unity报错:MissingComponentException: There is no 'AudioSource' attached to the "1Button" game object, but a script is trying to access it. You probably need to add a AudioSource to the game object "1Button". Or your script needs to check if the component is attached before using it. ButtonController.OnButtonClick () (at Assets/Scripts/ButtonController.cs:31) UnityEngine.Events.InvokableCall.Invoke () (at <1b1edefaa08b47a39f5182510f3f9ef9>:0) UnityEngine.Events.UnityEvent.Invoke () (at <1b1edefaa08b47a39f5182510f3f9ef9>:0) UnityEngine.UI.Button.Press () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Button.cs:68) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Button.cs:110) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:261) UnityEngine.EventSystems.EventSystem:Update() (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:377)
时间: 2023-06-19 08:09:09 浏览: 203
这个错误提示说明在 ButtonController.cs 脚本的第31行,尝试访问 "1Button" 游戏对象上的 AudioSource 组件,但是该游戏对象上并没有 AudioSource 组件。解决方法有以下两种:
1. 在 "1Button" 游戏对象上添加 AudioSource 组件。在 Unity 编辑器中,选中 "1Button" 游戏对象,然后点击菜单栏上的 Component -> Audio -> AudioSource,添加一个 AudioSource 组件。
2. 在脚本中添加检查语句,确保在访问 AudioSource 组件之前,它已经存在于游戏对象上。在 ButtonController.cs 脚本中,可以在第31行代码之前添加以下代码:
```csharp
if (!GetComponent<AudioSource>())
{
Debug.LogError("There is no AudioSource component attached to this game object!");
return;
}
```
这段代码会检查当前脚本所在的游戏对象上是否存在 AudioSource 组件。如果不存在,则会输出一条错误信息,并且退出 OnButtonClick() 函数的执行。
相关问题
unity报错:MissingComponentException: There is no 'AudioSource' attached to the "GameObject" game object, but a script is trying to access it. You probably need to add a AudioSource to the game object "GameObject". Or your script needs to check if the component is attached before using it. DynamicPlayAudio.Start () (at Assets/EasyAR/Resources/Scripts/DynamicPlayAudio.cs:13)
这个错误是因为你的脚本在试图访问一个名为"GameObject"的游戏对象上的AudioSource组件,但是该游戏对象上并没有附加AudioSource组件。你需要在该游戏对象上添加一个AudioSource组件,或者在使用该组件之前,先检查该游戏对象是否已经添加了该组件。你可以在脚本的第13行检查是否存在AudioSource组件,如果不存在,可以添加代码来添加该组件,如下所示:
```
AudioSource audioSource = gameObject.GetComponent<AudioSource>();
if(audioSource == null){
audioSource = gameObject.AddComponent<AudioSource>();
}
```
这样就可以避免这个错误了。
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