Qt 3D 制作动画 导入一个桌子模型, 然后让桌子转起来 请给出完整代码
时间: 2024-03-08 09:48:01 浏览: 335
好的,下面是一个完整的 Qt 3D 项目代码示例,其中包含了导入桌子模型、创建动画、添加动画到实体、渲染场景等完整的代码。
main.cpp
```cpp
#include <QGuiApplication>
#include <Qt3DCore/QEntity>
#include <Qt3DCore/QTransform>
#include <Qt3DExtras/Qt3DWindow>
#include <Qt3DExtras/QForwardRenderer>
#include <Qt3DExtras/QPhongMaterial>
#include <Qt3DExtras/QDiffuseMapMaterial>
#include <Qt3DExtras/QOrbitCameraController>
#include <Qt3DRender/QCamera>
#include <Qt3DRender/QCameraLens>
#include <Qt3DRender/QMesh>
#include <Qt3DAnimation/QPropertyAnimation>
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
// 创建 Qt 3D 窗口
Qt3DExtras::Qt3DWindow view;
view.defaultFrameGraph()->setClearColor(QColor(QRgb(0x4d4d4f)));
view.resize(1600, 900);
// 创建场景根实体
Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();
// 创建相机实体
Qt3DRender::QCamera *cameraEntity = view.camera();
cameraEntity->setProjectionType(Qt3DRender::QCameraLens::PerspectiveProjection);
cameraEntity->setPosition(QVector3D(0, 0, 10));
cameraEntity->setViewCenter(QVector3D(0, 0, 0));
// 创建桌子实体
Qt3DCore::QEntity *tableEntity = new Qt3DCore::QEntity(rootEntity);
// 导入桌子模型
Qt3DRender::QMesh *tableMesh = new Qt3DRender::QMesh(tableEntity);
tableMesh->setMeshName("Table");
tableMesh->setSource(QUrl::fromLocalFile("table.obj"));
// 创建桌子材质
Qt3DExtras::QDiffuseMapMaterial *tableMaterial = new Qt3DExtras::QDiffuseMapMaterial(tableEntity);
tableMaterial->setDiffuse(QUrl::fromLocalFile("table_diffuse.jpg"));
// 将桌子网格和材质添加到桌子实体中
tableEntity->addComponent(tableMesh);
tableEntity->addComponent(tableMaterial);
// 创建桌子旋转动画
Qt3DAnimation::QPropertyAnimation *animation = new Qt3DAnimation::QPropertyAnimation;
animation->setTargetObject(tableEntity->transform());
animation->setPropertyName("rotation");
animation->setStartValue(QVector3D(0, 0, 0));
animation->setEndValue(QVector3D(0, 360, 0));
animation->setDuration(2000);
animation->setLoopCount(-1); // 循环播放
// 将动画添加到桌子实体中
tableEntity->addComponent(animation);
// 创建相机控制器
Qt3DExtras::QOrbitCameraController *cameraController = new Qt3DExtras::QOrbitCameraController(rootEntity);
cameraController->setCamera(cameraEntity);
// 将场景根实体添加到 3D 窗口中
view.setRootEntity(rootEntity);
// 渲染场景
Qt3DRender::QRenderAspect *renderAspect = view.renderSettings()->renderAspect();
renderAspect->setViewport(new Qt3DRender::QViewport(view));
renderAspect->setCamera(cameraEntity);
renderAspect->setClearColor(QColor(Qt::black));
// 显示 3D 窗口
view.show();
return app.exec();
}
```
以上代码中,需要将桌子模型和纹理文件放置在与 main.cpp 文件同一目录下,并分别命名为 table.obj 和 table_diffuse.jpg。
希望对您有所帮助!
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