将程序改为中文并且变复杂
时间: 2024-03-21 18:40:36 浏览: 12
好的,我可以为您提供修改后的代码。首先我们需要将标签和按钮的文本改为中文:
```python
label = tk.Label(root, text="请选择您的出拳", font=("Arial", 20))
button_rock = tk.Button(root, text="石头", font=("Arial", 16), padx=10, pady=5)
button_paper = tk.Button(root, text="剪刀", font=("Arial", 16), padx=10, pady=5)
button_scissors = tk.Button(root, text="布", font=("Arial", 16), padx=10, pady=5)
```
接着,我们可以给游戏添加一些额外的功能,例如计分和游戏模式选择。我们可以创建一个计分板的标签和一个下拉菜单来选择游戏模式:
```python
# 创建计分板标签
score_label = tk.Label(root, text="您的得分:0 电脑得分:0", font=("Arial", 16))
score_label.pack(pady=20)
# 创建下拉菜单
game_mode_var = tk.StringVar(value="普通模式")
game_mode_menu = tk.OptionMenu(root, game_mode_var, "普通模式", "加倍模式")
game_mode_menu.pack(pady=10)
```
然后,我们需要修改游戏逻辑,以便在加倍模式下给玩家加倍的得分。我们还需要更新计分板上的得分:
```python
def play(player_choice):
computer = computer_choice()
result = ""
player_score = 0
computer_score = 0
game_mode = game_mode_var.get()
if player_choice == computer:
result = "平局!"
elif (player_choice == "石头" and computer == "剪刀") or (player_choice == "剪刀" and computer == "布") or (player_choice == "布" and computer == "石头"):
result = "您赢了!"
player_score = 2 if game_mode == "加倍模式" else 1
else:
result = "电脑赢了!"
computer_score = 2 if game_mode == "加倍模式" else 1
player_total_score += player_score
computer_total_score += computer_score
score_label.config(text=f"您的得分:{player_total_score} 电脑得分:{computer_total_score}")
label.config(text=f"您出了{player_choice},电脑出了{computer}。{result}")
```
注意,我们需要在函数之外创建一个变量来保存玩家和电脑的总分数:
```python
player_total_score = 0
computer_total_score = 0
```
最后,我们需要在程序退出时显示最终得分和胜负结果:
```python
root.protocol("WM_DELETE_WINDOW", on_closing)
def on_closing():
result = ""
if player_total_score > computer_total_score:
result = "您赢了!"
elif player_total_score < computer_total_score:
result = "电脑赢了!"
else:
result = "平局!"
tk.messagebox.showinfo("游戏结束", f"您的得分为{player_total_score},电脑的得分为{computer_total_score}。{result}")
root.destroy()
```
完整的代码如下所示:
```python
import tkinter as tk
import random
import tkinter.messagebox
root = tk.Tk()
root.title("石头剪刀布游戏")
root.geometry("400x500")
label = tk.Label(root, text="请选择您的出拳", font=("Arial", 20))
label.pack(pady=20)
button_rock = tk.Button(root, text="石头", font=("Arial", 16), padx=10, pady=5)
button_paper = tk.Button(root, text="剪刀", font=("Arial", 16), padx=10, pady=5)
button_scissors = tk.Button(root, text="布", font=("Arial", 16), padx=10, pady=5)
button_rock.pack(pady=10)
button_paper.pack(pady=10)
button_scissors.pack(pady=10)
# 创建计分板标签
score_label = tk.Label(root, text="您的得分:0 电脑得分:0", font=("Arial", 16))
score_label.pack(pady=20)
# 创建下拉菜单
game_mode_var = tk.StringVar(value="普通模式")
game_mode_menu = tk.OptionMenu(root, game_mode_var, "普通模式", "加倍模式")
game_mode_menu.pack(pady=10)
player_total_score = 0
computer_total_score = 0
def computer_choice():
options = ["石头", "剪刀", "布"]
return random.choice(options)
def play(player_choice):
global player_total_score, computer_total_score
computer = computer_choice()
result = ""
player_score = 0
computer_score = 0
game_mode = game_mode_var.get()
if player_choice == computer:
result = "平局!"
elif (player_choice == "石头" and computer == "剪刀") or (player_choice == "剪刀" and computer == "布") or (player_choice == "布" and computer == "石头"):
result = "您赢了!"
player_score = 2 if game_mode == "加倍模式" else 1
else:
result = "电脑赢了!"
computer_score = 2 if game_mode == "加倍模式" else 1
player_total_score += player_score
computer_total_score += computer_score
score_label.config(text=f"您的得分:{player_total_score} 电脑得分:{computer_total_score}")
label.config(text=f"您出了{player_choice},电脑出了{computer}。{result}")
button_rock.config(command=lambda: play("石头"))
button_paper.config(command=lambda: play("剪刀"))
button_scissors.config(command=lambda: play("布"))
def on_closing():
global player_total_score, computer_total_score
result = ""
if player_total_score > computer_total_score:
result = "您赢了!"
elif player_total_score < computer_total_score:
result = "电脑赢了!"
else:
result = "平局!"
tk.messagebox.showinfo("游戏结束", f"您的得分为{player_total_score},电脑的得分为{computer_total_score}。{result}")
root.destroy()
root.protocol("WM_DELETE_WINDOW", on_closing)
root.mainloop()
```
运行程序后,您可以在游戏中选择不同的模式,并查看计分板上玩家和电脑的得分。游戏结束后,程序会弹出一个消息框,显示最终得分和胜负结果。