生成QT YUV显示的代码
时间: 2023-05-27 22:07:16 浏览: 152
以下是一个简单的QT YUV显示代码示例:
```c++
#include <QtGui/QApplication>
#include <QtGui/QMainWindow>
#include <QtGui/QImage>
#include <QtGui/QPainter>
#include <QtCore/QDebug>
#include <QtCore/QFile>
class YuvViewer : public QMainWindow
{
Q_OBJECT
public:
YuvViewer(QWidget *parent = 0) : QMainWindow(parent)
{
setWindowTitle(tr("YUV Viewer"));
m_image = QImage(640, 480, QImage::Format_RGB888);
m_image.fill(Qt::black);
m_yData = new unsigned char[640 * 480];
m_uData = new unsigned char[640 * 480 / 4];
m_vData = new unsigned char[640 * 480 / 4];
QFile file("test.yuv");
if (!file.open(QIODevice::ReadOnly))
{
qDebug() << "Failed to open YUV file!";
return;
}
file.read((char*)m_yData, 640 * 480);
file.read((char*)m_uData, 640 * 480 / 4);
file.read((char*)m_vData, 640 * 480 / 4);
file.close();
updateImage();
}
~YuvViewer()
{
delete[] m_yData;
delete[] m_uData;
delete[] m_vData;
}
protected:
void paintEvent(QPaintEvent *event)
{
QPainter painter(this);
painter.drawImage(0, 0, m_image);
}
private:
void updateImage()
{
int yIndex = 0, uIndex = 0, vIndex = 0;
for (int y = 0; y < 480; y++)
{
for (int x = 0; x < 640; x++)
{
int r, g, b;
// YUV to RGB conversion
int yValue = m_yData[yIndex++];
int uValue = m_uData[uIndex];
int vValue = m_vData[vIndex++];
uIndex += (x % 2 == 0) ? 1 : 0;
int c = yValue - 16;
int d = uValue - 128;
int e = vValue - 128;
r = (298 * c + 409 * e + 128) >> 8;
g = (298 * c - 100 * d - 208 * e + 128) >> 8;
b = (298 * c + 516 * d + 128) >> 8;
// Clamp the values to [0, 255]
r = qBound(0, r, 255);
g = qBound(0, g, 255);
b = qBound(0, b, 255);
m_image.setPixel(x, y, qRgb(r, g, b));
}
}
update();
}
private:
QImage m_image;
unsigned char *m_yData;
unsigned char *m_uData;
unsigned char *m_vData;
};
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
YuvViewer viewer;
viewer.show();
return app.exec();
}
#include "main.moc"
```
这个例子中,我们创建了一个 `YuvViewer` 类来显示 YUV 图像。在构造函数中,我们读取了一个名为 `test.yuv` 的 YUV 文件,并将其保存到内存中的三个数组中(`m_yData`、`m_uData` 和 `m_vData`)。
在 `updateImage()` 函数中,我们将 YUV 数据转换成 RGB 像素,并将其保存到 `m_image` 中。然后,我们调用 `update()` 函数来触发 `paintEvent()`,以便将图像显示在窗口中。
在 `paintEvent()` 中,我们使用 `QPainter` 来绘制 `m_image`。
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