matlab大富翁程序
时间: 2023-11-02 21:59:54 浏览: 54
以下是一个简单的 MATLAB 大富翁游戏程序,你可以根据自己的需求进行修改和扩展。
```matlab
%% 大富翁游戏程序
% 游戏版图(10x10)
board = zeros(10);
board(1,:) = 1:10;
board(end,:) = fliplr(91:100);
board(:,1) = board(:,1) + 10;
board(:,end) = fliplr(board(:,end) + 20);
% 玩家信息
player1 = struct('name', '玩家1', 'position', 1, 'money', 1000);
player2 = struct('name', '玩家2', 'position', 1, 'money', 1000);
% 游戏循环
while true
% 玩家1轮流掷骰子
fprintf('%s掷骰子...\n', player1.name);
pause(1);
dice = randi(6);
fprintf('%s掷出了%d点\n', player1.name, dice);
player1.position = player1.position + dice;
% 玩家1到达终点,游戏结束
if player1.position > 100
fprintf('%s赢得了胜利!\n', player1.name);
break;
end
% 玩家1移动到新位置
player1.position = min(player1.position, 100);
fprintf('%s移动到了%s\n', player1.name, get_position_name(player1.position));
% 处理玩家1新位置的事件
event = get_position_event(player1.position);
switch event
case '空地'
% do nothing
case '地产'
% 如果该地产没有所有者,则可以购买
% 如果有所有者,则需要支付过路费
[owner, price, toll] = get_property_info(player1.position);
if isempty(owner)
if player1.money >= price
player1.money = player1.money - price;
set_property_owner(player1.position, player1.name);
fprintf('%s购买了%s,花费了%d元\n', player1.name, get_position_name(player1.position), price);
else
fprintf('%s的现金不足,无法购买%s\n', player1.name, get_position_name(player1.position));
end
else
if owner == player1.name
% do nothing
else
if player1.money >= toll
player1.money = player1.money - toll;
set_property_owner(player1.position, player1.name);
fprintf('%s支付了%d元过路费给%s\n', player1.name, toll, owner);
else
fprintf('%s的现金不足,无法支付过路费给%s\n', player1.name, owner);
end
end
end
case '命运'
% 随机触发命运事件
fate = randi(3);
switch fate
case 1
bonus = randi(500);
player1.money = player1.money + bonus;
fprintf('%s获得了%d元奖金\n', player1.name, bonus);
case 2
punishment = randi(500);
player1.money = player1.money - punishment;
fprintf('%s受到了%d元罚款\n', player1.name, punishment);
case 3
% do nothing
end
case '监狱'
player1.position = 11;
fprintf('%s被送进了监狱,停留三个回合\n', player1.name);
end
% 显示玩家1的状态
fprintf('%s现在的位置是%s,现金余额是%d元\n', player1.name, get_position_name(player1.position), player1.money);
% 玩家2轮流掷骰子(同上)
fprintf('%s掷骰子...\n', player2.name);
pause(1);
dice = randi(6);
fprintf('%s掷出了%d点\n', player2.name, dice);
player2.position = player2.position + dice;
if player2.position > 100
fprintf('%s赢得了胜利!\n', player2.name);
break;
end
player2.position = min(player2.position, 100);
fprintf('%s移动到了%s\n', player2.name, get_position_name(player2.position));
event = get_position_event(player2.position);
switch event
case '空地'
% do nothing
case '地产'
[owner, price, toll] = get_property_info(player2.position);
if isempty(owner)
if player2.money >= price
player2.money = player2.money - price;
set_property_owner(player2.position, player2.name);
fprintf('%s购买了%s,花费了%d元\n', player2.name, get_position_name(player2.position), price);
else
fprintf('%s的现金不足,无法购买%s\n', player2.name, get_position_name(player2.position));
end
else
if owner == player2.name
% do nothing
else
if player2.money >= toll
player2.money = player2.money - toll;
set_property_owner(player2.position, player2.name);
fprintf('%s支付了%d元过路费给%s\n', player2.name, toll, owner);
else
fprintf('%s的现金不足,无法支付过路费给%s\n', player2.name, owner);
end
end
end
case '命运'
fate = randi(3);
switch fate
case 1
bonus = randi(500);
player2.money = player2.money + bonus;
fprintf('%s获得了%d元奖金\n', player2.name, bonus);
case 2
punishment = randi(500);
player2.money = player2.money - punishment;
fprintf('%s受到了%d元罚款\n', player2.name, punishment);
case 3
% do nothing
end
case '监狱'
player2.position = 11;
fprintf('%s被送进了监狱,停留三个回合\n', player2.name);
end
fprintf('%s现在的位置是%s,现金余额是%d元\n', player2.name, get_position_name(player2.position), player2.money);
end
%% 辅助函数
% 获取位置名称
function name = get_position_name(position)
board = get_board();
[r, c] = find(board == position);
name = sprintf('%c%d', char('A'+r-1), c);
end
% 获取位置事件类型
function event = get_position_event(position)
board = get_board();
[r, c] = find(board == position);
if r == 1 || r == 10 || c == 1 || c == 10
event = '空地';
elseif r == 2 || r == 9 || c == 2 || c == 9
event = '命运';
elseif r == 5 && c == 5
event = '监狱';
else
event = '地产';
end
end
% 获取地产信息(所有者、价格、过路费)
function [owner, price, toll] = get_property_info(position)
properties = getappdata(gcf, 'properties');
property = properties(position);
owner = property.owner;
price = property.price;
toll = property.toll;
end
% 设置地产所有者
function set_property_owner(position, owner)
properties = getappdata(gcf, 'properties');
property = properties(position);
property.owner = owner;
properties(position) = property;
setappdata(gcf, 'properties', properties);
end
% 获取游戏版图
function board = get_board()
board = getappdata(gcf, 'board');
end
% 初始化游戏版图和地产信息
board = zeros(10);
board(1,:) = 1:10;
board(end,:) = fliplr(91:100);
board(:,1) = board(:,1) + 10;
board(:,end) = fliplr(board(:,end) + 20);
setappdata(gcf, 'board', board);
for i = 1:100
properties(i).owner = '';
if i <= 20
properties(i).price = 300 + 20*i;
properties(i).toll = properties(i).price * 0.1;
elseif i <= 40
properties(i).price = 900 - 20*(i-20);
properties(i).toll = properties(i).price * 0.2;
elseif i <= 60
properties(i).price = 300 + 20*(i-40);
properties(i).toll = properties(i).price * 0.3;
else
properties(i).price = 900 - 20*(i-60);
properties(i).toll = properties(i).price * 0.4;
end
end
setappdata(gcf, 'properties', properties);
```
使用方法:将上述程序保存为一个 `.m` 文件,在 MATLAB 命令窗口中运行即可。程序会自动创建一个 10x10 的游戏版图和 100 个地产,两名玩家轮流掷骰子并按照游戏规则移动,直到有一名玩家到达终点(100号位置),游戏结束。