arcgis道路接边代码
时间: 2023-09-03 22:15:16 浏览: 45
以下是 ArcGIS 中道路接边的代码示例,可以根据需要进行修改:
```python
import arcpy
# 设置工作空间
arcpy.env.workspace = r"C:\data.gdb"
# 输入道路图层
input_layer = "roads"
# 输出图层
output_layer = "roads_buffer"
# 缓冲距离
buffer_distance = "10 meters"
# 执行缓冲
arcpy.Buffer_analysis(input_layer, output_layer, buffer_distance)
# 接边
arcpy.Snap_edit(input_layer, [[output_layer, "EDGE", "10 meters"]])
```
上述代码中,首先设置工作空间,然后指定输入道路图层和输出图层,以及缓冲距离。接着调用 `Buffer_analysis` 函数进行缓冲,最后调用 `Snap_edit` 函数进行道路接边。其中,`Snap_edit` 函数接受一个列表作为参数,列表中的每一项表示一个参考图层,以及与参考图层接边的距离。在这个例子中,我们将道路图层与缓冲后的图层进行接边,距离为10米。
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arcgis engine道路接边代码
以下是 ArcGIS Engine 中道路接边的示例代码:
```c#
private void OnCreateNewLine(IEngineEditor editor, IGeometry geometry)
{
//获取当前编辑图层的FeatureClass
IFeatureClass featureClass = editor.TargetLayer.FeatureClass;
//创建新的Feature
IFeature newFeature = featureClass.CreateFeature();
//设置新Feature的形状
newFeature.Shape = geometry;
//设置新Feature的属性
newFeature.set_Value(newFeature.Fields.FindField("Name"), "New Road");
//插入新Feature
newFeature.Store();
//获取编辑器的EditSketch对象
IEngineEditSketch editSketch = editor as IEngineEditSketch;
//获取当前编辑的线
IPolyline polyline = editSketch.Geometry as IPolyline;
//获取当前编辑线的起点和终点
IPoint startPt = polyline.FromPoint;
IPoint endPt = polyline.ToPoint;
//创建缓冲区
ITopologicalOperator topoOp = geometry as ITopologicalOperator;
IGeometry buffer = topoOp.Buffer(10);
//创建查询过滤器
ISpatialFilter spatialFilter = new SpatialFilterClass();
spatialFilter.Geometry = buffer;
spatialFilter.GeometryField = featureClass.ShapeFieldName;
spatialFilter.SpatialRel = esriSpatialRelEnum.esriSpatialRelIntersects;
//查询相交的Feature
IFeatureCursor featureCursor = featureClass.Search(spatialFilter, false);
IFeature intersectFeature = featureCursor.NextFeature();
while (intersectFeature != null)
{
//获取相交Feature的形状
IGeometry intersectGeometry = intersectFeature.ShapeCopy;
//获取相交Feature的顶点
IPointCollection pointCollection = intersectGeometry as IPointCollection;
for (int i = 0; i < pointCollection.PointCount; i++)
{
IPoint point = pointCollection.get_Point(i);
//判断相交点是否在编辑线的起点和终点之间
if (point.X >= Math.Min(startPt.X, endPt.X) && point.X <= Math.Max(startPt.X, endPt.X) &&
point.Y >= Math.Min(startPt.Y, endPt.Y) && point.Y <= Math.Max(startPt.Y, endPt.Y))
{
//创建新的Feature
IFeature newIntersectFeature = featureClass.CreateFeature();
//设置新Feature的形状
newIntersectFeature.Shape = point;
//设置新Feature的属性
newIntersectFeature.set_Value(newIntersectFeature.Fields.FindField("Name"), "Intersection");
//插入新Feature
newIntersectFeature.Store();
}
}
intersectFeature = featureCursor.NextFeature();
}
}
```
该代码演示了如何在道路编辑时,自动创建相交点 Feature,并将其插入到编辑图层中。其中,缓冲区大小通过 `topoOp.Buffer(10)` 设置为 10 个单位。您可以根据实际需求进行调整。
arcgis engine 道路接边的代码
实现道路接边的方法有很多种,这里提供其中一种思路和代码示例:
1. 获取道路线要素的几何对象 Geometry
2. 根据要素几何对象 Geometry 获取其两侧的点集合
3. 根据两侧点集合计算道路边缘的点集合
4. 根据点集合生成道路边缘的线要素,并添加到图层中
以下是示例代码:
```c#
//获取道路线要素的几何对象
IFeature roadFeature = ...;
IGeometry roadGeometry = roadFeature.ShapeCopy;
//获取道路线要素两侧的点集合
IPointCollection leftPoints = new PolylineClass();
IPointCollection rightPoints = new PolylineClass();
GetSidePoints(roadGeometry as IPolyline, 5, ref leftPoints, ref rightPoints); //这里以5米为例,获取道路左右两侧5米内的点集合
//计算道路边缘的点集合
IPointCollection edgePoints = new PolylineClass();
CalculateEdgePoints(leftPoints, rightPoints, 1, ref edgePoints); //这里以1米为例,计算道路边缘每1米的点集合
//生成道路边缘的线要素,并添加到图层中
IFeatureClass edgeFeatureClass = ...; //道路边缘线要素类
ILineSymbol edgeSymbol = ...; //道路边缘线符号
IFeature edgeFeature = edgeFeatureClass.CreateFeature();
IPolyline edgePolyline = new PolylineClass();
for (int i = 0; i < edgePoints.PointCount - 1; i++)
{
edgePolyline.FromPoint = edgePoints.get_Point(i);
edgePolyline.ToPoint = edgePoints.get_Point(i + 1);
edgeFeature.Shape = edgePolyline;
edgeFeature.Store();
DrawLine(edgePolyline, edgeSymbol); //绘制道路边缘线
}
```
其中,GetSidePoints() 方法用于获取道路线要素两侧的点集合,CalculateEdgePoints() 方法用于计算道路边缘的点集合,DrawLine() 方法用于绘制道路边缘线。这些方法需要根据实际需求进行实现。