛇身碰撞
for segment in segments:
if segment.distance(head) < 20:
running = False
# 绘制游戏场景
window.update()
# 游戏结束
head.color("gray")
food.hideturtle()
turtle.write("游戏结束!", align="center", font=("Arial", 24, "normal"))
# 停止窗口更新
turtle.done()
```
这个小游戏中,玩家控制一条蛇移动,吃掉随机生成的食物并尽可能地延长蛇身。当蛇头碰到边界或者自己的身体时,游戏结束。这个游戏还有很多需要完善的地方,可以自行尝试修改和扩展。
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