用python写一个2048AI游戏
时间: 2023-07-18 07:34:24 浏览: 166
基于python 实现的2048游戏,及通过 python 的贪心算法和强化学习的AI版2048
以下是一个简单的2048AI游戏,使用了基本的最大化得分和随机移动算法:
```python
import random
class Game2048:
def __init__(self, size):
self.size = size
self.board = [[0 for i in range(self.size)] for j in range(self.size)]
self.score = 0
def print_board(self):
for i in range(self.size):
for j in range(self.size):
print(self.board[i][j], end='\t')
print()
print('Score:', self.score)
def add_random_number(self):
empty_cells = []
for i in range(self.size):
for j in range(self.size):
if self.board[i][j] == 0:
empty_cells.append((i, j))
if empty_cells:
i, j = random.choice(empty_cells)
self.board[i][j] = 2 if random.random() < 0.9 else 4
def move(self, direction):
if direction == 'up':
for j in range(self.size):
for i in range(1, self.size):
if self.board[i][j] != 0:
k = i
while k > 0 and self.board[k-1][j] == 0:
k -= 1
if k != i:
self.board[k][j] = self.board[i][j]
self.board[i][j] = 0
if k > 0 and self.board[k-1][j] == self.board[k][j]:
self.board[k-1][j] *= 2
self.score += self.board[k-1][j]
self.board[k][j] = 0
elif direction == 'down':
for j in range(self.size):
for i in range(self.size-2, -1, -1):
if self.board[i][j] != 0:
k = i
while k < self.size-1 and self.board[k+1][j] == 0:
k += 1
if k != i:
self.board[k][j] = self.board[i][j]
self.board[i][j] = 0
if k < self.size-1 and self.board[k+1][j] == self.board[k][j]:
self.board[k+1][j] *= 2
self.score += self.board[k+1][j]
self.board[k][j] = 0
elif direction == 'left':
for i in range(self.size):
for j in range(1, self.size):
if self.board[i][j] != 0:
k = j
while k > 0 and self.board[i][k-1] == 0:
k -= 1
if k != j:
self.board[i][k] = self.board[i][j]
self.board[i][j] = 0
if k > 0 and self.board[i][k-1] == self.board[i][k]:
self.board[i][k-1] *= 2
self.score += self.board[i][k-1]
self.board[i][k] = 0
elif direction == 'right':
for i in range(self.size):
for j in range(self.size-2, -1, -1):
if self.board[i][j] != 0:
k = j
while k < self.size-1 and self.board[i][k+1] == 0:
k += 1
if k != j:
self.board[i][k] = self.board[i][j]
self.board[i][j] = 0
if k < self.size-1 and self.board[i][k+1] == self.board[i][k]:
self.board[i][k+1] *= 2
self.score += self.board[i][k+1]
self.board[i][k] = 0
def get_possible_moves(self):
return ['up', 'down', 'left', 'right']
def get_score(self):
return self.score
def is_game_over(self):
if not any(0 in row for row in self.board):
for i in range(self.size):
for j in range(self.size-1):
if self.board[i][j] == self.board[i][j+1]:
return False
for j in range(self.size):
for i in range(self.size-1):
if self.board[i][j] == self.board[i+1][j]:
return False
return True
return False
class AI2048:
def __init__(self):
pass
def get_next_move(self, game):
possible_moves = game.get_possible_moves()
max_score = -float('inf')
best_move = None
for move in possible_moves:
new_game = Game2048(game.size)
new_game.board = [row[:] for row in game.board]
new_game.score = game.score
new_game.move(move)
if new_game.get_score() > max_score:
max_score = new_game.get_score()
best_move = move
return best_move
```
这个AI会找到当前可用的所有移动,然后分别尝试每个移动,并计算每个移动后的得分。然后,它会选择最高得分的移动。
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