camera_matrix = {'xc': 127.5, 'zc': 127.5, 'f': 128}
时间: 2024-01-26 20:02:38 浏览: 26
这个代码片段看起来像是相机的内参矩阵。其中,'xc' 和 'zc' 分别表示相机光心在图像坐标系中的横纵坐标,'f' 表示相机的焦距。这些参数通常用于相机的几何校正和三维重建等任务中。具体来说,通过内参矩阵和外参矩阵(包括相机的旋转和平移矩阵),可以将图像中的二维点转换为三维空间中的点,或者将三维空间中的点投影到图像上。
相关问题
使用QTimer对象代替QBasicTimer对象,修改程序class MyWindow(QWidget): def init(self): super().init() self.thread_list = [] self.color_photo_dir = os.path.join(os.getcwd(), "color_photos") self.depth_photo_dir = os.path.join(os.getcwd(), "depth_photos") self.image_thread = None self.saved_color_photos = 0 # 定义 saved_color_photos 属性 self.saved_depth_photos = 0 # 定义 saved_depth_photos 属性 self.init_ui() def init_ui(self): self.ui = uic.loadUi("C:/Users/wyt/Desktop/D405界面/intelrealsense1.ui") self.open_btn = self.ui.pushButton self.color_image_chose_btn = self.ui.pushButton_3 self.depth_image_chose_btn = self.ui.pushButton_4 self.open_btn.clicked.connect(self.open) self.color_image_chose_btn.clicked.connect(lambda: self.chose_dir(self.ui.lineEdit, "color")) self.depth_image_chose_btn.clicked.connect(lambda: self.chose_dir(self.ui.lineEdit_2, "depth")) def open(self): self.profile = self.pipeline.start(self.config) self.is_camera_opened = True self.label.setText('相机已打开') self.label.setStyleSheet('color:green') self.open_btn.setEnabled(False) self.close_btn.setEnabled(True) self.image_thread = ImageThread(self.pipeline, self.color_label, self.depth_label, self.interval, self.color_photo_dir, self.depth_photo_dir, self._dgl) self.image_thread.saved_color_photos_signal.connect(self.update_saved_color_photos_label) self.image_thread.saved_depth_photos_signal.connect(self.update_saved_depth_photos_label) self.image_thread.start() def chose_dir(self, line_edit, button_type): my_thread = MyThread(line_edit, button_type) my_thread.finished_signal.connect(self.update_line_edit) self.thread_list.append(my_thread) my_thread.start()
以下是使用QTimer对象代替QBasicTimer对象的修改后的代码:
```python
from PyQt5.QtCore import QTimer
class MyWindow(QWidget):
def __init__(self):
super().__init__()
self.thread_list = []
self.color_photo_dir = os.path.join(os.getcwd(), "color_photos")
self.depth_photo_dir = os.path.join(os.getcwd(), "depth_photos")
self.image_thread = None
self.saved_color_photos = 0
self.saved_depth_photos = 0
self.init_ui()
def init_ui(self):
self.ui = uic.loadUi("C:/Users/wyt/Desktop/D405界面/intelrealsense1.ui")
self.open_btn = self.ui.pushButton
self.color_image_chose_btn = self.ui.pushButton_3
self.depth_image_chose_btn = self.ui.pushButton_4
self.open_btn.clicked.connect(self.open)
self.color_image_chose_btn.clicked.connect(lambda: self.chose_dir(self.ui.lineEdit, "color"))
self.depth_image_chose_btn.clicked.connect(lambda: self.chose_dir(self.ui.lineEdit_2, "depth"))
def open(self):
self.profile = self.pipeline.start(self.config)
self.is_camera_opened = True
self.label.setText('相机已打开')
self.label.setStyleSheet('color:green')
self.open_btn.setEnabled(False)
self.close_btn.setEnabled(True)
