unity 无限循环滚动列表 请给出详细代码
时间: 2024-05-09 14:18:57 浏览: 151
以下是一个基本的Unity无限循环滚动列表的代码示例:
```csharp
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class InfiniteScroll : MonoBehaviour
{
public RectTransform prefab;
public RectTransform content;
public int itemCount = 10;
public float itemHeight = 100f;
private List<RectTransform> items = new List<RectTransform>();
private Vector2 contentSize;
private int firstVisibleIndex;
private int lastVisibleIndex;
private void Start()
{
contentSize = new Vector2(content.rect.width, itemCount * itemHeight);
content.sizeDelta = contentSize;
for (int i = 0; i < itemCount; i++)
{
RectTransform item = Instantiate(prefab);
item.SetParent(content);
item.anchoredPosition = new Vector2(0f, -i * itemHeight);
items.Add(item);
}
firstVisibleIndex = 0;
lastVisibleIndex = itemCount - 1;
}
private void Update()
{
int newFirstVisibleIndex = firstVisibleIndex;
int newLastVisibleIndex = lastVisibleIndex;
// Check if first item is out of view
while (items[newFirstVisibleIndex].anchoredPosition.y + itemHeight < 0f)
{
items[newFirstVisibleIndex].anchoredPosition += new Vector2(0f, itemCount * itemHeight);
newFirstVisibleIndex = (newFirstVisibleIndex + 1) % itemCount;
newLastVisibleIndex = (newLastVisibleIndex + 1) % itemCount;
}
// Check if last item is out of view
while (items[newLastVisibleIndex].anchoredPosition.y > contentSize.y - itemHeight)
{
items[newLastVisibleIndex].anchoredPosition -= new Vector2(0f, itemCount * itemHeight);
newFirstVisibleIndex = (newFirstVisibleIndex - 1 + itemCount) % itemCount;
newLastVisibleIndex = (newLastVisibleIndex - 1 + itemCount) % itemCount;
}
// Update visible items
if (newFirstVisibleIndex != firstVisibleIndex || newLastVisibleIndex != lastVisibleIndex)
{
for (int i = 0; i < itemCount; i++)
{
if (i >= newFirstVisibleIndex && i <= newLastVisibleIndex)
{
items[i].gameObject.SetActive(true);
}
else
{
items[i].gameObject.SetActive(false);
}
}
firstVisibleIndex = newFirstVisibleIndex;
lastVisibleIndex = newLastVisibleIndex;
}
}
}
```
这个脚本使用了一个预制体来实例化列表项,然后在运行时将它们添加到一个RectTransform的content中。在Update()函数中,该脚本检测哪些列表项当前是可见的,然后根据需要将它们的位置更新为循环滚动列表的下一页。这个示例假设所有的列表项都具有相同的高度,但它可以轻松地修改为支持不同的高度。
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