public class SimpleStateMachine : MonoBehaviour{ public enum State { Idle, Walking, Running } public State currentState; void Start() { currentState = State.Idle; } void Update() { switch (currentState) { case State.Idle: // Do idle behavior break; case State.Walking: // Do walking behavior break; case State.Running: // Do running behavior break; } } public void SetState(State newState) { currentState = newState; }}这个脚本可以如何改进,并给出具体代码实现
时间: 2023-04-05 10:03:33 浏览: 54
作为 C知道,我可以回答这个问题。这个脚本可以改进的地方有很多,具体取决于你想要实现的功能。以下是一些可能的改进:
1. 添加新的状态:你可以添加新的状态,例如Jumping、Attacking等,以便更好地控制游戏角色的行为。
2. 改进状态转换:你可以改进状态转换的逻辑,使得状态转换更加灵活和自然。例如,你可以添加条件判断,只有在满足某些条件时才能进行状态转换。
3. 添加状态进入和退出的回调函数:你可以添加状态进入和退出的回调函数,以便在状态转换时执行一些特定的操作。例如,你可以在进入Running状态时播放奔跑动画,在退出Running状态时停止播放动画。
以下是一个可能的改进代码实现:
public class SimpleStateMachine : MonoBehaviour
{
public enum State { Idle, Walking, Running, Jumping, Attacking }
public State currentState;
void Start()
{
currentState = State.Idle;
}
void Update()
{
switch (currentState)
{
case State.Idle:
// Do idle behavior
break;
case State.Walking:
// Do walking behavior
break;
case State.Running:
// Do running behavior
break;
case State.Jumping:
// Do jumping behavior
break;
case State.Attacking:
// Do attacking behavior
break;
}
}
public void SetState(State newState)
{
if (newState == currentState)
{
return;
}
switch (newState)
{
case State.Idle:
// Do idle enter behavior
break;
case State.Walking:
// Do walking enter behavior
break;
case State.Running:
// Do running enter behavior
break;
case State.Jumping:
// Do jumping enter behavior
break;
case State.Attacking:
// Do attacking enter behavior
break;
}
switch (currentState)
{
case State.Idle:
// Do idle exit behavior
break;
case State.Walking:
// Do walking exit behavior
break;
case State.Running:
// Do running exit behavior
break;
case State.Jumping:
// Do jumping exit behavior
break;
case State.Attacking:
// Do attacking exit behavior
break;
}
currentState = newState;
}
}