引用图形库头文件的Sutherland-Hodgman逐边裁剪c++算法
时间: 2024-05-03 19:22:40 浏览: 81
以下是使用图形库头文件的Sutherland-Hodgman逐边裁剪c算法的示例代码:
```c
#include <graphics.h>
#include <stdlib.h>
//定义裁剪窗口的四个顶点坐标
#define LEFT_EDGE 100
#define RIGHT_EDGE 500
#define TOP_EDGE 100
#define BOTTOM_EDGE 400
//定义多边形顶点个数
#define N 4
//定义多边形顶点坐标
int poly[2*N] = { 250, 50, 450, 250, 250, 450, 50, 250 };
//定义裁剪后的多边形顶点坐标
int clipped_poly[2*N];
//定义辅助函数,判断点是否在裁剪窗口内
int inside(int x, int y) {
if (x >= LEFT_EDGE && x <= RIGHT_EDGE && y >= TOP_EDGE && y <= BOTTOM_EDGE) {
return 1;
} else {
return 0;
}
}
//定义辅助函数,计算交点
void intersect(int x1, int y1, int x2, int y2, int *xi, int *yi) {
float m = (float)(y2 - y1) / (float)(x2 - x1);
float b = (float)y1 - m * (float)x1;
if (x1 == x2) {
*xi = x1;
*yi = (int)(m * (float)x1 + b);
} else if (y1 == y2) {
*xi = (int)((float)(y1 - b) / m);
*yi = y1;
} else {
*xi = (int)((float)(TOP_EDGE - b) / m);
*yi = TOP_EDGE;
if (*xi < LEFT_EDGE || *xi > RIGHT_EDGE) {
*xi = (int)((float)(BOTTOM_EDGE - b) / m);
*yi = BOTTOM_EDGE;
}
}
}
//定义Sutherland-Hodgman算法
void sutherland_hodgman() {
int i, j, k, xi, yi;
int lastx = poly[2*N-2], lasty = poly[2*N-1];
for (i = 0; i < N; i++) {
int x = poly[2*i], y = poly[2*i+1];
j = 0;
for (k = 0; k < j; k++) {
if (inside(x, y)) {
if (!inside(lastx, lasty)) {
intersect(x, y, lastx, lasty, &xi, &yi);
clipped_poly[2*j] = xi;
clipped_poly[2*j+1] = yi;
j++;
}
clipped_poly[2*j] = x;
clipped_poly[2*j+1] = y;
j++;
} else if (inside(lastx, lasty)) {
intersect(x, y, lastx, lasty, &xi, &yi);
clipped_poly[2*j] = xi;
clipped_poly[2*j+1] = yi;
j++;
}
lastx = x;
lasty = y;
}
if (inside(x, y)) {
if (!inside(lastx, lasty)) {
intersect(x, y, lastx, lasty, &xi, &yi);
clipped_poly[2*j] = xi;
clipped_poly[2*j+1] = yi;
j++;
}
clipped_poly[2*j] = x;
clipped_poly[2*j+1] = y;
j++;
} else if (inside(lastx, lasty)) {
intersect(x, y, lastx, lasty, &xi, &yi);
clipped_poly[2*j] = xi;
clipped_poly[2*j+1] = yi;
j++;
}
lastx = x;
lasty = y;
}
}
//主函数
int main() {
int gd = DETECT, gm;
initgraph(&gd, &gm, "");
setcolor(YELLOW);
rectangle(LEFT_EDGE, TOP_EDGE, RIGHT_EDGE, BOTTOM_EDGE);
setcolor(BLUE);
fillpoly(N, poly);
getch();
sutherland_hodgman();
cleardevice();
setcolor(YELLOW);
rectangle(LEFT_EDGE, TOP_EDGE, RIGHT_EDGE, BOTTOM_EDGE);
setcolor(BLUE);
fillpoly(N, clipped_poly);
getch();
closegraph();
return 0;
}
```
该算法首先定义了裁剪窗口的四个顶点坐标和多边形顶点坐标,然后定义了一个辅助函数`inside`,用于判断点是否在裁剪窗口内,以及一个辅助函数`intersect`,用于计算交点。接下来是Sutherland-Hodgman算法的主要部分,其中使用了循环依次处理多边形的每一条边,对于每条边,算法通过判断该边的两个端点是否在裁剪窗口内,从而确定需要保留的点。对于不在裁剪窗口内的点,算法通过计算交点从而得到裁剪后的多边形顶点坐标。最后,算法使用`fillpoly`函数绘制裁剪前后的多边形。
阅读全文