使用Unity实现pico中拿笔在黑板上写字代码
时间: 2024-03-18 14:42:26 浏览: 129
基于Pico在Unity开发中射线检测的源文件项目
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以下是使用Unity在Pico中实现在黑板上拿笔写字的代码:
1. 创建一个Plane对象,并将其旋转90度,使其成为一个平面。
```
GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane);
plane.transform.Rotate(new Vector3(90, 0, 0));
```
2. 创建一个材质,并将其贴到Plane上。
```
Material material = new Material(Shader.Find("Standard"));
plane.GetComponent<Renderer>().material = material;
```
3. 创建一个RenderTexture,用于渲染黑板上的内容。
```
RenderTexture renderTexture = new RenderTexture(1024, 1024, 24);
```
4. 将RenderTexture设置为材质的主纹理。
```
material.mainTexture = renderTexture;
```
5. 创建一个Camera,并将其渲染目标设置为RenderTexture。
```
GameObject cameraObject = new GameObject("Camera");
Camera camera = cameraObject.AddComponent<Camera>();
camera.targetTexture = renderTexture;
```
6. 将Camera的位置设置为黑板的位置,并使其朝向黑板。
```
cameraObject.transform.position = new Vector3(0, 1, -2);
cameraObject.transform.LookAt(plane.transform);
```
7. 创建一个笔对象,并将其放在Pico的手柄上。
```
GameObject pen = GameObject.CreatePrimitive(PrimitiveType.Cylinder);
pen.transform.localScale = new Vector3(0.02f, 0.1f, 0.02f);
pen.GetComponent<Renderer>().material.color = Color.black;
pen.transform.parent = PicoUnityActivity.instance.ControllerRight.transform;
pen.transform.localPosition = new Vector3(0, 0, 0.1f);
pen.AddComponent<Rigidbody>();
pen.GetComponent<Rigidbody>().isKinematic = true;
```
8. 在Update函数中,检测手柄的触发键是否按下,并在黑板上绘制笔的位置。
```
void Update()
{
if (PicoInputManager.Controller.Pico_ControllerRight.GetPress(Valve.VR.EVRButtonId.k_EButton_SteamVR_Trigger))
{
pen.GetComponent<Rigidbody>().isKinematic = false;
}
else
{
pen.GetComponent<Rigidbody>().isKinematic = true;
}
Ray ray = new Ray(pen.transform.position, pen.transform.forward);
RaycastHit hit;
if (Physics.Raycast(ray, out hit))
{
Vector2 uv = hit.textureCoord;
uv.x *= renderTexture.width;
uv.y *= renderTexture.height;
if (PicoInputManager.Controller.Pico_ControllerRight.GetPress(Valve.VR.EVRButtonId.k_EButton_SteamVR_Trigger))
{
RenderTexture.active = renderTexture;
GL.PushMatrix();
GL.LoadPixelMatrix(0, renderTexture.width, 0, renderTexture.height);
GL.Begin(GL.TRIANGLES);
GL.Color(Color.black);
GL.Vertex3(uv.x, uv.y, 0);
GL.Vertex3(uv.x + 10, uv.y, 0);
GL.Vertex3(uv.x, uv.y + 10, 0);
GL.End();
GL.PopMatrix();
RenderTexture.active = null;
}
}
}
```
这样,就可以在Pico中实现拿笔在黑板上写字了。
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