unity3d摄像机输出图片
时间: 2023-04-05 11:00:30 浏览: 242
可以使用Unity3D中的RenderTexture来实现摄像机输出图片的功能。首先创建一个RenderTexture,然后将摄像机的Target Texture设置为该RenderTexture,最后使用Graphics.Blit函数将RenderTexture中的图像渲染到一个Texture2D中,即可得到摄像机输出的图片。
相关问题
unity3d摄像机输出图片代码
以下是 Unity3D 摄像机输出图片的代码示例:
```csharp
using UnityEngine;
public class CameraCapture : MonoBehaviour
{
public Camera cameraToCapture;
public string savePath = "Assets/CapturedImage.png";
void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
Capture();
}
}
void Capture()
{
RenderTexture renderTexture = cameraToCapture.targetTexture;
Texture2D texture = new Texture2D(renderTexture.width, renderTexture.height, TextureFormat.RGB24, false);
cameraToCapture.Render();
RenderTexture.active = renderTexture;
texture.ReadPixels(new Rect(0, 0, renderTexture.width, renderTexture.height), 0, 0);
texture.Apply();
RenderTexture.active = null;
byte[] bytes = texture.EncodeToPNG();
System.IO.File.WriteAllBytes(savePath, bytes);
Debug.Log("Image captured and saved to " + savePath);
}
}
```
这段代码可以让你在 Unity3D 中捕获摄像机的输出图像,并将其保存为 PNG 图片。你可以将其添加到一个空对象上,并将需要捕获的摄像机指定为 `cameraToCapture` 变量。按下空格键即可触发捕获操作。
unity3d摄像机输出模型图片代码
以下是我对您的问题的回答:
您可以使用以下代码将 Unity3D 摄像机输出模型图片:
```
using UnityEngine;
using System.Collections;
public class CameraScreenshot : MonoBehaviour {
public int captureWidth = 1920;
public int captureHeight = 1080;
private bool capturingScreenshot = false;
void Update () {
if (Input.GetKeyDown(KeyCode.Space)) {
capturingScreenshot = true;
}
}
void LateUpdate () {
if (capturingScreenshot) {
capturingScreenshot = false;
RenderTexture rt = new RenderTexture(captureWidth, captureHeight, 24);
GetComponent<Camera>().targetTexture = rt;
Texture2D screenShot = new Texture2D(captureWidth, captureHeight, TextureFormat.RGB24, false);
GetComponent<Camera>().Render();
RenderTexture.active = rt;
screenShot.ReadPixels(new Rect(0, 0, captureWidth, captureHeight), 0, 0);
GetComponent<Camera>().targetTexture = null;
RenderTexture.active = null; // JC: added to avoid errors
Destroy(rt);
byte[] bytes = screenShot.EncodeToPNG();
string filename = Application.dataPath + "/../screenshot.png";
System.IO.File.WriteAllBytes(filename, bytes);
Debug.Log(string.Format("Took screenshot to: {0}", filename));
}
}
}
```
这段代码会在按下空格键时,将当前摄像机的渲染结果保存为一张 PNG 格式的图片,并保存在应用程序的根目录下。您可以根据需要修改图片的分辨率和保存路径。
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