unity3d怎么添加命令使3dobject摇晃
时间: 2024-10-02 21:02:19 浏览: 39
在Unity 3D中,你可以通过编写脚本来创建一个自定义的行为来让3D物体摇晃。这里是一种简单的方法:
1. 创建一个C#脚本,命名为`RigidbodyShaker.cs`。首先,确保已导入`UnityEngine`命名空间。
```csharp
using UnityEngine;
public class RigidbodyShaker : MonoBehaviour
{
public float shakeIntensity = 0.5f; // 摇晃强度
public float shakeFrequency = 2f; // 摇晃频率
public float shakeDuration = 1f; // 摇晃持续时间
private void Start()
{
Shake();
}
private void Update()
{
if (Time.time > shakeDuration)
{
StopShaking();
}
}
private void Shake()
{
GetComponent<Rigidbody>().isKinematic = true;
StartCoroutine(ShakeCoroutine());
}
private IEnumerator ShakeCoroutine()
{
while (Time.time < shakeDuration)
{
Vector3 randomForce = new Vector3(
Random.Range(-shakeIntensity, shakeIntensity),
Random.Range(-shakeIntensity, shakeIntensity),
Random.Range(-shakeIntensity, shakeIntensity));
transform.position += randomForce * shakeFrequency * Time.deltaTime;
yield return null;
}
GetComponent<Rigidbody>().isKinematic = false;
}
private void StopShaking()
{
GetComponent<Rigidbody>().isKinematic = false;
}
}
```
2. 将这个脚本附加到需要摇晃的3D物体上。在Inspector窗口中,你可以调整`shakeIntensity`、`shakeFrequency`和`shakeDuration`属性来控制摇晃的程度、频率和持续时间。
3. 当游戏运行时,物体会在指定时间内按照随机方向和力度摇晃。
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