unity 3Dpinball游戏代码
时间: 2023-07-09 16:50:54 浏览: 145
以下是一个简单的Unity 3D Pinball游戏的代码示例:
```csharp
using UnityEngine;
using System.Collections;
public class FlipperController : MonoBehaviour {
public float flipperStrength; // 翻板力量
public KeyCode leftFlipperKey; // 左翻板按键
public KeyCode rightFlipperKey; // 右翻板按键
private HingeJoint hinge;
void Start () {
hinge = GetComponent<HingeJoint>();
}
void Update () {
// 控制左翻板
if (Input.GetKeyDown(leftFlipperKey)) {
JointSpring spring = new JointSpring();
spring.spring = flipperStrength;
spring.damper = 0;
spring.targetPosition = -20;
hinge.spring = spring;
hinge.useLimits = false;
}
if (Input.GetKeyUp(leftFlipperKey)) {
JointSpring spring = new JointSpring();
spring.spring = flipperStrength;
spring.damper = 0;
spring.targetPosition = 0;
hinge.spring = spring;
hinge.useLimits = false;
}
// 控制右翻板
if (Input.GetKeyDown(rightFlipperKey)) {
JointSpring spring = new JointSpring();
spring.spring = flipperStrength;
spring.damper = 0;
spring.targetPosition = 20;
hinge.spring = spring;
hinge.useLimits = false;
}
if (Input.GetKeyUp(rightFlipperKey)) {
JointSpring spring = new JointSpring();
spring.spring = flipperStrength;
spring.damper = 0;
spring.targetPosition = 0;
hinge.spring = spring;
hinge.useLimits = false;
}
}
}
```
这段代码实现了控制左右两个翻板的逻辑。需要注意的是,该代码只包含了翻板的控制逻辑,还需要根据游戏需求添加其他逻辑和功能。此外,该代码使用了HingeJoint组件来实现翻板的运动,需要将该组件添加到翻板的GameObject上,并根据翻板的形状和位置进行设置。
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