Write comprehensive program in Java which include all the common features of OOP with displaying results of variables using the methods

时间: 2024-04-09 10:28:01 浏览: 7
Certainly! Here's an example of a comprehensive Java program that includes common features of object-oriented programming (OOP) and displays the results of variables using methods: ```java // Define a superclass called Shape class Shape { // Instance variables protected String color; // Constructor public Shape(String color) { this.color = color; } // Getter and setter methods public String getColor() { return color; } public void setColor(String color) { this.color = color; } // Method to calculate area (to be overridden by subclasses) public double calculateArea() { return 0.0; } // Display method public void displayInfo() { System.out.println("Color: " + color); System.out.println("Area: " + calculateArea()); } } // Define a subclass called Circle class Circle extends Shape { // Instance variable private double radius; // Constructor public Circle(String color, double radius) { super(color); this.radius = radius; } // Getter and setter methods public double getRadius() { return radius; } public void setRadius(double radius) { this.radius = radius; } // Override calculateArea() method from Shape class @Override public double calculateArea() { return Math.PI * radius * radius; } } // Define a subclass called Rectangle class Rectangle extends Shape { // Instance variables private double length; private double width; // Constructor public Rectangle(String color, double length, double width) { super(color); this.length = length; this.width = width; } // Getter and setter methods public double getLength() { return length; } public void setLength(double length) { this.length = length; } public double getWidth() { return width; } public void setWidth(double width) { this.width = width; } // Override calculateArea() method from Shape class @Override public double calculateArea() { return length * width; } } // Main class public class Main { public static void main(String[] args) { // Create instances of Circle and Rectangle Circle circle = new Circle("Red", 5.0); Rectangle rectangle = new Rectangle("Blue", 4.0, 6.0); // Display shape information System.out.println("Circle:"); circle.displayInfo(); System.out.println("\nRectangle:"); rectangle.displayInfo(); } } ``` In this example, we have a superclass called `Shape` with an instance variable `color` and methods for getting and setting the color, calculating the area (to be overridden by subclasses), and displaying the shape information. We also have two subclasses, `Circle` and `Rectangle`, that inherit from the `Shape` superclass. These subclasses have their own unique instance variables (`radius` for `Circle` and `length` and `width` for `Rectangle`), as well as methods for getting and setting these variables. The subclasses override the `calculateArea()` method to provide their specific area calculation formulas. In the `Main` class, we create instances of `Circle` and `Rectangle`, passing in the color and dimensions as arguments. We then call the `displayInfo()` method on each instance to display the shape's color and calculated area. This program demonstrates inheritance, polymorphism (through method overriding), encapsulation, and the concept of objects and classes in OOP.

相关推荐

The programme should have the following features: ● A menu including Open and Exit where Open starts a JFileChooser to select the file with the questions inside and Exit ends the programme. ● Once a file is loaded, the GUI should display one question and its answers at a time. ● The user should be able to select an answer and they should be informed if they were correct or not. ● The user should be made aware of the number of correctly answered and the total number of questions answered. ● The user should only be able to proceed to the next question once they answered the current one. ● Once all questions have been answered, the user should be informed of their overall score and that the game has finished. The Open menu item should now be enabled to start a new quiz. Optionally, you can add a restart menu item to redo the current quiz. Concrete sub-tasks: a) define a class called Question to hold a single question, i.e. the text, the possible answers, and the correct answer index; (0.25P) b) write a method to select a file via a JFileChooser and to read all the questions from that file into an array/list of Question objects (assume that file has the structure mentioned above); (0.25P) c) design and implement a GUI with the components mentioned above: A menu, ability to display the question and answers, ability to select an answer, show the outcome and score, and proceed to the next question. (Appropriate layout: 1P, Class extends JFrame: 0.25P, Class follows OOP principles: 0.25P, Global set-up in main method: 0.25P)1 d) write a method to display a question on the GUI you designed; (0.25P) e) implement an actionPerformed method to respond to user interactions with the GUI. Make sure to enable and disable interactive components as required, e.g. the user should not be able to skip to the next question without selecting an answer first and they should not be able to load a new quiz before finishing the current one;

最新推荐

recommend-type

2020最新整理JavaOOP面试题108题,含答案

2020年整理的java面试题108道,含答案解析,希望能帮到有类似需求的同学,同时也希望正在准备面试的朋友们能顺顺利利找到自己心仪的工作,加油!!
recommend-type

八股文知识点汇总——Java面试题指南

JavaOOP面试题 Java集合/泛型面试题 Java异常面试题 Java中的IO与NIO面试题 Java反射面试题 Java序列化面试题 Java注解面试题 多线程&并发面试题 JVM面试题 Mysql面试题 Redis面试题 Memcached面试题 MongoDB面试题 ...
recommend-type

javaOOP内部测试机试题 - 副本

javaoop的一个很适合初学者的文档,希望大家能够希望,不希望不要喷,javajavajava内部测试试题我擦你妹的你自己什么情况
recommend-type

