可以在上述你给我的代码中不设置particles.particleNoiseTex和particles.particleSpriteTex吗
时间: 2024-06-09 18:11:50 浏览: 112
当然可以。如果你不设置这两个参数,系统会使用默认的噪声纹理和粒子纹理。以下是修改后的代码示例:
```C#
using UnityEngine;
public class ParticleController : MonoBehaviour
{
public int numParticles = 10000;
public float maxDistance = 5f;
public float particleSize = 0.1f;
public float particleSpeed = 0.1f;
private ParticleSystem particles;
void Start()
{
particles = GetComponent<ParticleSystem>();
var main = particles.main;
main.startSpeed = 0f;
main.startSize = particleSize;
var emission = particles.emission;
emission.rateOverTime = numParticles / 5f;
var shape = particles.shape;
shape.shapeType = ParticleSystemShapeType.Sphere;
shape.radius = maxDistance;
var velocity = particles.velocityOverLifetime;
velocity.enabled = true;
velocity.space = ParticleSystemSimulationSpace.World;
velocity.x = new ParticleSystem.MinMaxCurve(-particleSpeed, particleSpeed);
velocity.y = new ParticleSystem.MinMaxCurve(-particleSpeed, particleSpeed);
velocity.z = new ParticleSystem.MinMaxCurve(-particleSpeed, particleSpeed);
}
}
```
这段代码会使用默认的噪声纹理和粒子纹理,不会造成任何问题。
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