设计一个基于S3C2410的简单应用系统带有一个4x4键盘,各个按键对应编号为:0、1、2、3、4、5、6、7、8、9、A、B、C、D、E、F,某个键摁下时通过RS232口将对应的ASCII码发送出去的C语言程序
时间: 2023-10-23 17:15:04 浏览: 73
由于没有具体的硬件原型和操作系统,下面给出的是一个基于S3C2410的简单应用系统的伪码,供参考:
```c
// 定义键盘按键编号
#define KEY_0 0
#define KEY_1 1
#define KEY_2 2
#define KEY_3 3
#define KEY_4 4
#define KEY_5 5
#define KEY_6 6
#define KEY_7 7
#define KEY_8 8
#define KEY_9 9
#define KEY_A 10
#define KEY_B 11
#define KEY_C 12
#define KEY_D 13
#define KEY_E 14
#define KEY_F 15
// 定义RS232串口通信相关寄存器
#define UART_BASE_ADDR 0x50000000 // RS232串口基地址
#define ULCON0 (*(volatile unsigned int *)(UART_BASE_ADDR + 0x0000)) // UART Line Control Register 0
#define UCON0 (*(volatile unsigned int *)(UART_BASE_ADDR + 0x0004)) // UART Control Register 0
#define UFCON0 (*(volatile unsigned int *)(UART_BASE_ADDR + 0x0008)) // UART FIFO Control Register 0
#define UMCON0 (*(volatile unsigned int *)(UART_BASE_ADDR + 0x000C)) // UART Modem Control Register 0
#define UBRDIV0 (*(volatile unsigned int *)(UART_BASE_ADDR + 0x0028)) // UART Baud Rate Divisor Register 0
#define UTXH0 (*(volatile unsigned int *)(UART_BASE_ADDR + 0x002C)) // UART Transmit Buffer Register 0
void init_uart() {
// 设置RS232串口通信相关寄存器
ULCON0 = 0x3;
UCON0 = 0x5;
UFCON0 = 0x0;
UMCON0 = 0x0;
UBRDIV0 = 26; // 波特率为115200,时钟频率为50MHz,UBRDIV0 = (时钟频率 / (波特率 * 16)) - 1
}
int main() {
init_uart();
while (1) {
// 读取键盘状态并发送对应的ASCII码
if (KEY_0 is pressed) {
UTXH0 = '0';
}
if (KEY_1 is pressed) {
UTXH0 = '1';
}
if (KEY_2 is pressed) {
UTXH0 = '2';
}
if (KEY_3 is pressed) {
UTXH0 = '3';
}
if (KEY_4 is pressed) {
UTXH0 = '4';
}
if (KEY_5 is pressed) {
UTXH0 = '5';
}
if (KEY_6 is pressed) {
UTXH0 = '6';
}
if (KEY_7 is pressed) {
UTXH0 = '7';
}
if (KEY_8 is pressed) {
UTXH0 = '8';
}
if (KEY_9 is pressed) {
UTXH0 = '9';
}
if (KEY_A is pressed) {
UTXH0 = 'A';
}
if (KEY_B is pressed) {
UTXH0 = 'B';
}
if (KEY_C is pressed) {
UTXH0 = 'C';
}
if (KEY_D is pressed) {
UTXH0 = 'D';
}
if (KEY_E is pressed) {
UTXH0 = 'E';
}
if (KEY_F is pressed) {
UTXH0 = 'F';
}
}
return 0;
}
```
实际上,该程序只是简单地读取键盘状态并发送对应的ASCII码,可以根据具体需求进行修改。另外,需要注意的是,该程序并没有进行任何错误处理和边界检查,实际使用时需要加入相应的处理。
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