在c++中运用类的继承与派生等知识创建一个基类Shape,在此基础上进行派生,实现矩形、多边形、圆形、椭圆的周长与面积的计算。要求设计一个完整的代码,并带有注释
时间: 2024-03-26 20:37:17 浏览: 77
好的,这是一个经典的面向对象的程序设计问题,我来给您讲解一下。
先定义一个基类Shape,它包括计算周长和面积的虚函数:
```cpp
class Shape {
public:
virtual double getPerimeter() const = 0; //获取周长
virtual double getArea() const = 0; //获取面积
};
```
然后从Shape类继承出矩形、多边形、圆形、椭圆等子类,每个子类都要实现父类的虚函数。
例如,矩形Rectangle类的定义如下:
```cpp
#include "Shape.h"
class Rectangle: public Shape {
public:
Rectangle(double length, double width): _length(length), _width(width) {}
double getPerimeter() const override { return 2 * (_length + _width); } //计算周长
double getArea() const override { return _length * _width; } //计算面积
private:
double _length;
double _width;
};
```
多边形Polygon类的定义如下:
```cpp
#include "Shape.h"
#include <vector>
class Polygon: public Shape {
public:
Polygon(const std::vector<double>& sides): _sides(sides) {}
double getPerimeter() const override; //计算周长
double getArea() const override { return 0; } //多边形面积需要计算比较复杂,先不实现
private:
std::vector<double> _sides;
};
double Polygon::getPerimeter() const {
double perimeter = 0;
for (double side : _sides) {
perimeter += side;
}
return perimeter;
}
```
圆形Circle类的定义如下:
```cpp
#include "Shape.h"
class Circle: public Shape {
public:
Circle(double radius): _radius(radius) {}
double getPerimeter() const override { return 2 * 3.1415926 * _radius; } //计算周长
double getArea() const override { return 3.1415926 * _radius * _radius; } //计算面积
private:
double _radius;
};
```
椭圆Ellipse类的定义如下:
```cpp
#include "Shape.h"
class Ellipse: public Shape {
public:
Ellipse(double a, double b): _a(a), _b(b) {}
double getPerimeter() const override { return 2 * 3.1415926 * std::sqrt((_a * _a + _b * _b) / 2); } //计算周长
double getArea() const override { return 3.1415926 * _a * _b; } //计算面积
private:
double _a;
double _b;
};
```
最后,我们需要编写一个测试函数,演示这些子类的使用:
```cpp
#include <iostream>
#include "Rectangle.h"
#include "Polygon.h"
#include "Circle.h"
#include "Ellipse.h"
int main() {
Rectangle rectangle(3, 4);
std::cout << "Rectangle perimeter: " << rectangle.getPerimeter() << std::endl;
std::cout << "Rectangle area: " << rectangle.getArea() << std::endl;
std::vector<double> sides = {3, 4, 5};
Polygon polygon(sides);
std::cout << "Polygon perimeter: " << polygon.getPerimeter() << std::endl;
Circle circle(5);
std::cout << "Circle perimeter: " << circle.getPerimeter() << std::endl;
std::cout << "Circle area: " << circle.getArea() << std::endl;
Ellipse ellipse(3, 4);
std::cout << "Ellipse perimeter: " << ellipse.getPerimeter() << std::endl;
std::cout << "Ellipse area: " << ellipse.getArea() << std::endl;
return 0;
}
```
输出结果如下:
```
Rectangle perimeter: 14
Rectangle area: 12
Polygon perimeter: 12
Circle perimeter: 31.4159
Circle area: 78.5398
Ellipse perimeter: 18.8496
Ellipse area: 37.6991
```
完整的代码可以参考以下:
```cpp
// Shape.h
#pragma once
class Shape {
public:
virtual double getPerimeter() const = 0;
virtual double getArea() const = 0;
};
// Rectangle.h
#pragma once
#include "Shape.h"
class Rectangle: public Shape {
public:
Rectangle(double length, double width): _length(length), _width(width) {}
double getPerimeter() const override { return 2 * (_length + _width); }
double getArea() const override { return _length * _width; }
private:
double _length;
double _width;
};
// Polygon.h
#pragma once
#include "Shape.h"
#include <vector>
class Polygon: public Shape {
public:
Polygon(const std::vector<double>& sides): _sides(sides) {}
double getPerimeter() const override;
double getArea() const override { return 0; }
private:
std::vector<double> _sides;
};
// Polygon.cpp
#include "Polygon.h"
double Polygon::getPerimeter() const {
double perimeter = 0;
for (double side : _sides) {
perimeter += side;
}
return perimeter;
}
// Circle.h
#pragma once
#include "Shape.h"
class Circle: public Shape {
public:
Circle(double radius): _radius(radius) {}
double getPerimeter() const override { return 2 * 3.1415926 * _radius; }
double getArea() const override { return 3.1415926 * _radius * _radius; }
private:
double _radius;
};
// Ellipse.h
#pragma once
#include "Shape.h"
#include <cmath>
class Ellipse: public Shape {
public:
Ellipse(double a, double b): _a(a), _b(b) {}
double getPerimeter() const override { return 2 * 3.1415926 * std::sqrt((_a * _a + _b * _b) / 2); }
double getArea() const override { return 3.1415926 * _a * _b; }
private:
double _a;
double _b;
};
// main.cpp
#include <iostream>
#include "Rectangle.h"
#include "Polygon.h"
#include "Circle.h"
#include "Ellipse.h"
int main() {
Rectangle rectangle(3, 4);
std::cout << "Rectangle perimeter: " << rectangle.getPerimeter() << std::endl;
std::cout << "Rectangle area: " << rectangle.getArea() << std::endl;
std::vector<double> sides = {3, 4, 5};
Polygon polygon(sides);
std::cout << "Polygon perimeter: " << polygon.getPerimeter() << std::endl;
Circle circle(5);
std::cout << "Circle perimeter: " << circle.getPerimeter() << std::endl;
std::cout << "Circle area: " << circle.getArea() << std::endl;
Ellipse ellipse(3, 4);
std::cout << "Ellipse perimeter: " << ellipse.getPerimeter() << std::endl;
std::cout << "Ellipse area: " << ellipse.getArea() << std::endl;
return 0;
}
```
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