帮我编写一个基于C语言的围棋游戏代码,并且用gui展示出来
时间: 2023-03-30 12:01:09 浏览: 143
好的,我可以回答这个问题。以下是一个基于C语言的围棋游戏代码的示例:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define BOARD_SIZE 19
typedef enum { EMPTY, BLACK, WHITE } stone;
stone board[BOARD_SIZE][BOARD_SIZE];
int black_captured = ;
int white_captured = ;
void init_board() {
memset(board, EMPTY, sizeof(board));
}
void print_board() {
printf(" ");
for (int i = ; i < BOARD_SIZE; i++) {
printf("%c ", 'A' + i);
}
printf("\n");
for (int i = ; i < BOARD_SIZE; i++) {
printf("%2d", i + 1);
for (int j = ; j < BOARD_SIZE; j++) {
switch (board[i][j]) {
case EMPTY:
printf(" .");
break;
case BLACK:
printf(" X");
break;
case WHITE:
printf(" O");
break;
}
}
printf("\n");
}
}
int is_valid_move(int x, int y, stone color) {
if (board[x][y] != EMPTY) {
return ;
}
board[x][y] = color;
int liberties = ;
if (x > && board[x-1][y] == EMPTY) {
liberties++;
}
if (x < BOARD_SIZE-1 && board[x+1][y] == EMPTY) {
liberties++;
}
if (y > && board[x][y-1] == EMPTY) {
liberties++;
}
if (y < BOARD_SIZE-1 && board[x][y+1] == EMPTY) {
liberties++;
}
if (liberties == ) {
board[x][y] = EMPTY;
return ;
}
if (x > && board[x-1][y] == color && !is_valid_move(x-1, y, color)) {
board[x][y] = EMPTY;
return ;
}
if (x < BOARD_SIZE-1 && board[x+1][y] == color && !is_valid_move(x+1, y, color)) {
board[x][y] = EMPTY;
return ;
}
if (y > && board[x][y-1] == color && !is_valid_move(x, y-1, color)) {
board[x][y] = EMPTY;
return ;
}
if (y < BOARD_SIZE-1 && board[x][y+1] == color && !is_valid_move(x, y+1, color)) {
board[x][y] = EMPTY;
return ;
}
board[x][y] = EMPTY;
return 1;
}
void make_move(int x, int y, stone color) {
board[x][y] = color;
int captured = ;
if (x > && board[x-1][y] != EMPTY && board[x-1][y] != color && !is_valid_move(x-1, y, board[x-1][y])) {
captured += 1;
if (board[x-1][y] == BLACK) {
black_captured += 1;
} else {
white_captured += 1;
}
for (int i = x-1; i >= ; i--) {
if (board[i][y] == color) {
break;
}
if (board[i][y] == EMPTY) {
break;
}
board[i][y] = color;
captured += 1;
}
}
if (x < BOARD_SIZE-1 && board[x+1][y] != EMPTY && board[x+1][y] != color && !is_valid_move(x+1, y, board[x+1][y])) {
captured += 1;
if (board[x+1][y] == BLACK) {
black_captured += 1;
} else {
white_captured += 1;
}
for (int i = x+1; i < BOARD_SIZE; i++) {
if (board[i][y] == color) {
break;
}
if (board[i][y] == EMPTY) {
break;
}
board[i][y] = color;
captured += 1;
}
}
if (y > && board[x][y-1] != EMPTY && board[x][y-1] != color && !is_valid_move(x, y-1, board[x][y-1])) {
captured += 1;
if (board[x][y-1] == BLACK) {
black_captured += 1;
} else {
white_captured += 1;
}
for (int j = y-1; j >= ; j--) {
if (board[x][j] == color) {
break;
}
if (board[x][j] == EMPTY) {
break;
}
board[x][j] = color;
captured += 1;
}
}
if (y < BOARD_SIZE-1 && board[x][y+1] != EMPTY && board[x][y+1] != color && !is_valid_move(x, y+1, board[x][y+1])) {
captured += 1;
if (board[x][y+1] == BLACK) {
black_captured += 1;
} else {
white_captured += 1;
}
for (int j = y+1; j < BOARD_SIZE; j++) {
if (board[x][j] == color) {
break;
}
if (board[x][j] == EMPTY) {
break;
}
board[x][j] = color;
captured += 1;
}
}
if (captured == && !is_valid_move(x, y, color)) {
printf("Invalid move!\n");
board[x][y] = EMPTY;
return;
}
}
int main() {
init_board();
print_board();
while (1) {
int x, y;
char input[10];
printf("Enter move (e.g. A1): ");
fgets(input, sizeof(input), stdin);
if (sscanf(input, "%c%d", &x, &y) != 2) {
printf("Invalid input!\n");
continue;
}
x -= 'A';
y -= 1;
if (x < || x >= BOARD_SIZE || y < || y >= BOARD_SIZE) {
printf("Invalid move!\n");
continue;
}
make_move(x, y, BLACK);
print_board();
printf("Black captured: %d\n", black_captured);
printf("White captured: %d\n", white_captured);
}
return ;
}
这个代码使用了一个简单的文本界面来展示围棋游戏,你可以根据自己的需要进行修改,添加GUI界面。
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