osgearth3.2实现C#可调用的二维地图显示插件DLL的源码,用于显示mbtiles影像
时间: 2024-02-15 13:03:37 浏览: 135
osgearth3.1源码
以下是一个简单的示例代码,用于实现 C# 可调用的二维地图显示插件 DLL,用于显示 mbtiles 影像。该代码使用了 OsgEarth 3.2 版本。
```cpp
#include <osgEarth/MapNode>
#include <osgEarth/MVT>
#include <osgEarth/Drivers/MBTiles>
#include <osgEarth/Drivers/FeatureS57>
#include <osgEarth/Annotation/FeatureNode>
#include <osgEarthUtil/EarthManipulator>
#include <osgGA/StateSetManipulator>
#include <osgViewer/Viewer>
#include <osg/Notify>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <Windows.h>
using namespace osgEarth;
using namespace osgEarth::Drivers;
using namespace osgEarth::Util;
using namespace osgEarth::Annotation;
using namespace osgEarth::Symbology;
using namespace osgEarth::Features;
// C++ 函数,用于创建 OSG Earth 地图节点
osg::Node* createMapNode()
{
osg::ref_ptr<osgEarth::Map> map = new osgEarth::Map();
// 创建 MBTiles 影像图层
osg::ref_ptr<osgEarth::Drivers::MBTilesOptions> mbOptions = new osgEarth::Drivers::MBTilesOptions();
mbOptions->url() = "D:\\MyMap.mbtiles";
osg::ref_ptr<osgEarth::Drivers::MBTiles> mbDriver = new osgEarth::Drivers::MBTiles(*mbOptions);
osg::ref_ptr<osgEarth::ImageLayer> mbLayer = new osgEarth::ImageLayer("MyMap", mbDriver);
map->addImageLayer(mbLayer.get());
// 创建注记图层
osg::ref_ptr<osgEarth::Features::FeatureSource> featureSource = new FeatureSource();
featureSource->setFeatureProfile(new osgEarth::Features::FeatureProfile());
featureSource->addFeature(new osgEarth::Features::Feature(new osgEarth::Geometry()));
osg::ref_ptr<osgEarth::Drivers::FeatureS57Options> featureOptions = new osgEarth::Drivers::FeatureS57Options();
featureOptions->url() = "D:\\MyMap.000";
osg::ref_ptr<osgEarth::Drivers::FeatureS57> featureDriver = new osgEarth::Drivers::FeatureS57(*featureOptions);
featureSource->setDriver(featureDriver);
osg::ref_ptr<osgEarth::FeatureModelLayer> featureLayer = new osgEarth::FeatureModelLayer("MyMapFeatures", featureSource.get());
map->addModelLayer(featureLayer.get());
// 创建地图场景节点
osg::ref_ptr<osgEarth::MapNode> mapNode = new osgEarth::MapNode(map.get());
mapNode->setNodeMask(osg::Node::NodeMask(~0x2));
// 创建地球操作器
osg::ref_ptr<osgEarth::Util::EarthManipulator> manipulator = new osgEarth::Util::EarthManipulator();
manipulator->getSettings()->setMinMaxPitch(-89.0, 89.0);
mapNode->addChild(manipulator.get());
// 添加状态集操作器
osg::ref_ptr<osgGA::StateSetManipulator> stateSetManipulator = new osgGA::StateSetManipulator();
stateSetManipulator->setStateSet(mapNode->getOrCreateStateSet());
mapNode->addChild(stateSetManipulator.get());
return mapNode.release();
}
// C++ 函数,用于将 OSG Earth 地图节点序列化为字符串
std::string serializeMapNode(osg::Node* mapNode)
{
osgDB::Registry::instance()->getDataFilePathList().push_back(".");
std::ostringstream oss;
osgDB::ReaderWriter::Options options;
options.setPluginStringData("osgEarth::MapNode", "serializable", "true");
if (osgDB::writeNodeFile(*mapNode, oss, options))
{
return oss.str();
}
return "";
}
// C 函数,用于将字符串转换为 .NET 中的 System::String 类型
System::String^ convertToSystemString(const std::string& str)
{
return gcnew System::String(str.c_str());
}
// C 函数,用于将 .NET 中的 System::String 类型转换为字符串
std::string convertToString(System::String^ s)
{
using namespace System::Runtime::InteropServices;
const char* chars = (const char*)(Marshal::StringToHGlobalAnsi(s)).ToPointer();
std::string result(chars);
Marshal::FreeHGlobal(IntPtr((void*)chars));
return result;
}
// C 函数,用于创建 OSG Earth 地图节点,并将其序列化为字符串
extern "C" __declspec(dllexport) System::String^ createMapNodeAndSerialize()
{
osg::Node* mapNode = createMapNode();
std::string serializedMapNode = serializeMapNode(mapNode);
delete mapNode;
return convertToSystemString(serializedMapNode);
}
```
以上代码定义了一个名为 `createMapNodeAndSerialize` 的 C 函数,用于创建 OSG Earth 地图节点,并将其序列化为字符串,最终将字符串转换为 .NET 中的 `System::String` 类型并返回。你可以将以上代码编译成 DLL 文件,在 C# 代码中调用该函数,即可创建 OSG Earth 地图节点并显示 mbtiles 影像。
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