请扮演一名用C++的UG/NX二次开发工程师,在ug8.5和vs2010的环境下,编写一个用线性尺寸改变实体的长宽高
时间: 2024-03-20 17:40:21 浏览: 102
好的,作为一名UG/NX二次开发工程师,我可以为您编写一个用C++语言,在UG8.5和VS2010环境下的程序,实现线性尺寸改变实体的长宽高的功能。具体实现如下:
首先,我们需要引入UG/Open API库的头文件:
```cpp
#include <NXOpen/NXOpen.h>
#include <NXOpen/Annotations.hxx>
#include <NXOpen/AnnotationFeature.hxx>
#include <NXOpen/Features.hxx>
#include <NXOpen/Expression.hxx>
#include <NXOpen/ExpressionCollection.hxx>
#include <NXOpen/Expressions.hxx>
#include <NXOpen/Part.hxx>
#include <NXOpen/PartCollection.hxx>
#include <NXOpen/Unit.hxx>
#include <NXOpen/UnitCollection.hxx>
#include <NXOpen/UnitsManager.hxx>
```
然后,我们定义一个函数,用于改变实体的尺寸:
```cpp
void ChangeDimensions(double length, double width, double height)
{
// 获取当前打开的零件
Part *part = NXOpen::Session::GetSession()->Parts()->Work();
if (!part)
{
throw std::runtime_error("No active part found!");
}
// 获取当前单位系统
Unit *unit = part->UnitCollection()->BaseUnit(NXOpen::Unit_Type::UnitType_Millimeter);
if (!unit)
{
throw std::runtime_error("No millimeter unit found!");
}
// 创建一个线性尺寸表达式
Expression *expLength = part->Expressions()->CreateLinearDimension(length, unit);
Expression *expWidth = part->Expressions()->CreateLinearDimension(width, unit);
Expression *expHeight = part->Expressions()->CreateLinearDimension(height, unit);
// 创建一个尺寸注释
Annotations *annotations = part->Annotations();
Point3d origin(0.0, 0.0, 0.0);
Annotations::DimensionData dimData;
dimData.expression = expLength;
dimData.origin = origin;
NXString dimText("Length");
Annotations::DimensionData dimData2;
dimData2.expression = expWidth;
dimData2.origin = origin;
NXString dimText2("Width");
Annotations::DimensionData dimData3;
dimData3.expression = expHeight;
dimData3.origin = origin;
NXString dimText3("Height");
Annotations::AnnotationFeature *dimensionFeature = annotations->CreateDimensionFeature(dimText, dimData, dimData2, dimData3, dimText2, dimText3, 0);
// 创建一个尺寸特征
Features *features = part->Features();
Feature *feature = features->FindObject("DumbSolid");
if (!feature)
{
throw std::runtime_error("No dumb solid found!");
}
Face *face = dynamic_cast<Face *>(feature);
if (!face)
{
throw std::runtime_error("Feature is not a face!");
}
NXOpen::UnitVector normal(0.0, 0.0, 1.0, unit);
Expression *expZero = part->Expressions()->CreateSystemExpression("0.0", unit);
NXOpen::Features::BodyFeature *bodyFeature = dynamic_cast<Features::BodyFeature *>(features->CreateBodyFeature(face, NXOpen::Features::BodyFeature::FeatureType::Block, expZero, expZero, expZero, expLength, expWidth, expHeight, normal));
if (!bodyFeature)
{
throw std::runtime_error("Failed to create body feature!");
}
// 更新零件
part->ModelingViews()->WorkView()->Regenerate();
}
```
在上述代码中,我们首先获取当前打开的零件和单位系统,并创建了三个线性尺寸表达式,分别对应实体的长、宽、高。然后,我们创建了一个尺寸注释和一个尺寸特征,将线性尺寸表达式应用于实体的长、宽、高,并更新了零件。
最后,我们可以在主函数中调用这个函数,将需要改变的实体尺寸作为参数传递进去:
```cpp
int main()
{
try
{
ChangeDimensions(100.0, 50.0, 30.0);
}
catch (std::exception &ex)
{
std::cout << ex.what() << std::endl;
}
return 0;
}
```
这样,我们就完成了用C++语言,在UG8.5和VS2010环境下,编写一个用线性尺寸改变实体的长宽高的程序。
阅读全文