vue输出一个会旋转的三维的球体,球体上面可以自己贴图
时间: 2024-02-17 10:01:13 浏览: 60
以下是输出一个旋转的三维球体的Vue代码:
```html
<template>
<div class="sphere-container">
<canvas ref="canvas" class="sphere"></canvas>
</div>
</template>
<script>
import * as THREE from "three";
export default {
mounted() {
this.initSphere();
},
methods: {
initSphere() {
const canvas = this.$refs.canvas;
const renderer = new THREE.WebGLRenderer({ canvas });
renderer.setSize(canvas.clientWidth, canvas.clientHeight);
const camera = new THREE.PerspectiveCamera(
45,
canvas.clientWidth / canvas.clientHeight,
1,
1000
);
camera.position.set(0, 0, 5);
const scene = new THREE.Scene();
const geometry = new THREE.SphereGeometry(1, 32, 32);
const texture = new THREE.TextureLoader().load("your-image-path.jpg");
const material = new THREE.MeshBasicMaterial({ map: texture });
const sphere = new THREE.Mesh(geometry, material);
scene.add(sphere);
function render(time) {
time *= 0.001;
sphere.rotation.x = time;
sphere.rotation.y = time;
renderer.render(scene, camera);
requestAnimationFrame(render);
}
requestAnimationFrame(render);
},
},
};
</script>
<style>
.sphere-container {
width: 600px;
height: 600px;
position: relative;
}
.sphere {
width: 100%;
height: 100%;
}
</style>
```
这段代码使用了Three.js库来创建一个球体,并在球体表面贴上一张图片。球体会不断旋转,并且可以自己贴图。在Vue中,我们使用`mounted`钩子函数来初始化球体,使用`<canvas>`元素来渲染,设置球体的大小和位置,加载贴图,然后使用`requestAnimationFrame`函数来不断渲染球体并实现旋转效果。你只需要将"your-image-path.jpg"替换为你自己的图片路径即可。
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