脚本中的函数定义必须出现在文件的结尾。 请将 "update_velocity" 函数定义后面的所有语句都移到第一个局部函数定义前面。
时间: 2024-05-06 13:16:04 浏览: 164
Python函数必须先定义,后调用说明(函数调用函数例外)
好的,可以将 "update_velocity" 函数定义后面的所有语句移到第一个局部函数定义前面,如下所示:
```
local function update_velocity()
-- 更新小球速度
ball.vx = ball.vx + ball.ax
ball.vy = ball.vy + ball.ay
-- 限制小球速度
if ball.vx > ball.max_vx then
ball.vx = ball.max_vx
elseif ball.vx < -ball.max_vx then
ball.vx = -ball.max_vx
end
if ball.vy > ball.max_vy then
ball.vy = ball.max_vy
elseif ball.vy < -ball.max_vy then
ball.vy = -ball.max_vy
end
-- 小球碰到边界反弹
if ball.x < ball.radius then
ball.x = ball.radius
ball.vx = -ball.vx * ball.restitution
audio.play_sound("bounce")
elseif ball.x > SCREEN_WIDTH - ball.radius then
ball.x = SCREEN_WIDTH - ball.radius
ball.vx = -ball.vx * ball.restitution
audio.play_sound("bounce")
end
if ball.y < ball.radius then
ball.y = ball.radius
ball.vy = -ball.vy * ball.restitution
audio.play_sound("bounce")
elseif ball.y > SCREEN_HEIGHT - ball.radius then
ball.y = SCREEN_HEIGHT - ball.radius
ball.vy = -ball.vy * ball.restitution
audio.play_sound("bounce")
end
end
-- 程序入口
function love.load()
-- 初始化随机数生成器
math.randomseed(os.time())
-- 加载音效
audio.load_sounds()
-- 加载字体
font = love.graphics.newFont("fonts/font.ttf", 24)
-- 设置窗口模式
love.window.setMode(SCREEN_WIDTH, SCREEN_HEIGHT, {
fullscreen = false,
resizable = false,
vsync = true
})
-- 设置窗口标题
love.window.setTitle("Ball Game")
-- 创建小球
create_ball()
-- 初始化游戏状态
game_state = "start"
end
function love.update(dt)
if game_state == "play" then
-- 更新小球位置
ball.x = ball.x + ball.vx * dt
ball.y = ball.y + ball.vy * dt
-- 更新小球速度
update_velocity()
-- 更新计时器
timer = timer + dt
-- 判断游戏是否结束
if timer >= GAME_DURATION then
game_state = "over"
audio.play_sound("gameover")
end
end
end
function love.draw()
-- 绘制背景
love.graphics.setColor(1, 1, 1)
love.graphics.draw(background, 0, 0)
-- 绘制小球
love.graphics.setColor(ball.color)
love.graphics.circle("fill", ball.x, ball.y, ball.radius)
-- 绘制分数
love.graphics.setFont(font)
love.graphics.setColor(0, 0, 0)
love.graphics.print("Score: " .. score, 10, 10)
-- 绘制时间
local time_left = math.ceil(math.max(0, GAME_DURATION - timer))
love.graphics.print("Time: " .. time_left, SCREEN_WIDTH - 100, 10)
-- 绘制游戏结束画面
if game_state == "over" then
love.graphics.setColor(0, 0, 0, 0.5)
love.graphics.rectangle("fill", 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT)
love.graphics.setColor(1, 1, 1)
love.graphics.printf("Game Over!", font, 0, SCREEN_HEIGHT / 2 - 50, SCREEN_WIDTH, "center")
love.graphics.printf("Final Score: " .. score, font, 0, SCREEN_HEIGHT / 2, SCREEN_WIDTH, "center")
love.graphics.printf("Press Enter to Restart", font, 0, SCREEN_HEIGHT / 2 + 50, SCREEN_WIDTH, "center")
end
end
function love.keypressed(key)
if key == "escape" then
love.event.quit()
elseif key == "return" then
if game_state == "start" or game_state == "over" then
-- 重置游戏状态
score = 0
timer = 0
create_ball()
game_state = "play"
end
end
end
```
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