Java 对象(数组)占多大空间(几个字节) 手把手做实验

命令行: java -XX:+PrintCommandLineFlags -version 查看jvm默认参数 分别是 -XX:+UseCompressedOops 和 -XX:+UseCompressedClassPointers 这2个参数都是默认开启(+代表开启,-代表关闭) UseCompressedOops:普通...
recommend-type

Java,C#OOP思想word文档总结

自己在学校对java和C#OOP思想的全面总结,对初级阶段的学习的人来说我觉得非常有用,没有任何无关信息,请放心下载
recommend-type

RTL8188FU-Linux-v5.7.4.2-36687.20200602.tar(20765).gz

REALTEK 8188FTV 8188eus 8188etv linux驱动程序稳定版本, 支持AP,STA 以及AP+STA 共存模式。 稳定支持linux4.0以上内核。
recommend-type

管理建模和仿真的文件

管理Boualem Benatallah引用此版本:布阿利姆·贝纳塔拉。管理建模和仿真。约瑟夫-傅立叶大学-格勒诺布尔第一大学,1996年。法语。NNT:电话:00345357HAL ID:电话:00345357https://theses.hal.science/tel-003453572008年12月9日提交HAL是一个多学科的开放存取档案馆,用于存放和传播科学研究论文,无论它们是否被公开。论文可以来自法国或国外的教学和研究机构,也可以来自公共或私人研究中心。L’archive ouverte pluridisciplinaire
recommend-type

:YOLOv1目标检测算法:实时目标检测的先驱,开启计算机视觉新篇章

![:YOLOv1目标检测算法:实时目标检测的先驱,开启计算机视觉新篇章](https://img-blog.csdnimg.cn/img_convert/69b98e1a619b1bb3c59cf98f4e397cd2.png) # 1. 目标检测算法概述 目标检测算法是一种计算机视觉技术,用于识别和定位图像或视频中的对象。它在各种应用中至关重要,例如自动驾驶、视频监控和医疗诊断。 目标检测算法通常分为两类:两阶段算法和单阶段算法。两阶段算法,如 R-CNN 和 Fast R-CNN,首先生成候选区域,然后对每个区域进行分类和边界框回归。单阶段算法,如 YOLO 和 SSD,一次性执行检
recommend-type

设计算法实现将单链表中数据逆置后输出。用C语言代码

如下所示: ```c #include <stdio.h> #include <stdlib.h> // 定义单链表节点结构体 struct node { int data; struct node *next; }; // 定义单链表逆置函数 struct node* reverse(struct node *head) { struct node *prev = NULL; struct node *curr = head; struct node *next; while (curr != NULL) { next
recommend-type

c++校园超市商品信息管理系统课程设计说明书(含源代码) (2).pdf

校园超市商品信息管理系统课程设计旨在帮助学生深入理解程序设计的基础知识,同时锻炼他们的实际操作能力。通过设计和实现一个校园超市商品信息管理系统,学生掌握了如何利用计算机科学与技术知识解决实际问题的能力。在课程设计过程中,学生需要对超市商品和销售员的关系进行有效管理,使系统功能更全面、实用,从而提高用户体验和便利性。 学生在课程设计过程中展现了积极的学习态度和纪律,没有缺勤情况,演示过程流畅且作品具有很强的使用价值。设计报告完整详细,展现了对问题的深入思考和解决能力。在答辩环节中,学生能够自信地回答问题,展示出扎实的专业知识和逻辑思维能力。教师对学生的表现予以肯定,认为学生在课程设计中表现出色,值得称赞。 整个课程设计过程包括平时成绩、报告成绩和演示与答辩成绩三个部分,其中平时表现占比20%,报告成绩占比40%,演示与答辩成绩占比40%。通过这三个部分的综合评定,最终为学生总成绩提供参考。总评分以百分制计算,全面评估学生在课程设计中的各项表现,最终为学生提供综合评价和反馈意见。 通过校园超市商品信息管理系统课程设计,学生不仅提升了对程序设计基础知识的理解与应用能力,同时也增强了团队协作和沟通能力。这一过程旨在培养学生综合运用技术解决问题的能力,为其未来的专业发展打下坚实基础。学生在进行校园超市商品信息管理系统课程设计过程中,不仅获得了理论知识的提升,同时也锻炼了实践能力和创新思维,为其未来的职业发展奠定了坚实基础。 校园超市商品信息管理系统课程设计的目的在于促进学生对程序设计基础知识的深入理解与掌握,同时培养学生解决实际问题的能力。通过对系统功能和用户需求的全面考量,学生设计了一个实用、高效的校园超市商品信息管理系统,为用户提供了更便捷、更高效的管理和使用体验。 综上所述,校园超市商品信息管理系统课程设计是一项旨在提升学生综合能力和实践技能的重要教学活动。通过此次设计,学生不仅深化了对程序设计基础知识的理解,还培养了解决实际问题的能力和团队合作精神。这一过程将为学生未来的专业发展提供坚实基础,使其在实际工作中能够胜任更多挑战。