用java写一个贪吃蛇游戏
时间: 2024-01-04 21:04:09 浏览: 25
好的,以下是一个简单的贪吃蛇游戏的Java代码:
```java
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Point;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.LinkedList;
import java.util.Random;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class SnakeGame extends JPanel implements Runnable, KeyListener {
private static final long serialVersionUID = 1L;
private static final int WIDTH = 500;
private static final int HEIGHT = 500;
private static final int DOT_SIZE = 10;
private static final int ALL_DOTS = 900;
private static final int RAND_POS = 29;
private static final int DELAY = 140;
private final int x[] = new int[ALL_DOTS];
private final int y[] = new int[ALL_DOTS];
private int dots;
private int apple_x;
private int apple_y;
private boolean leftDirection = false;
private boolean rightDirection = true;
private boolean upDirection = false;
private boolean downDirection = false;
private boolean inGame = true;
private Thread thread;
private Random random;
public SnakeGame() {
initGame();
}
public void initGame() {
addKeyListener(this);
setBackground(Color.black);
setFocusable(true);
setPreferredSize(new java.awt.Dimension(WIDTH, HEIGHT));
initVariables();
}
public void initVariables() {
dots = 3;
for (int z = 0; z < dots; z++) {
x[z] = 50 - z * DOT_SIZE;
y[z] = 50;
}
random = new Random();
locateApple();
thread = new Thread(this);
thread.start();
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
doDrawing(g);
}
public void doDrawing(Graphics g) {
if (inGame) {
g.setColor(Color.red);
g.fillOval(apple_x, apple_y, DOT_SIZE, DOT_SIZE);
for (int z = 0; z < dots; z++) {
if (z == 0) {
g.setColor(Color.green);
} else {
g.setColor(Color.yellow);
}
g.fillOval(x[z], y[z], DOT_SIZE, DOT_SIZE);
}
// Sync graphics state
java.awt.Toolkit.getDefaultToolkit().sync();
} else {
gameOver(g);
}
}
public void gameOver(Graphics g) {
String msg = "Game Over";
java.awt.Font font = new java.awt.Font("Helvetica", java.awt.Font.BOLD, 14);
java.awt.FontMetrics metrics = getFontMetrics(font);
g.setColor(Color.white);
g.setFont(font);
g.drawString(msg, (WIDTH - metrics.stringWidth(msg)) / 2, HEIGHT / 2);
}
public void checkApple() {
if ((x[0] == apple_x) && (y[0] == apple_y)) {
dots++;
locateApple();
}
}
public void move() {
for (int z = dots; z > 0; z--) {
x[z] = x[(z - 1)];
y[z] = y[(z - 1)];
}
if (leftDirection) {
x[0] -= DOT_SIZE;
}
if (rightDirection) {
x[0] += DOT_SIZE;
}
if (upDirection) {
y[0] -= DOT_SIZE;
}
if (downDirection) {
y[0] += DOT_SIZE;
}
}
public void checkCollision() {
for (int z = dots; z > 0; z--) {
if ((z > 4) && (x[0] == x[z]) && (y[0] == y[z])) {
inGame = false;
}
}
if (y[0] >= HEIGHT) {
inGame = false;
}
if (y[0] < 0) {
inGame = false;
}
if (x[0] >= WIDTH) {
inGame = false;
}
if (x[0] < 0) {
inGame = false;
}
if (!inGame) {
thread.interrupt();
}
}
public void locateApple() {
int r = random.nextInt(RAND_POS);
apple_x = ((r * DOT_SIZE));
r = random.nextInt(RAND_POS);
apple_y = ((r * DOT_SIZE));
}
@Override
public void run() {
while (true) {
if (inGame) {
checkApple();
checkCollision();
move();
}
repaint();
try {
Thread.sleep(DELAY);
} catch (InterruptedException ex) {
ex.printStackTrace();
}
}
}
@Override
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
if ((key == KeyEvent.VK_LEFT) && (!rightDirection)) {
leftDirection = true;
upDirection = false;
downDirection = false;
}
if ((key == KeyEvent.VK_RIGHT) && (!leftDirection)) {
rightDirection = true;
upDirection = false;
downDirection = false;
}
if ((key == KeyEvent.VK_UP) && (!downDirection)) {
upDirection = true;
rightDirection = false;
leftDirection = false;
}
if ((key == KeyEvent.VK_DOWN) && (!upDirection)) {
downDirection = true;
rightDirection = false;
leftDirection = false;
}
}
@Override
public void keyReleased(KeyEvent e) {
}
@Override
public void keyTyped(KeyEvent e) {
}
public static void main(String[] args) {
JFrame frame = new JFrame("Snake");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(new SnakeGame());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
}
```
这个代码实现了一个简单的贪吃蛇游戏,可以使用上下左右箭头键来操控蛇的移动方向。
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