用java写一个音频加载脉冲文件进行卷积混响的方法
时间: 2023-05-30 08:08:01 浏览: 300
以下是用Java编写的音频加载脉冲文件进行卷积混响的方法:
```java
import javax.sound.sampled.*;
import java.io.*;
public class ConvolutionReverb {
private static final int BUFFER_SIZE = 4096;
public static void main(String[] args) {
try {
// Load audio file
File audioFile = new File("path/to/audio.wav");
AudioInputStream audioStream = AudioSystem.getAudioInputStream(audioFile);
AudioFormat audioFormat = audioStream.getFormat();
byte[] audioData = new byte[(int) audioStream.getFrameLength() * audioFormat.getFrameSize()];
audioStream.read(audioData);
// Load impulse response file
File impulseFile = new File("path/to/impulse.wav");
AudioInputStream impulseStream = AudioSystem.getAudioInputStream(impulseFile);
AudioFormat impulseFormat = impulseStream.getFormat();
byte[] impulseData = new byte[(int) impulseStream.getFrameLength() * impulseFormat.getFrameSize()];
impulseStream.read(impulseData);
// Convert audio and impulse data to float arrays
float[] audioFloats = toFloatArray(audioData, audioFormat);
float[] impulseFloats = toFloatArray(impulseData, impulseFormat);
// Perform convolution
float[] resultFloats = convolve(audioFloats, impulseFloats);
// Convert result back to byte array
byte[] resultData = toByteArray(resultFloats, audioFormat);
// Save result to file
AudioInputStream resultStream = new AudioInputStream(new ByteArrayInputStream(resultData), audioFormat, resultFloats.length / audioFormat.getFrameSize());
AudioSystem.write(resultStream, AudioFileFormat.Type.WAVE, new File("path/to/output.wav"));
} catch (Exception e) {
e.printStackTrace();
}
}
private static float[] toFloatArray(byte[] data, AudioFormat format) {
int sampleSizeInBytes = format.getSampleSizeInBits() / 8;
int channels = format.getChannels();
float[] floats = new float[data.length / (sampleSizeInBytes * channels)];
for (int i = 0; i < floats.length; i++) {
int offset = i * channels * sampleSizeInBytes;
for (int j = 0; j < channels; j++) {
int value = 0;
for (int k = 0; k < sampleSizeInBytes; k++) {
value <<= 8;
value |= (data[offset + j * sampleSizeInBytes + k] & 0xff);
}
floats[i * channels + j] = value / (float) Math.pow(2, format.getSampleSizeInBits() - 1);
}
}
return floats;
}
private static byte[] toByteArray(float[] floats, AudioFormat format) {
int sampleSizeInBytes = format.getSampleSizeInBits() / 8;
int channels = format.getChannels();
byte[] bytes = new byte[floats.length * sampleSizeInBytes * channels];
for (int i = 0; i < floats.length; i++) {
int offset = i * channels * sampleSizeInBytes;
for (int j = 0; j < channels; j++) {
int value = (int) (floats[i * channels + j] * Math.pow(2, format.getSampleSizeInBits() - 1));
for (int k = 0; k < sampleSizeInBytes; k++) {
bytes[offset + j * sampleSizeInBytes + k] = (byte) (value >> (8 * (sampleSizeInBytes - 1 - k)));
}
}
}
return bytes;
}
private static float[] convolve(float[] signal, float[] impulseResponse) {
int signalLength = signal.length;
int impulseLength = impulseResponse.length;
int resultLength = signalLength + impulseLength - 1;
float[] result = new float[resultLength];
for (int n = 0; n < resultLength; n++) {
result[n] = 0;
for (int k = 0; k < impulseLength; k++) {
if (n - k >= 0 && n - k < signalLength) {
result[n] += signal[n - k] * impulseResponse[k];
}
}
}
return result;
}
}
```
这个方法首先加载音频文件和脉冲文件,然后将它们转换为浮点数数组。接下来,它使用卷积算法将音频信号与脉冲响应混合。最后,它将结果转换回字节数组,并将其写入输出文件。
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