public void getUnit_AllArray(int a ,Context context ){ for (int b = 0; b < getJsonRootBean(context).getUnitlists().get(a).getChapterlist().size();b++){ for (int c = 0; c <getJsonRootBean(context).getUnitlists().get(a).getChapterlist().get(b).getNewWordList().size();c++){ String wordName = getJsonRootBean(context).getUnitlists(). get(a). getChapterlist().get(b). getNewWordList().get(c).getWordName(); String wordPath = getJsonRootBean(context).getUnitlists(). get(a). getChapterlist().get(b). getNewWordList().get(c).getWordPath(); String wordDictonary = getJsonRootBean(context).getUnitlists(). get(a). getChapterlist().get(b). getNewWordList().get(c).getDictionary(); String string1 = JsonResource.getSingleton().getJson1(context); String string2 = JsonResource.getSingleton().getJson2(context); JsonObject jsonObject1 = new JsonParser().parse(string1).getAsJsonObject(); JsonObject jsonObject2 = new JsonParser().parse(string2).getAsJsonObject(); if (!getWord.contains(wordName)) { if (jsonObject2.get(wordName) != null || jsonObject1.get(wordName) != null) { getWord.add(wordName); getDirectory.add(wordDictonary); getWordPath.add(wordPath); } } } }
时间: 2024-02-15 22:29:04 浏览: 25
这是一个 Java 方法,名为 getUnit_AllArray,接收两个参数:一个 int 类型的参数 a 和一个 Context 类型的参数 context,没有返回值。
在方法中,通过调用 getJsonRootBean(context) 方法获取到一个 JsonRootBean 对象,然后遍历该对象中的数据结构,将符合条件的单词信息加入到三个 ArrayList 中。
具体来说,该方法首先通过 for 循环遍历 getJsonRootBean(context) 对象中第 a 个单元下的所有章节,然后再通过一个 for 循环遍历当前章节下的所有生词。对于每个生词,分别获取其名称、路径和所在词典信息,并通过调用 JsonResource.getSingleton() 方法获取两个 JSON 字符串,然后通过 Gson 库将其转换为 JsonObject 对象。
接着,如果当前生词名称不在 getWord 列表中,且其在两个 JSON 对象中至少有一个存在,就将其名称、路径和所在词典信息添加到对应的 ArrayList 中。
总的来说,该方法的作用是根据给定的单元编号 a,在应用程序 assets 目录下的 "grade_one_one.json" 文件中获取该单元下的所有生词信息,并将符合条件的生词名称、路径和所在词典信息添加到三个 ArrayList 中。
相关问题
Write a C++ program that defines a units class that can be used to perform basic engineering problems. This expanded format creates a nice convention for building a units class in C++, which has a to
Sure, I'd be happy to help you with that! Here's a sample code for defining a units class in C++ that can be used to perform basic engineering problems:
```c++
#include <iostream>
#include <string>
using namespace std;
class Units {
private:
double value;
string unit;
public:
Units(double v, string u) {
value = v;
unit = u;
}
double getValue() {
return value;
}
string getUnit() {
return unit;
}
void setValue(double v) {
value = v;
}
void setUnit(string u) {
unit = u;
}
void convert(string newUnit) {
// Define conversion factors for each unit
double factor = 1.0;
if (unit == "m" && newUnit == "cm") {
factor = 100.0;
} else if (unit == "cm" && newUnit == "m") {
factor = 0.01;
} else if (unit == "kg" && newUnit == "g") {
factor = 1000.0;
} else if (unit == "g" && newUnit == "kg") {
factor = 0.001;
}
// Convert value to new unit
value *= factor;
unit = newUnit;
}
Units operator+(const Units& other) {
if (unit != other.unit) {
cout << "Error: units are not compatible!" << endl;
return *this;
}
double newValue = value + other.value;
return Units(newValue, unit);
}
Units operator-(const Units& other) {
if (unit != other.unit) {
cout << "Error: units are not compatible!" << endl;
return *this;
}
double newValue = value - other.value;
return Units(newValue, unit);
}
};
int main() {
Units length(1.0, "m");
length.convert("cm");
cout << length.getValue() << " " << length.getUnit() << endl;
Units mass1(1.0, "kg");
Units mass2(2.0, "g");
Units totalMass = mass1 + mass2;
cout << totalMass.getValue() << " " << totalMass.getUnit() << endl;
Units error = length + mass1;
cout << error.getValue() << " " << error.getUnit() << endl;
return 0;
}
```
In this code, the `Units` class has two private member variables: `value` and `unit`. The constructor initializes these variables with the provided values. The class also has various public member functions, such as `getValue()`, `getUnit()`, `setValue()`, `setUnit()`, `convert()`, and overloaded operators `+` and `-`.
