unity通过代码永久替换模型材质
时间: 2023-09-09 21:12:32 浏览: 277
unity3d 更改材质
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is CDLXX
471 is CDLXXI
472 is CDLXXII
473 is CDLXXIII
474 is CDLXXIV
475 is CDLXXV
476 is CDLXXVI
477 is CDLXXVII
478 is CDLXXVIII
479 is CDLXXIX
480 is CDLXXX
481 is CDLXXXI
482 is CDL在Unity中,可以通过代码永久替换模型材质。下面是一个简单的示例代码:
```cXXXII
483 is CDLXXXIII
484 is CDLXXXIV
485 is CDLXXXV
486 is CDLXXXsharp
using UnityEngine;
using System.Collections;
public class MaterialChanger : MonoBehaviour {
// 新的材质
public Material newVI
487 is CDLXXXVII
488 is CDLXXXVIII
489 is CDLXXXIX
490 is CDXC
491 is CDXCI
492 is CDXCII
493 is CDXCIII
494 is CDXCIV
495 is CDXMaterial;
void Start () {
// 获取所有Renderer组件
Renderer[] renderers = GetComponentsInChildren<Renderer>();
// 遍CV
496 is CDXCVI
497 is CDXCVII
498 is CDXCVIII
499 is CDXCIX
500 is D
501 is DI
502 is DII
503 is DIII
504 is DIV
505 is DV
506 is D历每一个Renderer
foreach(Renderer renderer in renderers) {
// 获取原始材质
Material[] materials = rendererVI
507 is DVII
508 is DVIII
509 is DIX
510 is DX
511 is DXI
512 is DXII
513 is DXIII
514 is DXIV
515 is DXV
516 is DXVI
517 is DXVII
518.materials;
// 遍历每一个材质
for (int i = 0; i < materials.Length; i++) {
is DXVIII
519 is DXIX
520 is DXX
521 is DXXI
522 is DXXII
523 is DXXIII
524 is DXXIV
525 is DXXV
526 is DXXVI
527 is DXXVII
// 替换为新的材质
materials[i] = newMaterial;
}
// 赋值回Renderer
528 is DXXVIII
529 is DXXIX
530 is DXXX
531 is DXXXI
532 is DXXXII renderer.materials = materials;
}
}
}
```
上面的代码添加到场景中的一个GameObject上,并将新材质赋值给 `newMaterial` 变量。然后运行游戏即可看到模型的材质被永久替换了。
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