用pgzero做消消乐,给出源码
时间: 2023-12-20 18:05:32 浏览: 87
好的,以下是一个简单的用pgzero实现的消消乐游戏的源码,你可以根据自己的需求进行修改和优化。
```python
import pgzrun
import random
WIDTH = 640
HEIGHT = 480
TITLE = "消消乐"
# 定义常量
ROW_COUNT = 8
COLUMN_COUNT = 8
BLOCK_WIDTH = 60
BLOCK_HEIGHT = 60
BLOCK_TYPES = 5
MAX_LEVEL = 5
BLOCK_IMAGES = ["block1", "block2", "block3", "block4", "block5"]
# 定义变量
block_list = []
selected_blocks = []
level = 1
score = 0
class Block:
def __init__(self, image, row, column):
self.image = image
self.row = row
self.column = column
self.x = column * BLOCK_WIDTH + BLOCK_WIDTH // 2
self.y = row * BLOCK_HEIGHT + BLOCK_HEIGHT // 2
def draw(self):
screen.blit(self.image, (self.x - BLOCK_WIDTH // 2, self.y - BLOCK_HEIGHT // 2))
def is_selected(self):
return self in selected_blocks
def load_images():
block_images = []
for image_name in BLOCK_IMAGES:
block_images.append(load_image(image_name + ".png"))
return block_images
def create_block(row, column):
block_image = random.choice(block_images)
block = Block(block_image, row, column)
block_list.append(block)
def create_blocks():
for row in range(ROW_COUNT):
for column in range(COLUMN_COUNT):
create_block(row, column)
def draw_blocks():
for block in block_list:
block.draw()
def get_block_at_position(x, y):
for block in block_list:
if abs(block.x - x) < BLOCK_WIDTH / 2 and abs(block.y - y) < BLOCK_HEIGHT / 2:
return block
return None
def remove_blocks():
global score
for block in selected_blocks:
block_list.remove(block)
score += len(selected_blocks)
def get_adjacent_blocks(block):
adjacent_blocks = []
for other_block in block_list:
if other_block == block:
continue
if other_block.image == block.image:
if other_block.row == block.row and abs(other_block.column - block.column) == 1:
adjacent_blocks.append(other_block)
elif other_block.column == block.column and abs(other_block.row - block.row) == 1:
adjacent_blocks.append(other_block)
return adjacent_blocks
def clear_selected_blocks():
for block in selected_blocks:
block.image = None
selected_blocks.clear()
def is_game_over():
return len(block_list) == 0
def on_mouse_down(pos):
block = get_block_at_position(pos[0], pos[1])
if not block:
return
if block.is_selected():
block.image = None
selected_blocks.remove(block)
return
if len(selected_blocks) == 2:
clear_selected_blocks()
selected_blocks.append(block)
if len(selected_blocks) == 2:
adjacent_blocks = get_adjacent_blocks(selected_blocks[0])
if selected_blocks[1] in adjacent_blocks:
remove_blocks()
clear_selected_blocks()
def update():
global level, score
if is_game_over():
level += 1
if level > MAX_LEVEL:
return
create_blocks()
def draw():
screen.clear()
draw_blocks()
screen.draw.text("Level: " + str(level), (10, 10), color="white")
screen.draw.text("Score: " + str(score), (10, 30), color="white")
# 加载图像
block_images = load_images()
# 创建方块
create_blocks()
# 启动游戏
pgzrun.go()
```
这个实现和连连看游戏类似,但是消去方块的方式不同,游戏逻辑也有所不同。你可以根据自己的需求进行修改和优化。
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