self.image_thread = ImageThread(self.pipeline, self.color_label, self.depth_label, self.interval, self.color_photo_dir, self.depth_photo_dir, self._dgl)
self.image_thread.saved_color_photos_signal.connect(self.update_saved_color_photos_label)
self.image_thread.saved_depth_photos_signal.connect(self.update_saved_depth_photos_label)
self.image_thread.start()
self.timer = QTimer(self) # 创建QTimer对象
self.timer.timeout.connect(self.update) # 连接timeout信号与槽函数
self.timer.start(100) # 启动定时器,间隔为100ms
def update(self):
# 检查所有的线程是否已完成,并从线程列表中移除已完成的线程
for thread in self.thread_list:
if not thread.isRunning():
self.thread_list.remove(thread)
def chose_dir(self, line_edit, button_type):
my_thread = MyThread(line_edit, button_type)
my_thread.finished_signal.connect(self.update_line_edit)
self.thread_list.append(my_thread)
my_thread.start()
def update_saved_color_photos_label(self, count):
self.saved_color_photos = count
self.ui.label_5.setText(str(self.saved_color_photos))
def update_saved_depth_photos_label(self, count):
self.saved_depth_photos = count
self.ui.label_6.setText(str(self.saved_depth_photos))
```
Unity 如何解析以下json数据{ "BUOY_LIST":[ { "BUOY_NAME": "兴化10#", "LONGITUDE": 119.3667877, "LATITUDE": 25.36527829, "IN_SCREEN":false, "CAMERA_POSITION_X":9575.8, "CAMERA_POSITION_Y":720.9, "CAMERA_POSITION_Z":-7290.4, "CAMERA_ROTITION_X":25.3, "CAMERA_ROTITION_Y":-246.4 }, { "BUOY_NAME": "兴化6#", "LONGITUDE": 119.4766831, "LATITUDE": 25.31675717, "IN_SCREEN":false, "CAMERA_POSITION_X":20364.5, "CAMERA_POSITION_Y":905.7, "CAMERA_POSITION_Z":-13127.2, "CAMERA_ROTITION_X":27, "CAMERA_ROTITION_Y":-271.7 } ] }
在Unity中解析JSON数据可以使用JsonUtility类,JsonUtility类是Unity内置的JSON解析工具。可以按照以下步骤来解析这个JSON数据:
1. 创建一个与JSON数据结构相对应的数据模型类,例如:
```
[System.Serializable]
public class BuoyList
{
public List<Buoy> BUOY_LIST;
}
[System.Serializable]
public class Buoy
{
public string BUOY_NAME;
public float LONGITUDE;
public float LATITUDE;
public bool IN_SCREEN;
public float CAMERA_POSITION_X;
public float CAMERA_POSITION_Y;
public float CAMERA_POSITION_Z;
public float CAMERA_ROTITION_X;
public float CAMERA_ROTITION_Y;
}
```
2. 使用JsonUtility类的FromJson方法将JSON数据转化为数据模型对象,例如:
```
string jsonData = "{ \"BUOY_LIST\":[ { \"BUOY_NAME\": \"兴化10#\", \"LONGITUDE\": 119.3667877, \"LATITUDE\": 25.36527829, \"IN_SCREEN\":false, \"CAMERA_POSITION_X\":9575.8, \"CAMERA_POSITION_Y\":720.9, \"CAMERA_POSITION_Z\":-7290.4, \"CAMERA_ROTITION_X\":25.3, \"CAMERA_ROTITION_Y\":-246.4 }, { \"BUOY_NAME\": \"兴化6#\", \"LONGITUDE\": 119.4766831, \"LATITUDE\": 25.31675717, \"IN_SCREEN\":false, \"CAMERA_POSITION_X\":20364.5, \"CAMERA_POSITION_Y\":905.7, \"CAMERA_POSITION_Z\":-13127.2, \"CAMERA_ROTITION_X\":27, \"CAMERA_ROTITION_Y\":-271.7 } ] }";
BuoyList buoyList = JsonUtility.FromJson<BuoyList>(jsonData);
```
3. 使用数据模型对象访问JSON数据,例如:
```
foreach (Buoy buoy in buoyList.BUOY_LIST)
{
Debug.Log("BUOY_NAME: " + buoy.BUOY_NAME);
Debug.Log("LONGITUDE: " + buoy.LONGITUDE);
Debug.Log("LATITUDE: " + buoy.LATITUDE);
// ...
}
```
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