计算机网络中GBN协议的C#代码实现
时间: 2023-11-29 08:22:27 浏览: 202
GBN协议的C是指窗口大小,即发送方可以发送的未确认分组的最大数量。GBN协议中,C的值决定了发送方可以发送的分组数量,同时也影响了网络的吞吐量和延迟。如果C的值过小,网络的吞吐量会受到限制,而如果C的值过大,网络可能会发生拥塞,导致延迟增加和分组丢失。因此,在实际应用中,需要根据网络的情况和应用的需求来选择合适的C的值。
相关问题
计算机网络中GBN协议算法具体代码
以下是GBN协议的Python代码实现:
发送端代码:
```python
from socket import *
import time
serverName = 'localhost'
serverPort = 12000
# 创建客户端套接字
clientSocket = socket(AF_INET, SOCK_DGRAM)
# 设置超时时间
clientSocket.settimeout(1)
# 发送窗口大小
N = 4
# 初始化变量
base = 0
nextseqnum = 0
pkt = []
# 读取文件
f = open('file.txt', 'r')
data = f.read()
# 分割数据
for i in range(0, len(data), 500):
pkt.append(data[i:i+500])
while True:
# 发送窗口未满
if nextseqnum < base + N:
# 发送数据包
message = pkt[nextseqnum]
clientSocket.sendto(message.encode(), (serverName, serverPort))
# 输出发送信息
print('Sent packet', nextseqnum)
# 第一个数据包发送时开始计时
if nextseqnum == base:
start_time = time.time()
# 增加序列号
nextseqnum += 1
# 发送完最后一个数据包,退出循环
if nextseqnum == len(pkt):
break
try:
# 接收ACK
ack, serverAddress = clientSocket.recvfrom(2048)
# 解析ACK序号
acknum = int(ack.decode())
# 输出接收信息
print('Received ACK', acknum)
# 确认ACK是否在窗口内
if acknum >= base and acknum < nextseqnum:
# 滑动窗口
base = acknum + 1
# 判断是否收到最后一个ACK
if base == len(pkt):
break
except timeout:
# 超时重传
print('Timeout, sequence number =', base)
nextseqnum = base
# 重新发送窗口内的数据包
for i in range(base, base+N):
message = pkt[i]
clientSocket.sendto(message.encode(), (serverName, serverPort))
print('Resent packet', i)
# 重置计时器
start_time = time.time()
# 输出传输时间
end_time = time.time()
print('Transmission time:', end_time - start_time, 'seconds')
# 关闭套接字
clientSocket.close()
```
接收端代码:
```python
from socket import *
serverPort = 12000
# 创建服务器套接字
serverSocket = socket(AF_INET, SOCK_DGRAM)
# 绑定服务器端口
serverSocket.bind(('', serverPort))
# 接收窗口大小
N = 4
# 初始化变量
expectedseqnum = 0
while True:
# 接收数据包
message, clientAddress = serverSocket.recvfrom(2048)
# 解析数据包序号
seqnum = int(message.decode())
# 输出接收信息
print('Received packet', seqnum)
# 判断是否是期望的数据包
if seqnum == expectedseqnum:
# 发送ACK
ack = str(seqnum)
serverSocket.sendto(ack.encode(), clientAddress)
# 输出发送信息
print('Sent ACK', seqnum)
# 增加期望序号
expectedseqnum += 1
# 判断是否是重复的数据包
elif seqnum < expectedseqnum:
# 发送ACK
ack = str(seqnum)
serverSocket.sendto(ack.encode(), clientAddress)
# 输出发送信息
print('Sent ACK', seqnum)
# 判断是否是超出窗口范围的数据包
else:
# 不发送ACK,等待发送端重传
print('Discarded packet', seqnum)
```
计算机网络中GBN协议算法具体的C-Sharp代码
以下是GBN协议的C#代码实现:
```
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using System.Net.Sockets;
namespace GBNProtocol
{
class GBNClient
{
private const int TIMEOUT = 5000;
private const int WINDOW_SIZE = 4;
private const int BUFFER_SIZE = 256;
private const int SERVER_PORT = 8888;
private const string SERVER_IP = "127.0.0.1";
private static int lastAck = 0;
private static int lastSent = 0;
private static int lastReceived = -1;
static void Main(string[] args)
{
byte[][] message = new byte[WINDOW_SIZE][];
bool[] acks = new bool[WINDOW_SIZE];
IPEndPoint serverEndpoint = new IPEndPoint(IPAddress.Parse(SERVER_IP), SERVER_PORT);
Socket clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
Console.Write("Enter message to send: ");
string input = Console.ReadLine();
byte[] data = Encoding.ASCII.GetBytes(input);
while (lastAck < data.Length)
{
for (int i = lastSent; i <= Math.Min(lastSent + WINDOW_SIZE - 1, data.Length - 1); i++)
{
message[i % WINDOW_SIZE] = new byte[BUFFER_SIZE];
data.CopyTo(message[i % WINDOW_SIZE], 0);
clientSocket.SendTo(message[i % WINDOW_SIZE], serverEndpoint);
lastSent++;
}
clientSocket.ReceiveTimeout = TIMEOUT;
byte[] buffer = new byte[BUFFER_SIZE];
try
{
EndPoint remoteEndPoint = new IPEndPoint(IPAddress.Any, 0);
int bytesReceived = clientSocket.ReceiveFrom(buffer, ref remoteEndPoint);
if (bytesReceived > 0)
{
string ackString = Encoding.ASCII.GetString(buffer, 0, bytesReceived);
int ack = Int32.Parse(ackString);
if (ack > lastAck && ack <= lastSent)
{
for (int i = lastAck + 1; i <= ack; i++)
{
acks[(i - 1) % WINDOW_SIZE] = true;
}
lastAck = ack;
}
}
}
catch (SocketException e)
{
Console.WriteLine("Timeout. Resending packets...");
continue;
}
if (acks[lastReceived % WINDOW_SIZE])
{
lastReceived++;
}
Array.Clear(message[lastReceived % WINDOW_SIZE], 0, BUFFER_SIZE);
acks[lastReceived % WINDOW_SIZE] = false;
}
clientSocket.Close();
Console.WriteLine("All packets sent and acknowledged.");
Console.ReadKey();
}
}
}
```
阅读全文