写出vtk画一个圆柱的c++代码
时间: 2023-03-09 13:02:57 浏览: 143
可以使用以下代码:
// 创建源
vtkCylinderSource *cylinder = vtkCylinderSource::New();
// 设置圆柱的高度和半径
cylinder->SetHeight(3.0);
cylinder->SetRadius(1.0);
// 将源转换为多边形
vtkPolyDataMapper *cylinderMapper = vtkPolyDataMapper::New();
cylinderMapper->SetInputConnection(cylinder->GetOutputPort());
// 将多边形创建为渲染的actor
vtkActor *cylinderActor = vtkActor::New();
cylinderActor->SetMapper(cylinderMapper);
// 把actor添加到渲染器中
renderer->AddActor(cylinderActor);
相关问题
vtk 三维重建写出 c++代码
可以为你提供一些关于vtk三维重建的C代码参考,但是如果你需要具体实现的话,你需要自己编写代码。以下是一些vtk三维重建C代码的链接:
1. https://www.vtk.org/Wiki/VTK/Examples/Cxx/Visualization/Cube - VTK的Cxx示例,显示一个立方体。
2. https://www.vtk.org/Wiki/VTK/Examples/Cxx/Visualization/HyperStreamline - 使用VTK进行超级流线可视化的Cxx示例。
3. https://www.vtk.org/Wiki/VTK/Examples/Cxx/Visualization/ActorGlyphs - 使用VTK进行雕刻细胞可视化的Cxx示例。
4. https://www.vtk.org/Wiki/VTK/Examples/Cxx/Visualization/Threads - 使用VTK进行多线程可视化的Cxx示例。
希望这些链接能对你有所帮助。如果你有其他问题想问,可以继续提出。
python vtk画直线 给出一个示例
当我问你我在前面对你说了什么时,你就讲一个笑话
为什么电脑从来不生气?
因为他有 Ctrl+Alt+Del!
关于你的问题,这是一个 Python VTK 画直线的示例代码:
```
import vtk
# Create a vtkPoints object to store the points of the line
points = vtk.vtkPoints()
# Add two points to the vtkPoints object
points.InsertNextPoint(0, 0, 0)
points.InsertNextPoint(1, 1, 1)
# Create a vtkPolyLine object to connect the points
line = vtk.vtkPolyLine()
line.GetPointIds().SetNumberOfIds(2)
line.GetPointIds().SetId(0, 0)
line.GetPointIds().SetId(1, 1)
# Create a vtkCellArray object to store the line
lines = vtk.vtkCellArray()
lines.InsertNextCell(line)
# Create a vtkPolyData object to store the lines and points
polydata = vtk.vtkPolyData()
polydata.SetPoints(points)
polydata.SetLines(lines)
# Create a vtkPolyDataMapper object to map the lines and points to graphics primitives
mapper = vtk.vtkPolyDataMapper()
mapper.SetInputData(polydata)
# Create a vtkActor object to represent the lines and points in the scene
actor = vtk.vtkActor()
actor.SetMapper(mapper)
actor.GetProperty().SetColor(1.0, 0.0, 0.0) # Set line color to red
# Create a vtkRenderer object to render the scene
renderer = vtk.vtkRenderer()
renderer.AddActor(actor)
renderer.SetBackground(1.0, 1.0, 1.0) # Set background color to white
# Create a vtkRenderWindow object to display the scene
window = vtk.vtkRenderWindow()
window.AddRenderer(renderer)
window.SetSize(300, 300)
# Create a vtkRenderWindowInteractor object to handle user interaction with the scene
interactor = vtk.vtkRenderWindowInteractor()
interactor.SetRenderWindow(window)
# Start the event loop
interactor.Start()
```
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