pyopengl怎么添加材质
时间: 2024-06-09 18:04:37 浏览: 46
vbo-convert:将Tangram VBO转换为3D文件格式的几种方法
在 PyOpenGL 中,可以使用纹理来进行材质的添加。下面是一个简单的示例代码:
```python
import pygame
from OpenGL.GL import *
from OpenGL.GLU import *
def load_texture(filename):
texture_surface = pygame.image.load(filename)
texture_data = pygame.image.tostring(texture_surface, 'RGBA', 1)
width = texture_surface.get_width()
height = texture_surface.get_height()
texture_id = glGenTextures(1)
glBindTexture(GL_TEXTURE_2D, texture_id)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture_data)
return texture_id
def draw_cube(texture_id):
glBegin(GL_QUADS)
glTexCoord2f(0, 0)
glVertex3f(-1, -1, 1)
glTexCoord2f(1, 0)
glVertex3f(1, -1, 1)
glTexCoord2f(1, 1)
glVertex3f(1, 1, 1)
glTexCoord2f(0, 1)
glVertex3f(-1, 1, 1)
glTexCoord2f(1, 0)
glVertex3f(-1, -1, -1)
glTexCoord2f(1, 1)
glVertex3f(-1, 1, -1)
glTexCoord2f(0, 1)
glVertex3f(1, 1, -1)
glTexCoord2f(0, 0)
glVertex3f(1, -1, -1)
glTexCoord2f(0, 1)
glVertex3f(-1, 1, -1)
glTexCoord2f(0, 0)
glVertex3f(-1, 1, 1)
glTexCoord2f(1, 0)
glVertex3f(1, 1, 1)
glTexCoord2f(1, 1)
glVertex3f(1, 1, -1)
glTexCoord2f(1, 1)
glVertex3f(-1, -1, -1)
glTexCoord2f(0, 1)
glVertex3f(1, -1, -1)
glTexCoord2f(0, 0)
glVertex3f(1, -1, 1)
glTexCoord2f(1, 0)
glVertex3f(-1, -1, 1)
glTexCoord2f(1, 0)
glVertex3f(1, -1, -1)
glTexCoord2f(1, 1)
glVertex3f(1, 1, -1)
glTexCoord2f(0, 1)
glVertex3f(1, 1, 1)
glTexCoord2f(0, 0)
glVertex3f(1, -1, 1)
glTexCoord2f(0, 0)
glVertex3f(-1, -1, -1)
glTexCoord2f(1, 0)
glVertex3f(-1, -1, 1)
glTexCoord2f(1, 1)
glVertex3f(-1, 1, 1)
glTexCoord2f(0, 1)
glVertex3f(-1, 1, -1)
glEnd()
def main():
pygame.init()
display = (800, 600)
pygame.display.set_mode(display, pygame.DOUBLEBUF | pygame.OPENGL)
glEnable(GL_DEPTH_TEST)
glEnable(GL_TEXTURE_2D)
texture_id = load_texture('texture.png')
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glLoadIdentity()
gluPerspective(45, (display[0]/display[1]), 0.1, 50.0)
glTranslatef(0, 0, -5)
draw_cube(texture_id)
pygame.display.flip()
if __name__ == '__main__':
main()
```
这个示例代码中,我们首先使用 `load_texture` 函数载入一张纹理图片,并将其绑定到一个纹理对象上。在 `draw_cube` 函数中,我们使用 `glTexCoord2f` 函数来指定每个顶点的纹理坐标,然后在渲染时使用绑定的纹理对象来进行纹理贴图。
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