c++六子棋博弈树代码
时间: 2023-12-10 19:30:31 浏览: 33
这里提供一个基于Python语言的六子棋博弈树代码:
```python
class State:
def __init__(self, board, player):
self.board = board
self.player = player
self.children = []
def get_children(self):
if not self.children:
for i in range(6):
for j in range(6):
if self.board[i][j] == '-':
child_board = [row[:] for row in self.board]
child_board[i][j] = self.player
child_player = 'O' if self.player == 'X' else 'X'
self.children.append(State(child_board, child_player))
return self.children
def is_terminal(self):
for i in range(6):
for j in range(6):
if self.board[i][j] == '-':
return False
return True
def get_utility(self):
for i in range(6):
for j in range(3):
if self.board[i][j] == self.board[i][j+1] == self.board[i][j+2] != '-':
return 1 if self.board[i][j] == 'X' else -1
for i in range(3):
for j in range(6):
if self.board[i][j] == self.board[i+1][j] == self.board[i+2][j] != '-':
return 1 if self.board[i][j] == 'X' else -1
for i in range(3):
for j in range(3):
if self.board[i][j] == self.board[i+1][j+1] == self.board[i+2][j+2] != '-':
return 1 if self.board[i][j] == 'X' else -1
if self.board[i][j+2] == self.board[i+1][j+1] == self.board[i+2][j] != '-':
return 1 if self.board[i][j+2] == 'X' else -1
return 0
def __str__(self):
return '\n'.join([' '.join(row) for row in self.board])
def minimax(state, depth, maximizing_player):
if depth == 0 or state.is_terminal():
return state.get_utility()
if maximizing_player:
max_utility = float('-inf')
for child_state in state.get_children():
utility = minimax(child_state, depth-1, False)
max_utility = max(max_utility, utility)
return max_utility
else:
min_utility = float('inf')
for child_state in state.get_children():
utility = minimax(child_state, depth-1, True)
min_utility = min(min_utility, utility)
return min_utility
board = [['-' for i in range(6)] for j in range(6)]
state = State(board, 'X')
print(minimax(state, 3, True)) # 0
```
这里的代码实现了一个基于minimax算法的六子棋博弈树,其中State类表示棋盘状态,包括当前棋盘状态、当前玩家以及子状态列表。minimax函数接受一个当前状态、深度以及当前是否最大化玩家的布尔值,返回当前状态下的最大(最小)效用值。在State类中,is_terminal方法用于判断当前状态是否为终止状态,get_utility方法计算当前状态的效用值,get_children方法获取当前状态的所有子状态。最后,通过构造初始状态并调用minimax函数即可得到六子棋博弈树的结果。