用processing实现眼珠转动和眨眼的旺仔
时间: 2024-02-12 11:06:37 浏览: 122
好的,让我来教你如何用Processing实现眼珠转动和眨眼的旺仔吧!
首先,我们需要导入Processing的库,并定义一些全局变量:
```python
import processing.core.PApplet as PApplet
class Sketch(PApplet):
def setup(self):
self.size(400, 400)
self.background(255)
self.angle = 0
self.eyeball_x = 150
self.eyeball_y = 150
self.eye_width = 100
self.eye_height = 80
self.eyelid_height = 20
self.eyelid_speed = 10
self.eyelid_pos = 0
```
接下来,我们可以定义一个函数来绘制旺仔的眼睛:
```python
def draw_eyes(self):
self.fill(255)
self.stroke(0)
self.strokeWeight(2)
# 绘制眼球
self.ellipse(self.eyeball_x, self.eyeball_y, self.eye_width, self.eye_height)
# 绘制瞳孔
self.fill(0)
self.ellipse(self.eyeball_x + self.eye_width / 4 * self.cos(self.angle),
self.eyeball_y - self.eye_height / 4 * self.sin(self.angle),
self.eye_width / 2, self.eye_height / 2)
# 绘制眼睑
self.fill(255)
self.noStroke()
self.rect(0, 0, self.width, self.eyelid_pos)
self.rect(0, self.height - self.eyelid_pos, self.width, self.eyelid_pos)
```
其中,眼球和瞳孔的位置可以通过改变全局变量 `eyeball_x` 和 `eyeball_y` 的值来实现,眼睑的高度可以通过改变全局变量 `eyelid_pos` 的值来实现。
然后,我们可以在 `draw` 函数中调用 `draw_eyes` 函数来绘制旺仔的眼睛,并通过 `frameCount` 计算眼睛的转动角度:
```python
def draw(self):
self.background(255)
# 计算眼睛转动的角度
self.angle = self.radians(self.frameCount)
# 计算眼睑的位置
if self.frameCount % self.eyelid_speed == 0:
self.eyelid_pos = self.constrain(self.eyelid_pos + 1, 0, self.eyelid_height)
# 绘制眼睛
self.pushMatrix()
self.translate(self.width / 2, self.height / 2)
self.draw_eyes()
self.popMatrix()
```
完整的代码如下:
```python
import processing.core.PApplet as PApplet
class Sketch(PApplet):
def setup(self):
self.size(400, 400)
self.background(255)
self.angle = 0
self.eyeball_x = 150
self.eyeball_y = 150
self.eye_width = 100
self.eye_height = 80
self.eyelid_height = 20
self.eyelid_speed = 10
self.eyelid_pos = 0
def draw_eyes(self):
self.fill(255)
self.stroke(0)
self.strokeWeight(2)
# 绘制眼球
self.ellipse(self.eyeball_x, self.eyeball_y, self.eye_width, self.eye_height)
# 绘制瞳孔
self.fill(0)
self.ellipse(self.eyeball_x + self.eye_width / 4 * self.cos(self.angle),
self.eyeball_y - self.eye_height / 4 * self.sin(self.angle),
self.eye_width / 2, self.eye_height / 2)
# 绘制眼睑
self.fill(255)
self.noStroke()
self.rect(0, 0, self.width, self.eyelid_pos)
self.rect(0, self.height - self.eyelid_pos, self.width, self.eyelid_pos)
def draw(self):
self.background(255)
# 计算眼睛转动的角度
self.angle = self.radians(self.frameCount)
# 计算眼睑的位置
if self.frameCount % self.eyelid_speed == 0:
self.eyelid_pos = self.constrain(self.eyelid_pos + 1, 0, self.eyelid_height)
# 绘制眼睛
self.pushMatrix()
self.translate(self.width / 2, self.height / 2)
self.draw_eyes()
self.popMatrix()
if __name__ == '__main__':
sketch = Sketch()
sketch.runSketch()
```
运行程序后,你就可以看到一个眼珠转动和眨眼的旺仔了!你可以根据自己的需求,修改代码来实现更多的动画效果。
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