The `convert()` function converts the unit of the `Units` object to a new unit, based on predefined conversion factors. The `+` and `-` operators allow the addition and subtraction of `Units` objects, respectively, as long as their units are compatible.
In the `main()` function, we create various `Units` objects and perform some basic operations with them, such as unit conversion and addition/subtraction. Note that attempting to add or subtract `Units` objects with incompatible units will result in an error message.
代码优化 EquDeviceTslProperty tslProperty = new EquDeviceTslProperty(); tslProperty.setDeviceCode(deviceCode); List<EquDeviceTslProperty> equDeviceTslProperties = equDeviceTslPropertyService.selectEquDeviceTslPropertyList(tslProperty); if (equDeviceTslProperties.size() > 8) { equDeviceTslProperties = equDeviceTslProperties.subList(0, 8); } DeviceDataShows = equDeviceTslProperties.stream() .map(ar -> { RealTimeData deviceRealTimeData = this.getDeviceRealTimeData(deviceCode, ar.getPropertyId()); DeviceDataShow deviceDataShow = new DeviceDataShow(); BeanUtils.copyBeanProp(deviceDataShow, deviceRealTimeData); BeanUtils.copyBeanProp(deviceDataShow, ar); return deviceDataShow; }) .collect(Collectors.toList());
这段代码已经进行了比较好的优化,但是还有以下几点可以改进:
1. 可以对 `getDeviceRealTimeData()` 方法进行优化,避免多次调用该方法。
2. 可以考虑对 `BeanUtils.copyBeanProp()` 方法进行封装,避免重复的代码。
3. 可以把 `EquDeviceTslProperty` 类和 `RealTimeData` 类的属性名进行对比,如果属性名相同可以直接进行赋值而不需要使用 `BeanUtils.copyBeanProp()` 方法。
下面是进一步优化后的代码:
```java
if (StringUtils.isNotEmpty(deviceCode)) {
try {
EquDeviceTslProperty tslProperty = new EquDeviceTslProperty();
tslProperty.setDeviceCode(deviceCode);
List<EquDeviceTslProperty> equDeviceTslProperties = equDeviceTslPropertyService.selectEquDeviceTslPropertyList(tslProperty);
if (equDeviceTslProperties.size() > 8) {
equDeviceTslProperties = equDeviceTslProperties.subList(0, 8);
}
Map<String, RealTimeData> realTimeDataMap = new HashMap<>();
equDeviceTslProperties.forEach(ar -> {
RealTimeData deviceRealTimeData = realTimeDataMap.get(ar.getPropertyId());
if (deviceRealTimeData == null) {
deviceRealTimeData = this.getDeviceRealTimeData(deviceCode, ar.getPropertyId());
realTimeDataMap.put(ar.getPropertyId(), deviceRealTimeData);
}
DeviceDataShow deviceDataShow = new DeviceDataShow();
deviceDataShow.setDeviceCode(deviceCode);
deviceDataShow.setPropertyId(ar.getPropertyId());
deviceDataShow.setPropertyName(ar.getPropertyName());
deviceDataShow.setPropertyValue(deviceRealTimeData.getPropertyValue());
deviceDataShow.setUnit(ar.getUnit());
DeviceDataShows.add(deviceDataShow);
});
} catch (Exception e) {
log.error("获取设备数据失败!", e);
}
}
```
这里我将 `RealTimeData` 对象缓存到了一个 `Map` 中,以避免多次调用 `getDeviceRealTimeData()` 方法。同时,我对 `DeviceDataShow` 对象的属性进行了直接赋值,避免了使用 `BeanUtils.copyBeanProp()` 方法。