unity 下载好之后的图片视频,如何进行清理代码实现
时间: 2024-01-22 13:20:08 浏览: 156
在Unity中,可以使用以下代码来清理不再使用的资源:
```csharp
using UnityEngine;
using UnityEditor;
public class ResourceCleaner : EditorWindow
{
[MenuItem("Tools/Clean Unused Resources")]
public static void ShowWindow()
{
var window = GetWindow<ResourceCleaner>();
window.Show();
}
void OnGUI()
{
if (GUILayout.Button("Clean Unused Resources"))
{
CleanUnusedResources();
}
}
private static void CleanUnusedResources()
{
string[] guids = AssetDatabase.FindAssets("t:Prefab t:Scene t:ScriptableObject t:Material t:Texture t:Sprite t:AnimationClip");
int totalCount = guids.Length;
int currentIndex = 0;
foreach (string guid in guids)
{
currentIndex++;
string assetPath = AssetDatabase.GUIDToAssetPath(guid);
EditorUtility.DisplayProgressBar("Cleaning Unused Resources", $"Processing {currentIndex} of {totalCount}", (float)currentIndex / totalCount);
Object asset = AssetDatabase.LoadAssetAtPath(assetPath, typeof(Object));
if (asset != null)
{
var dependencies = AssetDatabase.GetDependencies(assetPath, false);
var isUnused = true;
foreach (var dependency in dependencies)
{
if (!dependency.Contains(assetPath) && !AssetDatabase.GetAssetPath(dependency).StartsWith("Packages/"))
{
isUnused = false;
break;
}
}
if (isUnused)
{
Debug.Log($"Cleaning Unused Resource - {assetPath}", asset);
AssetDatabase.DeleteAsset(assetPath);
}
}
}
EditorUtility.ClearProgressBar();
AssetDatabase.Refresh();
}
}
```
这个代码会在Unity的菜单栏中添加一个 `Tools/Clean Unused Resources` 的选项,点击后会删除所有未被使用的资源。请注意,在执行此操作之前,请确保您的项目没有依赖于这些资源,否则可能会导致项目中的错误。
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