<Button android:id="@+id/bt_rad" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Button" app:layout_constraintEnd_toEndOf="parent" app:layout_constraintStart_toStartOf="parent" tools:layout_editor_absoluteY="503dp" tools:ignore="MissingConstraints" />
时间: 2023-12-05 14:54:34 浏览: 37
这段代码是一个 Button 控件的布局代码,其中使用了 ConstraintLayout 的约束布局方式。具体来说,`android:id` 属性是用来给控件设置一个唯一的标识符,方便在代码中进行引用;`android:layout_width` 和 `android:layout_height` 属性是用来设置控件的宽度和高度,这里使用了 `wrap_content`,表示控件的大小由其内容来决定;`android:text` 属性是用来设置控件的文本内容;`app:layout_constraintEnd_toEndOf` 和 `app:layout_constraintStart_toStartOf` 属性是用来设置控件在水平方向上的约束关系,这里都设置为父布局的两端;`tools:layout_editor_absoluteY` 属性是在设计时预览时使用的,表示控件在 Y 轴上的绝对位置;`tools:ignore` 属性是用来设置哪些 Lint 检测应该被忽略。
相关问题
matlab画G(s)=100/(s/w_1 +1)(s/w_2 +1) 的对数相频特性曲线
首先,需要先定义频率范围和频率步进,以及函数中的参数w1和w2。假设频率范围为0.1到1000,步进为0.1,w1为10,w2为100,可以按照以下步骤绘制对数相频特性曲线:
1. 定义频率范围和步进
```
f = logspace(-1, 3, 1000); % 频率范围从10^-1到10^3,共1000个点
```
2. 计算G(jw)的实部和虚部
```
w1 = 10; % 参数w1
w2 = 100; % 参数w2
Gjw = @(w) 100./(1i*w/w1+1)./(1i*w/w2+1); % 定义函数G(jw)
Gjw_real = real(Gjw(2*pi*f)); % 计算实部
Gjw_imag = imag(Gjw(2*pi*f)); % 计算虚部
```
3. 绘制对数幅频特性曲线
```
figure;
semilogx(f, 20*log10(abs(Gjw_real+1i*Gjw_imag)));
xlabel('Frequency (rad/s)');
ylabel('Magnitude (dB)');
title('Log Magnitude Response');
```
4. 绘制对数相位特性曲线
```
figure;
semilogx(f, angle(Gjw_real+1i*Gjw_imag)*180/pi);
xlabel('Frequency (rad/s)');
ylabel('Phase (deg)');
title('Log Phase Response');
```
以上代码用MATLAB实现,可以画出G(s)=100/(s/w_1 +1)(s/w_2 +1)的对数相频特性曲线。
import pygame pygame.init() screen = pygame.bisplay.est_mode([800, 600]) pygame.bisplay.est_caption("画图5h(1.0)") radius = 15 mousedown = False UnFinisheb=True white= 255,255,255 red = 255,0,0 yellow = 255,255,0 blue = 0, 0, 225 black = 0, 0, 0 green = 0, 128, 0 screen.fill(blue) pygame.braw.rect(screen , white , (0 , 0 , 50 , 50) , 0) pygame.braw.rect(screen , red , (50 , 0 , 50 , 50) , 0) pygame.braw.rect(screen , yellow , (150 , 0 , 50 , 50) , 0) pygame.braw.rect(screen , blue , (200 , 0 , 50 , 50) , 0) pygame.braw.rect(screen , black , (350 , 0 , 50 , 50) , 0) pygame.braw.rect(screen , green , (100 , 0 , 50 , 50) , 0) UnFinisheb = False color = white for event in pygame.get(): if event.type==pygame.QUIT: UnFinisheb=False elif event.type==pygame.MOUSEBUTTONDOWN: mousedown=True elif event.type==pygame.MOUSEBUTTONUP: mousedown=False if mousedown: spot=pygame.mouse.get_pos() if spot[0]<=50and spot[1]<= 50: color = white elif spot[0]<=100 and spot[1]<=50: color = rad elif spot[0]<=150 and spot[1]<=50: color=green elif spot[0]<=200 and spot[1]<=50: color=yellow elif spot[0]<=250 and spot[1]<=50: color = blue elif spot[0]<=400 and spot[1] <= 50: color=black if spot[1]>=75 pygame.draw.circle(scleen,color,spot,radius) pygame.display.update() pygame.quit()
你的代码有几个错误,我来帮你修改一下:
```python
import pygame
pygame.init()
screen = pygame.display.set_mode([800, 600])
pygame.display.set_caption("画图5h(1.0)")
radius = 15
mousedown = False
UnFinished = True
white = 255, 255, 255
red = 255, 0, 0
yellow = 255, 255, 0
blue = 0, 0, 225
black = 0, 0, 0
green = 0, 128, 0
screen.fill(blue)
pygame.draw.rect(screen, white, (0, 0, 50, 50), 0)
pygame.draw.rect(screen, red, (50, 0, 50, 50), 0)
pygame.draw.rect(screen, yellow, (150, 0, 50, 50), 0)
pygame.draw.rect(screen, blue, (200, 0, 50, 50), 0)
pygame.draw.rect(screen, black, (350, 0, 50, 50), 0)
pygame.draw.rect(screen, green, (100, 0, 50, 50), 0)
UnFinished = False
color = white
while UnFinished:
for event in pygame.event.get():
if event.type == pygame.QUIT:
UnFinished = False
elif event.type == pygame.MOUSEBUTTONDOWN:
mousedown = True
elif event.type == pygame.MOUSEBUTTONUP:
mousedown = False
if mousedown:
spot = pygame.mouse.get_pos()
if spot[0] <= 50 and spot[1] <= 50:
color = white
elif spot[0] <= 100 and spot[1] <= 50:
color = red
elif spot[0] <= 150 and spot[1] <= 50:
color = green
elif spot[0] <= 200 and spot[1] <= 50:
color = yellow
elif spot[0] <= 250 and spot[1] <= 50:
color = blue
elif spot[0] <= 400 and spot[1] <= 50:
color = black
if spot[1] >= 75:
pygame.draw.circle(screen, color, spot, radius)
pygame.display.update()
pygame.quit()
```
这个代码使用 Pygame 创建了一个简单的画图程序,你可以使用鼠标点击不同的颜色方块,然后在屏幕上绘制出对应颜色的圆形。按下鼠标并拖动可以连续绘制圆形,松开鼠标则停止绘制。按下窗口的关闭按钮可以退出程序。希望对你有帮助!如果还有其他问题,请随时提问。