stm32 ltdc 画曲线完整代码
时间: 2023-07-09 22:55:09 浏览: 154
stm32的代码
以下是在STM32上使用LTDC画曲线的完整代码示例。需要注意的是,此代码示例仅提供了基本的曲线绘制功能,您需要根据具体需求进行适当修改。
```c
#include "stm32f4xx.h"
#include "stm32f429i_discovery.h"
// 定义LCD分辨率
#define LCD_WIDTH 480
#define LCD_HEIGHT 272
// 定义LTDC配置参数
static LTDC_HandleTypeDef hltdc;
static uint32_t LcdLayerCfg;
// 定义曲线参数
#define MAX_POINTS 100
static uint16_t x_points[MAX_POINTS];
static uint16_t y_points[MAX_POINTS];
static uint16_t num_points = 0;
// 初始化LTDC
void LTDC_Init(void) {
// 启用LTDC时钟
__HAL_RCC_LTDC_CLK_ENABLE();
// 配置LTDC时序和时钟参数
hltdc.Init.HorizontalSync = LCD_HSYNC - 1;
hltdc.Init.VerticalSync = LCD_VSYNC - 1;
hltdc.Init.AccumulatedHBP = LCD_HSYNC + LCD_HBP - 1;
hltdc.Init.AccumulatedVBP = LCD_VSYNC + LCD_VBP - 1;
hltdc.Init.AccumulatedActiveW = LCD_HSYNC + LCD_WIDTH + LCD_HBP - 1;
hltdc.Init.AccumulatedActiveH = LCD_VSYNC + LCD_HEIGHT + LCD_VBP - 1;
hltdc.Init.TotalWidth = LCD_HSYNC + LCD_WIDTH + LCD_HBP + LCD_HFP - 1;
hltdc.Init.TotalHeigh = LCD_VSYNC + LCD_HEIGHT + LCD_VBP + LCD_VFP - 1;
// 配置LTDC时钟参数
hltdc.Init.ClockSuorce = LTDC_CLOCK_SYNC;
hltdc.Init.ClockPolarity = LTDC_CLK_POLARITY_FALLING;
hltdc.Init.ClockDiv = 5;
hltdc.Init.HSPolarity = LTDC_HSPOLARITY_AL;
hltdc.Init.VSPolarity = LTDC_VSPOLARITY_AL;
hltdc.Init.DEPolarity = LTDC_DEPOLARITY_AL;
hltdc.Init.PCPolarity = LTDC_PCPOLARITY_IPC;
// 初始化LTDC
hltdc.Instance = LTDC;
HAL_LTDC_Init(&hltdc);
// 配置LTDC层参数
LTDC_LayerCfgTypeDef LayerCfg;
LayerCfg.WindowX0 = 0;
LayerCfg.WindowX1 = LCD_WIDTH;
LayerCfg.WindowY0 = 0;
LayerCfg.WindowY1 = LCD_HEIGHT;
LayerCfg.PixelFormat = LTDC_PIXEL_FORMAT_ARGB8888;
LayerCfg.Alpha = 255;
LayerCfg.Alpha0 = 0;
LayerCfg.BlendingFactor1 = LTDC_BLENDING_FACTOR1_CA;
LayerCfg.BlendingFactor2 = LTDC_BLENDING_FACTOR2_CA;
LayerCfg.FBStartAdress = LCD_FRAME_BUFFER;
LayerCfg.ImageWidth = LCD_WIDTH;
LayerCfg.ImageHeight = LCD_HEIGHT;
LayerCfg.Backcolor.Red = 0;
LayerCfg.Backcolor.Green = 0;
LayerCfg.Backcolor.Blue = 0;
// 配置LTDC Layer
HAL_LTDC_ConfigLayer(&hltdc, &LayerCfg, 0);
// 使能LTDC
HAL_LTDC_Enable(&hltdc);
}
// 画曲线
void draw_curve(void) {
uint16_t i;
uint16_t x, y;
// 清空屏幕
for (i = 0; i < LCD_WIDTH * LCD_HEIGHT; i++) {
((uint32_t*)LCD_FRAME_BUFFER)[i] = 0;
}
// 画坐标轴
for (i = 0; i < LCD_WIDTH; i++) {
((uint32_t*)LCD_FRAME_BUFFER)[i + (LCD_HEIGHT / 2) * LCD_WIDTH] = 0xFFFFFFFF;
}
for (i = 0; i < LCD_HEIGHT; i++) {
((uint32_t*)LCD_FRAME_BUFFER)[(LCD_WIDTH / 2) + i * LCD_WIDTH] = 0xFFFFFFFF;
}
// 画曲线
for (i = 0; i < num_points - 1; i++) {
x = x_points[i] + (LCD_WIDTH / 2);
y = (LCD_HEIGHT / 2) - y_points[i];
((uint32_t*)LCD_FRAME_BUFFER)[y * LCD_WIDTH + x] = 0xFFFFFFFF;
}
}
// 添加点
void add_point(uint16_t x, uint16_t y) {
if (num_points < MAX_POINTS) {
x_points[num_points] = x;
y_points[num_points] = y;
num_points++;
}
}
// 主函数
int main(void) {
// 初始化LTDC
LTDC_Init();
// 添加曲线点
add_point(0, 0);
add_point(10, 10);
add_point(20, 20);
add_point(30, 30);
// 画曲线
draw_curve();
// 循环
while(1) {
// ...
}
}
```
以上代码示例中,我们添加了一个`add_point`函数来添加曲线上的点,以及一个`draw_curve`函数来画曲线。在主函数中,我们添加了一些曲线点并画出了曲线。您可以根据需要修改这些函数,以适应不同的曲线绘制需求。
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